Player Matchup

Merlin
Merlin
BaNriWataNuki
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 51L
1,243 Elo+
Party 2
Ganesha
Ganesha
MerakYT
Ganesha
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 62L
1,243 Elo+
Party 2
Gilgamesh
Gilgamesh
SpiningYT
Gilgamesh
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 56L
1,160 Elo+
Party 2
Team Averages
Level 98
1,500 SR
1,216 Elo+

VS

Team Averages
Level 55
1,494 SR
1,620 Elo+
Neith
Neith
 
Neith
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BigTimeBussy
Ymir
Level 8
God Stats
2W - 0L
1,481 SR
Queue Stats
3W - 0L
1,780 Elo+
Party 1
Thoth
Thoth
BihIBangBawskee
Thoth
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,750
675
5,124
7,228
1,948
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
MerakYT
Ganesha
10
0 / 2 / 2
6,741
674
3,584
10,111
7,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
SpiningYT
Gilgamesh
12
1 / 2 / 1
6,830
683
3,432
8,582
6,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 0 / 4
7,212
721
4,399
3,579
1,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 5
7,642
764
4,266
7,635
5,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
5 / 1 / 3
8,054
805
13,670
7,326
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
8
8
Deaths
2
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
4
4
L
1
4
1
0.38
W
1
1
5
3.5
W
5
1
3
6.5
L
Ganesha
MerakYT
Ganesha
0
2
2
0.5
L
Gilgamesh
SpiningYT
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,140
Damage
22,335
25,921
Taken
18,540
15,602
Mitigated
9,885
4,481
Healing
4,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,399
2,294
0
2,566
3,579
1,394
226
1,590
1,899
0
23,443
L
5,124
438
0
413
7,228
1,948
0
5,676
1,552
34,207
0
W
4,266
748
0
1,503
7,635
5,633
0
3,641
3,703
8,911
0
W
13,670
522
0
831
7,326
2,858
405
3,485
3,725
41,452
0
L
Ganesha
MerakYT
Ganesha
3,584
264
0
2,422
10,111
7,344
0
7,121
2,990
11,452
0
L
Gilgamesh
SpiningYT
Gilgamesh
3,432
645
0
1,646
8,582
6,310
0
5,225
3,357
0
20,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,321
Gold Earned
22,908
111
Minions Killed
124
0
Camps Cleared
0
498,745
Distance Traveled
521,329
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,212
721
43
4
0
191,674
0
L
Merlin
6,750
675
70
7
0
152,342
0
W
Ymir
7,642
764
10
1
0
163,931
2
W
Thoth
8,054
805
71
7
0
165,724
0
L
Ganesha
6,741
674
2
0
0
157,774
0
L
Gilgamesh
6,830
683
39
4
0
188,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role