Player Matchup

He Bo
He Bo
IntiKachu
He Bo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,780 Elo+
Solo
Athena
Athena
Meezyuknowme
Athena
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
70W - 66L
1,460 Elo+
Solo
Ne Zha
Ne Zha
Namrow
Ne Zha
Level 148
God Stats
7W - 12L
1,500 SR
Queue Stats
197W - 221L
1,771 Elo+
Solo
Horus
Horus
SomeDarkQueen
Horus
Level 145
God Stats
4W - 3L
1,500 SR
Queue Stats
195W - 199L
1,854 Elo+
Solo
Danzaburou
Danzaburou
gongara
Danzaburou
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 65L
1,543 Elo+
Solo
Team Averages
Level 124
1,500 SR
1,682 Elo+

VS

Team Averages
Level 120
1,503 SR
1,493 Elo+
Horus
Horus
Alchemistical
Horus
Level 79
God Stats
4W - 5L
1,500 SR
Queue Stats
122W - 138L
1,332 Elo+
Solo
Khepri
Khepri
Heartbeat004
Khepri
Level 156
God Stats
1W - 0L
1,177 SR
Queue Stats
156W - 176L
1,412 Elo+
Solo
Hel
Hel
Iganosh
Hel
Level 115
God Stats
57W - 34L
1,838 SR
Queue Stats
150W - 140L
1,836 Elo+
Party 1
Cernunnos
Cernunnos
L3xZ0
Cernunnos
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
156W - 140L
1,600 Elo+
Party 1
Loki
Loki
OIREEHC
Loki
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 48L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
IntiKachu
He Bo
8
1 / 4 / 0
4,772
477
4,314
6,833
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
8
0 / 1 / 1
4,941
494
2,401
7,014
4,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
Namrow
Ne Zha
9
3 / 2 / 2
5,488
549
5,565
9,062
3,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 4 / 4
5,462
546
5,898
11,301
5,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
gongara
Danzaburou
9
0 / 1 / 0
5,046
505
3,732
7,513
2,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 3
6,431
643
4,869
7,770
3,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
9
0 / 0 / 3
5,390
539
2,074
7,767
4,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hel
11
6 / 0 / 2
7,362
736
12,779
7,301
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
L3xZ0
Cernunnos
11
1 / 0 / 0
6,086
609
5,382
5,942
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
OIREEHC
Loki
9
2 / 5 / 3
5,715
572
2,960
7,987
2,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
6
Kills
12
12
Deaths
7
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
W
Khepri
0
0
3
1.5
W
Hel
6
0
2
7
L
He Bo
IntiKachu
He Bo
1
4
0
0.25
W
Cernunnos
L3xZ0
Cernunnos
1
0
0
1
L
Athena
0
1
1
0.5
L
Ne Zha
Namrow
Ne Zha
3
2
2
2
W
Loki
OIREEHC
Loki
2
5
3
0.7
L
2
4
4
1
L
Danzaburou
gongara
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,910
Damage
28,064
41,723
Taken
36,767
19,370
Mitigated
15,631
13,353
Healing
18,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,869
2,245
280
1,515
7,770
3,392
245
1,233
6,537
0
39,853
W
Khepri
2,074
320
1,191
1,799
7,767
4,318
0
1,820
5,947
13,748
0
W
Hel
12,779
824
2,061
4,778
7,301
3,100
357
2,910
4,391
63,248
0
L
He Bo
IntiKachu
He Bo
4,314
247
0
522
6,833
2,403
0
5,120
1,713
30,536
0
W
Cernunnos
L3xZ0
Cernunnos
5,382
2,797
0
4,348
5,942
2,349
0
267
5,675
0
47,785
L
Athena
2,401
580
247
2,294
7,014
4,791
0
3,956
3,058
13,529
0
L
Ne Zha
Namrow
Ne Zha
5,565
1,921
0
3,364
9,062
3,248
0
2,330
6,732
0
26,404
W
Loki
OIREEHC
Loki
2,960
671
79
2,048
7,987
2,472
110
485
7,502
0
24,449
L
5,898
2,441
498
2,259
11,301
5,992
0
3,002
8,299
0
35,396
L
Danzaburou
gongara
Danzaburou
3,732
1,920
0
4,169
7,513
2,936
0
445
7,068
0
32,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,709
Gold Earned
30,984
196
Minions Killed
305
0
Camps Cleared
0
1,007,176
Distance Traveled
953,186
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,431
643
51
5
0
164,392
0
W
Khepri
5,390
539
16
2
0
209,257
4
W
Hel
7,362
736
102
10
0
210,137
0
L
He Bo
4,772
477
49
5
0
201,965
0
W
Cernunnos
6,086
609
91
9
0
173,234
1
L
Athena
4,941
494
19
2
0
195,112
2
L
Ne Zha
5,488
549
38
4
0
211,735
0
W
Loki
5,715
572
45
5
0
196,166
0
L
Horus
5,462
546
42
4
0
192,438
3
L
Danzaburou
5,046
505
48
5
0
205,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role