Player Matchup

Cernunnos
Cernunnos
Bronze III
JoeyyD-010
Cernunnos
Bronze III
Level 102
God Stats
1W - 6L
1,503 SR
Queue Stats
12W - 17L
1,500 MMR
Party 2
Bacchus
Bacchus
Bronze III
NSG_RAKETTA
Bacchus
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
Niksch85
Sun Wukong
Bronze III
Level 199
God Stats
0W - 1L
1,303 SR
Queue Stats
7W - 12L
1,435 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 143
1,435 SR
1,478 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 144
1,512 SR
1,496 MMR
Sol
Sol
Silver I
 
Sol
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
HenkieLieveMense
Ne Zha
Bronze III
Level 147
God Stats
4W - 4L
1,320 SR
Queue Stats
135W - 132L
1,427 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
skif2004
Ah Muzen Cab
Silver I
Level 135
God Stats
63W - 49L
1,715 SR
Queue Stats
284W - 266L
1,561 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JoeyyD-010
Cernunnos
14
0 / 6 / 3
8,641
617
6,409
15,139
6,280
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
NSG_RAKETTA
Bacchus
15
2 / 3 / 1
10,437
746
8,001
18,594
24,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sun Wukong
Niksch85
Sun Wukong
14
1 / 7 / 2
8,795
628
14,480
18,939
18,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
YmirAresGaneshaOdinKumbhakarna

VS

Bans
CabrakanAthenaAchillesTyrGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
7 / 2 / 6
11,013
787
16,525
14,915
6,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 0 / 11
10,079
720
7,920
13,924
17,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
skif2004
Ah Muzen Cab
18
8 / 1 / 7
11,717
837
21,139
10,655
5,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
3
Kills
16
16
Deaths
3
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
6
5
W
1
0
11
6.5
L
Cernunnos
JoeyyD-010
Cernunnos
0
6
3
0.25
L
Bacchus
NSG_RAKETTA
Bacchus
2
3
1
0.83
L
Sun Wukong
Niksch85
Sun Wukong
1
7
2
0.29
W
Ah Muzen Cab
skif2004
Ah Muzen Cab
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,890
Damage
45,584
52,672
Taken
39,494
48,818
Mitigated
30,045
12,418
Healing
15,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,525
3,696
0
8,104
14,915
6,892
1,324
2,456
12,459
44,482
0
W
7,920
1,286
0
3,114
13,924
17,522
165
4,623
9,301
0
35,633
L
Cernunnos
JoeyyD-010
Cernunnos
6,409
3,219
0
2,962
15,139
6,280
0
4,427
10,377
0
29,451
L
Bacchus
NSG_RAKETTA
Bacchus
8,001
518
282
6,278
18,594
24,498
0
4,559
13,196
27,982
0
L
Sun Wukong
Niksch85
Sun Wukong
14,480
1,573
0
2,896
18,939
18,040
0
6,678
11,440
3,760
35,874
W
Ah Muzen Cab
skif2004
Ah Muzen Cab
21,139
9,217
0
4,067
10,655
5,631
754
2,625
8,030
0
82,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,873
Gold Earned
32,809
166
Minions Killed
216
0
Camps Cleared
0
717,875
Distance Traveled
841,107
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,013
787
76
5
0
268,907
0
W
Ne Zha
10,079
720
34
2
0
303,097
0
L
Cernunnos
8,641
617
53
4
0
236,178
3
L
Bacchus
10,437
746
46
3
0
255,733
1
L
Sun Wukong
8,795
628
67
5
0
225,964
0
W
Ah Muzen Cab
11,717
837
106
8
0
269,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role