Player Matchup

Cernunnos
Cernunnos
Narberalgamma353
Cernunnos
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 12L
1,496 Elo+
Party 2
Surtr
Surtr
Nqqbz13
Surtr
Level 105
God Stats
5W - 5L
1,544 SR
Queue Stats
180W - 170L
1,516 Elo+
Solo
Vulcan
Vulcan
icollins80
Vulcan
Level 28
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 3L
1,544 Elo+
Party 2
Lancelot
Lancelot
oCHRISv2
Lancelot
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,660 Elo+
Solo
Sobek
Sobek
sleyer-353
Sobek
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
308W - 319L
1,500 Elo+
Party 2
Team Averages
Level 105
1,552 SR
1,543 Elo+

VS

Team Averages
Level 112
1,456 SR
1,361 Elo+
Da Ji
Da Ji
ChaosPilot514
Da Ji
Level 117
God Stats
2W - 4L
1,282 SR
Queue Stats
20W - 24L
1,396 Elo+
Solo
King Arthur
King Arthur
ClashBank95
King Arthur
Level 190
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 43L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Jjunaz
Heimdallr
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 21L
1,160 Elo+
Party 1
Hercules
Hercules
PohjolanKeisari
Hercules
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 24L
1,251 Elo+
Party 1
Sol
Sol
vlRazr
Sol
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 45L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
13
2 / 7 / 3
8,160
408
15,164
16,700
8,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
Nqqbz13
Surtr
17
3 / 3 / 0
10,633
532
9,451
18,359
19,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
icollins80
Vulcan
13
3 / 7 / 1
8,551
428
4,133
10,490
3,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
oCHRISv2
Lancelot
14
1 / 5 / 4
8,878
444
6,814
17,697
8,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
12
1 / 4 / 5
8,656
433
7,807
21,843
29,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 6
11,316
566
16,169
13,761
7,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ClashBank95
King Arthur
17
2 / 2 / 2
10,217
511
9,641
15,926
15,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Jjunaz
Heimdallr
13
1 / 5 / 11
8,013
401
7,283
11,147
5,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
14
4 / 2 / 8
9,413
471
7,084
18,958
20,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sol
vlRazr
Sol
19
8 / 0 / 7
12,236
612
12,519
11,682
5,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
59
10
Kills
25
26
Deaths
10
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
10
1
6
13
W
King Arthur
ClashBank95
King Arthur
2
2
2
1.5
W
Heimdallr
Jjunaz
Heimdallr
1
5
11
1.3
L
Cernunnos
2
7
3
0.5
L
Surtr
Nqqbz13
Surtr
3
3
0
1
W
Hercules
4
2
8
4
L
Vulcan
icollins80
Vulcan
3
7
1
0.5
L
Lancelot
oCHRISv2
Lancelot
1
5
4
0.6
L
Sobek
1
4
5
0.88
W
Sol
vlRazr
Sol
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,369
Damage
52,696
85,089
Taken
71,474
69,521
Mitigated
53,290
20,188
Healing
29,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,169
4,094
0
7,634
13,761
7,187
0
1,923
11,838
0
97,940
W
King Arthur
ClashBank95
King Arthur
9,641
1,054
0
5,222
15,926
15,083
175
599
15,327
0
95,859
W
Heimdallr
Jjunaz
Heimdallr
7,283
4,672
0
1,553
11,147
5,186
158
3,563
7,584
0
36,181
L
Cernunnos
15,164
7,210
0
3,688
16,700
8,422
398
3,079
13,621
0
74,765
L
Surtr
Nqqbz13
Surtr
9,451
2,636
0
5,090
18,359
19,972
255
2,114
16,245
2,585
85,115
W
Hercules
7,084
2,090
0
6,902
18,958
20,068
30
5,120
13,838
0
20,003
L
Vulcan
icollins80
Vulcan
4,133
1,222
0
420
10,490
3,934
44
3,010
7,480
43,580
1,553
L
Lancelot
oCHRISv2
Lancelot
6,814
1,390
40
4,529
17,697
8,044
0
1,042
16,655
0
74,020
L
Sobek
7,807
914
0
6,421
21,843
29,149
91
2,645
19,198
32,923
0
W
Sol
vlRazr
Sol
12,519
5,946
0
7,848
11,682
5,766
1,617
2,181
9,501
96,726
9,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,878
Gold Earned
51,195
468
Minions Killed
527
0
Camps Cleared
0
1,897,782
Distance Traveled
1,913,718
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,316
566
115
6
0
434,864
0
W
King Arthur
10,217
511
166
8
0
402,100
0
W
Heimdallr
8,013
401
39
2
0
335,015
0
L
Cernunnos
8,160
408
100
5
0
303,996
0
L
Surtr
10,633
532
148
7
0
344,346
0
W
Hercules
9,413
471
26
1
0
361,091
0
L
Vulcan
8,551
428
77
4
0
362,528
0
L
Lancelot
8,878
444
99
5
0
437,259
6
L
Sobek
8,656
433
44
2
0
449,653
0
W
Sol
12,236
612
181
9
0
380,648
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role