Player Matchup

Merlin
Merlin
AlDenteSnake
Merlin
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
103W - 112L
1,554 Elo+
Party 1
Charybdis
Charybdis
PartlyCloudy36
Charybdis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,142 Elo+
Party 1
Fenrir
Fenrir
Underpaid_Gamer
Fenrir
Level 208
God Stats
2W - 3L
1,500 SR
Queue Stats
113W - 136L
1,447 Elo+
Party 1
Bacchus
Bacchus
ewww21_2
Bacchus
Level 148
God Stats
5W - 0L
1,737 SR
Queue Stats
473W - 438L
1,948 Elo+
Solo
Surtr
Surtr
vOiCeOfReAsOn_
Surtr
Level 149
God Stats
36W - 39L
1,358 SR
Queue Stats
292W - 281L
1,413 Elo+
Solo
Team Averages
Level 141
1,519 SR
1,501 Elo+

VS

Team Averages
Level 115
1,421 SR
1,461 Elo+
Chaac
Chaac
ElGlitch-
Chaac
Level 44
God Stats
4W - 7L
1,507 SR
Queue Stats
141W - 151L
1,390 Elo+
Solo
Atlas
Atlas
RazorWing09
Atlas
Level 135
God Stats
17W - 10L
1,305 SR
Queue Stats
112W - 87L
1,578 Elo+
Solo
Loki
Loki
SolDawn8258
Loki
Level 105
God Stats
2W - 2L
1,291 SR
Queue Stats
212W - 169L
1,469 Elo+
Solo
Izanami
Izanami
Spraygoo0nU
Izanami
Level 135
God Stats
1W - 3L
1,500 SR
Queue Stats
231W - 211L
1,478 Elo+
Solo
Eset
Eset
okay plz
Eset
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 1 / 1
8,609
538
5,590
9,749
4,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
PartlyCloudy36
Charybdis
15
3 / 1 / 0
8,484
530
10,085
9,426
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 0 / 1
7,538
471
1,664
8,300
3,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
ewww21_2
Bacchus
10
0 / 0 / 2
7,169
448
4,998
10,895
9,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
3 / 0 / 0
9,878
617
4,091
12,489
7,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ElGlitch-
Chaac
14
1 / 2 / 0
8,211
513
3,014
13,706
9,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 0 / 1
7,599
475
8,018
9,227
10,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 1 / 1
7,600
475
3,360
5,373
2,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Spraygoo0nU
Izanami
14
0 / 2 / 1
8,338
521
4,604
13,452
5,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
12
0 / 1 / 1
7,254
453
4,411
9,551
3,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
6
Kills
2
2
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
1
1
0.5
L
Chaac
ElGlitch-
Chaac
1
2
0
0.5
W
Charybdis
PartlyCloudy36
Charybdis
3
1
0
3
L
1
0
1
1.5
L
0
1
1
0.5
L
Izanami
Spraygoo0nU
Izanami
0
2
1
0.25
W
0
0
1
0.5
W
Bacchus
ewww21_2
Bacchus
0
0
2
1
L
Eset
0
1
1
0.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,428
Damage
23,407
50,859
Taken
51,309
27,856
Mitigated
30,806
21,890
Healing
17,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,590
381
0
1,795
9,749
4,287
0
4,010
5,647
85,823
685
L
Chaac
ElGlitch-
Chaac
3,014
893
0
6,398
13,706
9,136
0
1,016
12,690
0
72,176
W
Charybdis
PartlyCloudy36
Charybdis
10,085
5,822
0
5,630
9,426
3,484
0
2,395
7,031
0
72,969
L
8,018
3,349
0
2,428
9,227
10,217
0
3,277
5,950
26,582
0
L
3,360
910
0
1,508
5,373
2,392
0
285
5,088
0
46,984
L
Izanami
Spraygoo0nU
Izanami
4,604
3,335
0
5,155
13,452
5,584
1,155
2,171
11,281
0
87,932
W
1,664
340
0
1,666
8,300
3,636
0
1,647
6,648
0
56,385
W
Bacchus
ewww21_2
Bacchus
4,998
826
2,577
5,066
10,895
9,247
0
4,587
6,161
22,495
0
L
Eset
4,411
36
230
1,858
9,551
3,477
64
3,947
5,604
60,299
0
W
4,091
1,832
0
5,156
12,489
7,202
221
96
12,189
1,137
75,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,678
Gold Earned
39,002
521
Minions Killed
487
0
Camps Cleared
0
1,651,421
Distance Traveled
1,644,667
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,609
538
155
10
0
319,573
3
L
Chaac
8,211
513
122
8
0
347,145
0
W
Charybdis
8,484
530
115
7
0
317,535
0
L
Atlas
7,599
475
22
1
0
315,672
4
L
Loki
7,600
475
85
5
0
348,892
1
L
Izanami
8,338
521
156
10
0
299,700
2
W
Fenrir
7,538
471
81
5
0
391,481
1
W
Bacchus
7,169
448
20
1
0
338,933
2
L
Eset
7,254
453
102
6
0
333,258
5
W
Surtr
9,878
617
150
9
0
283,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role