Player Matchup

Atlas
Atlas
Eduardodudu1010
Atlas
Level 151
God Stats
28W - 16L
1,719 SR
Queue Stats
379W - 391L
1,667 Elo+
Solo
Baron Samedi
Baron Samedi
EllaKittie
Baron Samedi
Level 122
God Stats
5W - 1L
1,500 SR
Queue Stats
35W - 37L
1,674 Elo+
Solo
Fenrir
Fenrir
TheKrogerMan
Fenrir
Level 143
God Stats
22W - 15L
1,507 SR
Queue Stats
535W - 546L
1,428 Elo+
Party 1
Achilles
Achilles
benryan
Achilles
Level 63
God Stats
1W - 0L
1,293 SR
Queue Stats
19W - 7L
1,646 Elo+
Solo
Ishtar
Ishtar
snips273
Ishtar
Level 121
God Stats
38W - 39L
1,285 SR
Queue Stats
273W - 268L
1,321 Elo+
Party 1
Team Averages
Level 120
1,461 SR
1,547 Elo+

VS

Team Averages
Level 93
1,441 SR
1,319 Elo+
Serqet
Serqet
FireIordAzula
Serqet
Level 81
God Stats
33W - 23L
1,457 SR
Queue Stats
234W - 220L
1,414 Elo+
Solo
Charybdis
Charybdis
MxrcyNA
Charybdis
Level 107
God Stats
2W - 10L
1,180 SR
Queue Stats
67W - 63L
1,217 Elo+
Party 2
Agni
Agni
UvularStream74
Agni
Level 44
God Stats
4W - 3L
1,769 SR
Queue Stats
14W - 23L
1,554 Elo+
Solo
Ymir
Ymir
Yamere
Ymir
Level 154
God Stats
14W - 14L
1,300 SR
Queue Stats
33W - 40L
1,214 Elo+
Solo
Loki
Loki
vDrxp Iq
Loki
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,197 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
6,285
483
3,122
6,282
3,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
EllaKittie
Baron Samedi
13
0 / 0 / 3
7,620
586
5,316
6,361
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
15
9 / 1 / 1
8,701
669
7,163
14,318
6,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Achilles
benryan
Achilles
11
0 / 2 / 1
6,027
464
5,375
11,382
9,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ishtar
snips273
Ishtar
12
2 / 2 / 4
7,251
558
8,293
8,222
3,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
7,273
559
6,502
11,340
8,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
MxrcyNA
Charybdis
10
1 / 4 / 1
6,575
506
5,440
10,225
3,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 0
6,606
508
5,113
8,908
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Yamere
Ymir
9
1 / 1 / 2
6,326
487
2,962
7,775
5,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
9
0 / 2 / 2
6,045
465
3,585
7,673
2,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
5
5
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Baron Samedi
EllaKittie
Baron Samedi
0
0
3
1.5
L
2
1
0
2
L
Charybdis
MxrcyNA
Charybdis
1
4
1
0.38
W
Fenrir
9
1
1
9.5
L
1
3
0
0.33
L
Ymir
Yamere
Ymir
1
1
2
2
W
Achilles
benryan
Achilles
0
2
1
0.25
W
Ishtar
snips273
Ishtar
2
2
4
2
L
Loki
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,269
Damage
23,602
46,565
Taken
45,921
26,271
Mitigated
21,817
16,983
Healing
13,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,122
1,047
1,384
2,262
6,282
3,990
205
384
5,898
22,983
0
W
Baron Samedi
EllaKittie
Baron Samedi
5,316
291
428
2,369
6,361
2,773
524
3,675
2,686
64,262
0
L
6,502
2,254
0
1,439
11,340
8,164
173
1,454
8,917
0
42,686
L
Charybdis
MxrcyNA
Charybdis
5,440
2,592
0
4,396
10,225
3,179
0
1,164
9,061
0
39,961
W
Fenrir
7,163
2,910
0
4,443
14,318
6,203
0
1,498
12,820
0
75,763
L
5,113
246
0
3,248
8,908
3,077
99
4,008
4,900
44,418
0
L
Ymir
Yamere
Ymir
2,962
1,057
0
1,300
7,775
5,204
0
1,698
6,077
15,742
0
W
Achilles
benryan
Achilles
5,375
1,168
0
2,669
11,382
9,569
123
0
10,962
0
34,192
W
Ishtar
snips273
Ishtar
8,293
5,820
0
3,428
8,222
3,736
0
2,518
5,704
0
53,102
L
Loki
3,585
1,171
0
3,293
7,673
2,193
0
114
7,482
0
36,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,884
Gold Earned
32,825
405
Minions Killed
310
0
Camps Cleared
0
1,330,867
Distance Traveled
1,266,650
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,285
483
28
2
0
252,126
0
W
Baron Samedi
7,620
586
112
9
0
262,363
0
L
Serqet
7,273
559
74
6
0
273,678
1
L
Charybdis
6,575
506
83
6
0
204,398
2
W
Fenrir
8,701
669
107
8
0
308,449
2
L
Agni
6,606
508
74
6
0
269,484
0
L
Ymir
6,326
487
18
1
0
233,514
6
W
Achilles
6,027
464
55
4
0
264,545
1
W
Ishtar
7,251
558
103
8
0
243,384
0
L
Loki
6,045
465
61
5
0
285,576
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role