Player Matchup

Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
BloodDaemon
Kumbhakarna
Silver II
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 231L
1,534 MMR
Solo
Hera
Hera
Bronze III
Cammymania
Hera
Bronze III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 41L
1,539 MMR
Solo
Hachiman
Hachiman
Bronze III
GranNakama
Hachiman
Bronze III
Level 133
God Stats
0W - 1L
1,285 SR
Queue Stats
5W - 9L
1,531 MMR
Solo
Fenrir
Fenrir
Gold V
SaKsJunioR
Fenrir
Gold V
Level 123
God Stats
5W - 8L
1,500 SR
Queue Stats
85W - 88L
1,540 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,457 SR
1,529 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 145
1,635 SR
1,514 MMR
Thor
Thor
Gold V
 
Thor
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver I
 
Rama
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
 
Sun Wukong
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Gold V
frankopa
Hel
Gold V
Level 140
God Stats
15W - 10L
1,932 SR
Queue Stats
236W - 226L
1,540 MMR
Solo
Athena
Athena
Gold V
我一见你就笑
Athena
Gold V
Level 156
God Stats
3W - 2L
1,743 SR
Queue Stats
332W - 306L
1,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 5 / 0
5,167
517
4,330
13,406
11,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Kumbhakarna
BloodDaemon
Kumbhakarna
8
0 / 0 / 0
4,882
488
1,627
9,406
4,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 3 / 0
5,433
543
4,420
6,416
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
GranNakama
Hachiman
8
0 / 4 / 0
4,540
454
2,451
7,012
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
SaKsJunioR
Fenrir
9
0 / 3 / 0
5,388
539
3,261
10,839
4,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
IshtarAo KuangHe Bo

VS

Bans
LokiHadesUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
9 / 0 / 1
7,569
757
6,590
5,228
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
 
Rama
13
4 / 0 / 1
7,212
721
5,926
8,031
2,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
 
Sun Wukong
11
2 / 0 / 6
6,535
654
8,060
8,763
6,282
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 0 / 2
6,126
613
4,815
4,989
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 0 / 7
5,953
595
3,034
9,461
7,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
15
15
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
5
0
0
W
Thor
 
Thor
9
0
1
9.5
W
Rama
 
Rama
4
0
1
4.5
W
Sun Wukong
 
Sun Wukong
2
0
6
5
L
Kumbhakarna
BloodDaemon
Kumbhakarna
0
0
0
0
L
0
3
0
0
L
Hachiman
GranNakama
Hachiman
0
4
0
0
L
Fenrir
SaKsJunioR
Fenrir
0
3
0
0
W
0
0
2
1
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,089
Damage
28,425
47,079
Taken
36,472
23,402
Mitigated
20,936
12,271
Healing
19,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,330
2,254
0
3,193
13,406
11,259
0
221
13,185
0
32,450
W
Thor
 
Thor
6,590
1,810
0
3,113
5,228
2,185
0
605
4,623
0
48,890
W
Rama
 
Rama
5,926
4,838
0
5,739
8,031
2,931
711
872
7,159
0
65,463
W
Sun Wukong
 
Sun Wukong
8,060
3,001
0
3,765
8,763
6,282
72
0
8,763
0
37,852
L
Kumbhakarna
BloodDaemon
Kumbhakarna
1,627
803
1,480
2,852
9,406
4,223
0
2,930
6,392
14,365
0
L
4,420
857
0
1,202
6,416
1,705
0
2,195
4,031
48,819
0
L
Hachiman
GranNakama
Hachiman
2,451
1,466
0
1,514
7,012
1,951
0
607
6,405
0
22,419
L
Fenrir
SaKsJunioR
Fenrir
3,261
1,629
0
2,030
10,839
4,264
0
1,592
9,217
0
37,935
W
4,815
635
811
2,511
4,989
1,897
0
2,982
2,007
50,213
0
W
3,034
1,430
1,615
2,397
9,461
7,641
0
1,911
7,550
19,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,410
Gold Earned
33,395
269
Minions Killed
366
0
Camps Cleared
0
983,527
Distance Traveled
1,138,783
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,167
517
58
6
0
174,684
0
W
Thor
7,569
757
78
8
0
259,636
0
W
Rama
7,212
721
108
11
0
186,568
0
W
Sun Wukong
6,535
654
58
6
0
236,903
3
L
Kumbhakarna
4,882
488
16
2
0
212,131
0
L
Hera
5,433
543
84
8
0
182,183
0
L
Hachiman
4,540
454
37
4
0
192,745
0
L
Fenrir
5,388
539
74
7
0
221,784
0
W
Hel
6,126
613
98
10
0
220,162
3
W
Athena
5,953
595
24
2
0
235,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role