Player Matchup

Medusa
Medusa
RICKYBOBB7
Medusa
Level 123
God Stats
6W - 2L
1,500 SR
Queue Stats
210W - 207L
1,505 Elo+
Solo
Surtr
Surtr
ThunderZebra
Surtr
Level 143
God Stats
7W - 10L
1,645 SR
Queue Stats
10W - 14L
1,655 Elo+
Solo
Artio
Artio
WPTDT
Artio
Level 134
God Stats
5W - 2L
1,500 SR
Queue Stats
357W - 352L
1,792 Elo+
Solo
Horus
Horus
YouGotMeMadNow
Horus
Level 107
God Stats
11W - 3L
1,500 SR
Queue Stats
88W - 74L
1,229 Elo+
Party 3
Olorun
Olorun
namechanged9476
Olorun
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,229 Elo+
Party 3
Team Averages
Level 104
1,529 SR
1,482 Elo+

VS

Team Averages
Level 98
1,481 SR
1,378 Elo+
Nemesis
Nemesis
ArcadedImagery
Nemesis
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 118L
1,500 Elo+
Party 1
Hera
Hera
DaRealKeneverpet
Hera
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Surtr
Surtr
SenpaiSwanky
Surtr
Level 116
God Stats
11W - 8L
1,407 SR
Queue Stats
124W - 108L
1,328 Elo+
Party 2
Skadi
Skadi
Tatanwarrior1
Skadi
Level 153
God Stats
3W - 4L
1,500 SR
Queue Stats
276W - 273L
1,352 Elo+
Solo
Tyr
Tyr
Tunå
Tyr
Level 90
God Stats
0W - 3L
1,500 SR
Queue Stats
70W - 75L
1,212 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
RICKYBOBB7
Medusa
9
1 / 2 / 0
5,277
480
4,496
8,451
2,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 2
5,656
514
2,457
7,794
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Artio
WPTDT
Artio
10
0 / 3 / 0
5,710
519
5,206
10,988
6,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 0 / 2
5,798
527
2,408
6,978
3,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
6 / 0 / 2
6,928
630
10,663
7,049
3,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,585
508
3,259
5,816
1,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 6 / 0
4,567
415
3,359
6,883
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 1
5,516
501
4,605
10,529
6,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 0
5,997
545
6,137
5,688
2,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tyr
Tunå
Tyr
10
2 / 1 / 2
6,005
546
5,532
8,991
5,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
9
Kills
6
6
Deaths
9
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
0
6
0
0
W
Medusa
RICKYBOBB7
Medusa
1
2
0
0.5
L
1
1
1
1.5
L
2
1
0
2
W
0
1
2
1
L
Tyr
Tunå
Tyr
2
1
2
3
W
Artio
WPTDT
Artio
0
3
0
0
W
2
0
2
3
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,230
Damage
22,892
41,260
Taken
37,907
19,213
Mitigated
18,291
22,743
Healing
5,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,259
1,283
0
336
5,816
1,997
0
1,751
4,039
0
37,544
L
3,359
1,127
0
120
6,883
2,425
0
4,380
2,503
23,467
0
W
Medusa
RICKYBOBB7
Medusa
4,496
1,768
0
2,968
8,451
2,851
0
21
8,430
0
32,573
L
4,605
1,903
94
3,347
10,529
6,275
0
4,313
6,164
259
23,110
L
6,137
2,382
0
570
5,688
2,078
0
29
5,659
0
50,550
W
2,457
1,263
72
5,280
7,794
3,412
0
72
7,722
1,031
36,962
L
Tyr
Tunå
Tyr
5,532
1,160
0
1,361
8,991
5,516
0
4,518
4,087
0
35,749
W
Artio
WPTDT
Artio
5,206
790
91
4,056
10,988
6,156
0
21
10,967
34,781
0
W
2,408
1,197
2,281
3,376
6,978
3,387
0
858
6,120
0
10,522
W
10,663
5,572
324
4,295
7,049
3,407
759
2,532
4,517
47,760
5,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,369
Gold Earned
27,670
282
Minions Killed
289
0
Camps Cleared
0
1,046,854
Distance Traveled
1,086,695
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,585
508
68
6
0
290,664
0
L
Hera
4,567
415
41
4
0
174,206
0
W
Medusa
5,277
480
45
4
0
194,851
0
L
Surtr
5,516
501
38
3
0
215,916
0
L
Skadi
5,997
545
81
7
0
192,001
0
W
Surtr
5,656
514
75
7
0
231,789
0
L
Tyr
6,005
546
61
6
0
213,908
0
W
Artio
5,710
519
68
6
0
194,945
0
W
Horus
5,798
527
14
1
0
232,049
0
W
Olorun
6,928
630
80
7
0
193,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role