Player Matchup

Danzaburou
Danzaburou
EisenKlingen
Danzaburou
Level 30
God Stats
2W - 2L
1,715 SR
Queue Stats
23W - 21L
1,633 Elo+
Party 1
Merlin
Merlin
TetrisMongo
Merlin
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,543 Elo+
Party 1
Khepri
Khepri
Zivilist666
Khepri
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,640 Elo+
Party 1
Arachne
Arachne
namechanged9505
Arachne
Level 121
God Stats
3W - 7L
1,280 SR
Queue Stats
140W - 126L
1,633 Elo+
Party 1
Sun Wukong
Sun Wukong
xKutsalx
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,807 Elo+
Party 1
Team Averages
Level 45
1,499 SR
1,651 Elo+

VS

Team Averages
Level 43
1,457 SR
1,500 Elo+
Izanami
Izanami
Annaxa
Izanami
Level 14
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ares
Ares
FenixCZ147
Ares
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
Player8271624
Anubis
Level 126
God Stats
7W - 8L
1,500 SR
Queue Stats
29W - 29L
1,500 Elo+
Party 2
Loki
Loki
ds41c
Loki
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Ymir
Ymir
mero07
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EisenKlingen
Danzaburou
11
2 / 1 / 3
6,878
625
7,702
7,854
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
10
0 / 2 / 1
5,988
544
5,684
5,021
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
8
2 / 2 / 3
5,565
506
1,520
7,275
2,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
5 / 2 / 1
6,674
607
6,049
9,654
3,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
xKutsalx
Sun Wukong
12
9 / 0 / 2
7,578
689
7,327
10,153
6,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Annaxa
Izanami
7
0 / 3 / 0
4,530
412
1,835
5,868
1,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 2 / 4
5,658
514
3,572
9,404
7,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
6 / 2 / 0
7,437
676
8,882
10,993
5,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
ds41c
Loki
8
0 / 5 / 2
5,177
471
3,413
8,512
2,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
mero07
Ymir
6
0 / 6 / 0
4,453
405
1,853
8,399
3,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
18
Kills
7
7
Deaths
18
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Annaxa
Izanami
0
3
0
0
W
Danzaburou
EisenKlingen
Danzaburou
2
1
3
3.5
L
1
2
4
1.5
L
6
2
0
3
W
Merlin
0
2
1
0.25
W
Khepri
2
2
3
1.75
L
Loki
ds41c
Loki
0
5
2
0.2
L
Ymir
mero07
Ymir
0
6
0
0
W
5
2
1
2.75
W
Sun Wukong
xKutsalx
Sun Wukong
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,282
Damage
19,555
39,957
Taken
43,176
16,156
Mitigated
20,682
15,199
Healing
10,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Annaxa
Izanami
1,835
1,081
0
1,408
5,868
1,796
0
660
5,208
0
23,543
W
Danzaburou
EisenKlingen
Danzaburou
7,702
4,394
0
4,765
7,854
2,778
0
1,997
5,857
0
51,458
L
3,572
399
0
971
9,404
7,231
0
1,330
8,074
15,458
0
L
8,882
697
0
5,650
10,993
5,273
0
5,181
5,812
65,226
0
W
Merlin
5,684
423
0
1,000
5,021
1,238
0
3,691
1,330
35,068
0
W
Khepri
1,520
304
1,399
1,462
7,275
2,744
11
2,515
4,760
6,455
0
L
Loki
ds41c
Loki
3,413
1,182
0
2,169
8,512
2,587
0
33
8,479
0
23,668
L
Ymir
mero07
Ymir
1,853
576
0
265
8,399
3,795
0
0
8,399
11,792
0
W
6,049
4,147
0
3,121
9,654
3,062
172
3,465
6,189
0
44,069
W
Sun Wukong
xKutsalx
Sun Wukong
7,327
1,691
0
3,452
10,153
6,334
238
2,355
7,514
0
42,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,683
Gold Earned
27,255
281
Minions Killed
241
0
Camps Cleared
0
1,105,879
Distance Traveled
1,033,164
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,530
412
41
4
0
206,513
0
W
Danzaburou
6,878
625
75
7
0
212,416
4
L
Ares
5,658
514
27
2
0
214,098
5
L
Anubis
7,437
676
108
10
0
191,073
1
W
Merlin
5,988
544
63
6
0
211,429
4
W
Khepri
5,565
506
6
1
0
220,012
2
L
Loki
5,177
471
52
5
0
241,339
0
L
Ymir
4,453
405
13
1
0
180,141
0
W
Arachne
6,674
607
62
6
0
262,185
0
W
Sun Wukong
7,578
689
75
7
0
199,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role