Player Matchup

Surtr
Surtr
Morthistt
Surtr
Level 126
God Stats
1W - 0L
1,478 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Bakasura
Bakasura
SannGohan
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 34L
1,500 Elo+
Solo
Ullr
Ullr
ivanštimac
Ullr
Level 145
God Stats
29W - 10L
1,500 SR
Queue Stats
294W - 33L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
matija0352
Xing Tian
Level 140
God Stats
9W - 1L
1,500 SR
Queue Stats
291W - 33L
1,500 Elo+
Party 2
Vulcan
Vulcan
x1xRaidenx1x
Vulcan
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,315 Elo+
Party 1
Team Averages
Level 97
1,496 SR
1,463 Elo+

VS

Team Averages
Level 45
1,450 SR
1,546 Elo+
Surtr
Surtr
Aitatxu_Julen
Surtr
Level 12
God Stats
1W - 1L
1,748 SR
Queue Stats
1W - 1L
1,780 Elo+
Solo
Aphrodite
Aphrodite
Darren1818
Aphrodite
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,299 Elo+
Solo
Sol
Sol
PinkQueenDeath
Sol
Level 67
God Stats
18W - 17L
1,285 SR
Queue Stats
21W - 23L
1,285 Elo+
Solo
Anhur
Anhur
Raffalfiere
Anhur
Level 112
God Stats
10W - 5L
1,215 SR
Queue Stats
49W - 40L
1,836 Elo+
Solo
Chaac
Chaac
SHAW1
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Morthistt
Surtr
16
3 / 2 / 11
8,992
749
11,711
16,451
10,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
SannGohan
Bakasura
16
3 / 3 / 11
9,377
781
11,081
17,644
11,524
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
14 / 3 / 7
11,297
941
17,093
12,021
6,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
matija0352
Xing Tian
17
9 / 1 / 15
10,379
865
21,494
17,535
24,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
16
3 / 1 / 13
9,246
771
16,352
7,285
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 3
9,682
807
14,557
25,159
19,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
Darren1818
Aphrodite
14
1 / 9 / 2
8,105
675
6,972
15,053
6,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 6 / 1
10,228
852
11,929
16,573
6,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 7 / 3
8,536
711
5,384
13,803
5,152
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
SHAW1
Chaac
16
1 / 4 / 3
9,263
772
16,754
19,764
15,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
22
32
Kills
10
10
Deaths
32
57
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
L
Aphrodite
Darren1818
Aphrodite
1
9
2
0.22
W
Surtr
Morthistt
Surtr
3
2
11
4.25
L
4
6
1
0.75
L
1
7
3
0.36
L
Chaac
SHAW1
Chaac
1
4
3
0.63
W
Bakasura
SannGohan
Bakasura
3
3
11
2.83
W
14
3
7
5.83
W
Xing Tian
matija0352
Xing Tian
9
1
15
16.5
W
Vulcan
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,731
Damage
55,596
70,936
Taken
90,352
57,629
Mitigated
53,173
10,578
Healing
22,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,557
4,247
124
4,816
25,159
19,446
0
11,305
12,749
337
35,631
L
Aphrodite
Darren1818
Aphrodite
6,972
1,273
4,137
4,085
15,053
6,579
0
5,685
8,850
14,836
0
W
Surtr
Morthistt
Surtr
11,711
3,453
0
5,337
16,451
10,948
0
3,124
13,327
305
36,356
L
11,929
4,425
0
3,236
16,573
6,735
670
6,208
9,284
42,804
2,306
L
5,384
1,877
0
210
13,803
5,152
0
4,336
9,110
0
27,653
L
Chaac
SHAW1
Chaac
16,754
1,786
0
6,048
19,764
15,261
370
6,813
12,059
0
46,002
W
Bakasura
SannGohan
Bakasura
11,081
6,553
0
2,828
17,644
11,524
689
6,530
11,114
0
26,223
W
17,093
8,430
0
330
12,021
6,412
1,472
1,464
10,557
0
48,958
W
Xing Tian
matija0352
Xing Tian
21,494
1,773
0
1,906
17,535
24,953
252
6,771
10,764
27,245
1,919
W
Vulcan
16,352
6,238
0
177
7,285
3,792
0
757
6,528
51,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,291
Gold Earned
45,814
276
Minions Killed
291
0
Camps Cleared
0
1,354,837
Distance Traveled
1,156,348
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,682
807
49
4
0
254,093
0
L
Aphrodite
8,105
675
31
3
0
203,337
0
W
Surtr
8,992
749
48
4
0
258,387
0
L
Sol
10,228
852
78
7
0
224,571
0
L
Anhur
8,536
711
46
4
0
221,243
3
L
Chaac
9,263
772
87
7
0
253,104
0
W
Bakasura
9,377
781
45
4
0
284,110
0
W
Ullr
11,297
941
84
7
0
252,692
0
W
Xing Tian
10,379
865
17
1
0
275,005
0
W
Vulcan
9,246
771
82
7
0
284,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role