Player Matchup

Set
Set
 
Set
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DontGetGanked
Baron Samedi
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
59W - 53L
1,831 Elo+
Solo
Artio
Artio
KuramaDaWolf
Artio
Level 28
God Stats
7W - 1L
1,660 SR
Queue Stats
14W - 5L
1,589 Elo+
Solo
Hachiman
Hachiman
Nightmare1178
Hachiman
Level 46
God Stats
3W - 5L
1,500 SR
Queue Stats
201W - 214L
1,594 Elo+
Solo
Nu Wa
Nu Wa
slaydave420
Nu Wa
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 50L
1,479 Elo+
Solo
Team Averages
Level 25
1,532 SR
1,598 Elo+

VS

Team Averages
Level 30
1,549 SR
1,446 Elo+
Pele
Pele
 
Pele
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
NitaraPho
Vulcan
Level 22
God Stats
3W - 6L
1,715 SR
Queue Stats
12W - 17L
1,500 Elo+
Solo
Khepri
Khepri
TheGreatBandito
Khepri
Level 17
God Stats
0W - 1L
1,733 SR
Queue Stats
3W - 6L
1,498 Elo+
Solo
Jing Wei
Jing Wei
Yeeaahp
Jing Wei
Level 9
God Stats
0W - 4L
1,297 SR
Queue Stats
0W - 4L
1,276 Elo+
Solo
Freya
Freya
andrew77777777
Freya
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
179W - 199L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
6 / 1 / 13
8,789
879
10,792
10,981
7,196
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
DontGetGanked
Baron Samedi
15
9 / 1 / 15
8,388
839
11,295
9,194
4,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 0 / 19
7,640
764
5,131
12,370
9,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Nightmare1178
Hachiman
15
9 / 0 / 14
8,485
849
10,440
8,328
3,355
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
5 / 1 / 18
8,103
810
10,660
5,368
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
2 / 4 / 0
7,570
757
12,337
11,501
6,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
NitaraPho
Vulcan
14
1 / 4 / 1
7,472
747
11,175
6,524
2,695
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 8 / 1
6,613
661
1,716
16,415
12,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Yeeaahp
Jing Wei
12
0 / 6 / 1
6,347
635
7,007
10,413
3,823
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 7 / 1
6,238
624
1,842
10,309
4,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
7
29
Kills
3
3
Deaths
29
79
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
6
1
13
12.5
L
Pele
 
Pele
2
4
0
0.5
W
Baron Samedi
DontGetGanked
Baron Samedi
9
1
15
16.5
W
0
0
19
9.5
W
Hachiman
Nightmare1178
Hachiman
9
0
14
16
L
Vulcan
NitaraPho
Vulcan
1
4
1
0.38
L
0
8
1
0.06
L
Jing Wei
Yeeaahp
Jing Wei
0
6
1
0.08
L
0
7
1
0.07
W
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,318
Damage
34,077
46,241
Taken
55,162
26,859
Mitigated
30,198
18,363
Healing
3,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
10,792
5,431
0
3,091
10,981
7,196
0
2,822
8,159
0
38,525
L
Pele
 
Pele
12,337
1,973
0
1,522
11,501
6,811
0
4,615
6,840
0
23,527
W
Baron Samedi
DontGetGanked
Baron Samedi
11,295
639
2,870
3,046
9,194
4,782
124
3,844
5,350
22,467
493
W
5,131
1,167
2,510
5,978
12,370
9,439
0
3,191
9,179
12,020
0
W
Hachiman
Nightmare1178
Hachiman
10,440
7,223
0
730
8,328
3,355
1,121
2,754
5,574
0
25,202
L
Vulcan
NitaraPho
Vulcan
11,175
5,600
0
0
6,524
2,695
0
2,605
3,851
34,289
0
L
1,716
546
0
829
16,415
12,588
0
9,321
6,990
5,871
0
L
Jing Wei
Yeeaahp
Jing Wei
7,007
6,362
0
727
10,413
3,823
327
4,851
5,508
0
16,963
L
1,842
674
0
868
10,309
4,281
0
4,758
5,519
9,203
0
W
10,660
3,158
0
138
5,368
2,087
831
2,122
3,246
26,776
541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,405
Gold Earned
34,240
188
Minions Killed
126
0
Camps Cleared
0
984,438
Distance Traveled
865,873
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,789
879
53
5
0
205,063
0
L
Pele
7,570
757
27
3
0
174,728
0
W
Baron Samedi
8,388
839
29
3
0
187,580
0
W
Artio
7,640
764
14
1
0
218,023
0
W
Hachiman
8,485
849
37
4
0
193,468
0
L
Vulcan
7,472
747
54
5
0
187,255
3
L
Khepri
6,613
661
6
1
0
171,681
0
L
Jing Wei
6,347
635
18
2
0
183,183
0
L
Freya
6,238
624
21
2
0
149,026
0
W
Nu Wa
8,103
810
55
6
0
180,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role