Player Matchup

Neith
Neith
Deathjenos
Neith
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,809 Elo+
Solo
Aphrodite
Aphrodite
GoodMedia
Aphrodite
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
261W - 285L
1,658 Elo+
Solo
King Arthur
King Arthur
MettaYepp
King Arthur
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 85L
1,683 Elo+
Solo
Medusa
Medusa
alvipa
Medusa
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,688 Elo+
Solo
Atlas
Atlas
pagazzz
Atlas
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
318W - 302L
1,590 Elo+
Solo
Team Averages
Level 116
1,500 SR
1,685 Elo+

VS

Team Averages
Level 119
1,500 SR
1,611 Elo+
Thor
Thor
 
Thor
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
SAYRX
Yemoja
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 65L
1,768 Elo+
Party 1
Zeus
Zeus
TheBlindFuwwy
Zeus
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 64L
1,785 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
2 / 4 / 6
7,469
747
6,990
11,657
5,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
GoodMedia
Aphrodite
11
1 / 3 / 5
6,942
694
1,058
6,643
4,259
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
MettaYepp
King Arthur
16
6 / 3 / 5
8,550
855
13,272
12,800
16,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Medusa
alvipa
Medusa
8
0 / 2 / 1
5,975
598
2,060
4,361
1,761
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atlas
pagazzz
Atlas
16
3 / 3 / 8
8,680
868
9,362
12,881
14,384
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
6 / 2 / 7
9,665
967
15,306
11,467
6,298
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
 
Mercury
16
5 / 3 / 4
9,546
955
7,657
8,490
4,356
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
 
Nu Wa
14
1 / 4 / 10
8,282
828
8,079
6,927
2,882
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yemoja
SAYRX
Yemoja
14
0 / 1 / 12
8,430
843
2,595
9,074
10,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
3 / 5 / 5
8,315
832
8,769
8,023
3,057
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
53
12
Kills
15
15
Deaths
15
25
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
2
7
4.75
W
Mercury
 
Mercury
5
3
4
2.33
W
Nu Wa
 
Nu Wa
1
4
10
1.5
L
Neith
2
4
6
1.25
L
Aphrodite
GoodMedia
Aphrodite
1
3
5
1.17
L
King Arthur
MettaYepp
King Arthur
6
3
5
2.83
W
Yemoja
SAYRX
Yemoja
0
1
12
6
W
3
5
5
1.1
L
Medusa
alvipa
Medusa
0
2
1
0.25
L
Atlas
pagazzz
Atlas
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,742
Damage
42,406
48,342
Taken
43,981
42,029
Mitigated
26,618
13,359
Healing
14,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
15,306
1,301
1,833
2,406
11,467
6,298
546
2,849
8,618
0
30,975
W
Mercury
 
Mercury
7,657
3,367
942
1,499
8,490
4,356
445
2,350
6,140
0
14,943
W
Nu Wa
 
Nu Wa
8,079
3,869
1,219
87
6,927
2,882
2,045
1,135
5,792
17,796
0
L
Neith
6,990
2,378
256
3,611
11,657
5,287
653
3,447
8,164
0
22,396
L
Aphrodite
GoodMedia
Aphrodite
1,058
245
1,392
1,422
6,643
4,259
0
1,758
4,859
4,146
0
L
King Arthur
MettaYepp
King Arthur
13,272
941
1,083
1,280
12,800
16,338
0
6,509
6,250
0
29,183
W
Yemoja
SAYRX
Yemoja
2,595
1,209
4,377
1,909
9,074
10,025
604
2,445
6,629
6,703
0
W
8,769
1,196
48
111
8,023
3,057
338
1,641
6,382
18,963
463
L
Medusa
alvipa
Medusa
2,060
876
52
1,200
4,361
1,761
0
2,224
2,111
0
6,791
L
Atlas
pagazzz
Atlas
9,362
2,701
474
2,589
12,881
14,384
0
4,871
7,978
20,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,616
Gold Earned
44,238
99
Minions Killed
121
0
Camps Cleared
0
690,270
Distance Traveled
876,347
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,665
967
33
3
0
211,659
0
W
Mercury
9,546
955
31
3
0
181,284
0
W
Nu Wa
8,282
828
24
2
0
160,019
0
L
Neith
7,469
747
28
3
0
155,026
0
L
Aphrodite
6,942
694
8
1
0
91,009
0
L
King Arthur
8,550
855
38
4
0
168,020
0
W
Yemoja
8,430
843
12
1
0
170,046
0
W
Zeus
8,315
832
21
2
0
153,339
0
L
Medusa
5,975
598
15
2
0
82,507
0
L
Atlas
8,680
868
10
1
0
193,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role