Player Matchup

Tyr
Tyr
Kurtious
Tyr
Level 140
God Stats
4W - 5L
1,284 SR
Queue Stats
121W - 177L
1,261 Elo+
Solo
Danzaburou
Danzaburou
PlagueisTW12
Danzaburou
Level 105
God Stats
40W - 28L
1,257 SR
Queue Stats
213W - 219L
1,434 Elo+
Solo
Merlin
Merlin
Vitor_Foice
Merlin
Level 64
God Stats
2W - 2L
1,475 SR
Queue Stats
13W - 11L
1,954 Elo+
Solo
Surtr
Surtr
Wilhelm VI7909
Surtr
Level 52
God Stats
1W - 3L
1,357 SR
Queue Stats
1W - 3L
1,348 Elo+
Solo
Cliodhna
Cliodhna
raid002
Cliodhna
Level 87
God Stats
53W - 43L
1,719 SR
Queue Stats
762W - 706L
1,826 Elo+
Solo
Team Averages
Level 90
1,419 SR
1,565 Elo+

VS

Team Averages
Level 114
1,530 SR
1,575 Elo+
Ra
Ra
TreborMihawk
Ra
Level 87
God Stats
4W - 4L
1,678 SR
Queue Stats
31W - 34L
1,479 Elo+
Solo
Yemoja
Yemoja
kilili09
Yemoja
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,905 Elo+
Solo
Skadi
Skadi
lxSHOWTIMExI
Skadi
Level 114
God Stats
5W - 6L
1,500 SR
Queue Stats
59W - 64L
1,653 Elo+
Solo
Nike
Nike
mew-5
Nike
Level 163
God Stats
12W - 13L
1,500 SR
Queue Stats
576W - 627L
1,462 Elo+
Solo
Thanatos
Thanatos
yMessy
Thanatos
Level 119
God Stats
8W - 8L
1,473 SR
Queue Stats
49W - 54L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,817
454
5,405
12,465
10,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
PlagueisTW12
Danzaburou
12
2 / 7 / 1
7,515
501
5,638
12,331
4,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
13
1 / 1 / 0
7,753
517
3,735
6,698
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 0 / 1
7,896
526
8,987
13,725
16,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
raid002
Cliodhna
12
1 / 1 / 1
7,474
498
9,669
11,944
4,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,399
560
6,356
9,005
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
kilili09
Yemoja
12
1 / 0 / 10
8,245
550
2,087
9,825
6,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
8 / 3 / 3
8,983
599
12,850
13,884
4,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Nike
mew-5
Nike
14
0 / 1 / 0
8,372
558
9,427
15,551
15,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
yMessy
Thanatos
12
3 / 0 / 3
7,814
521
5,711
10,457
3,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
14
14
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Danzaburou
PlagueisTW12
Danzaburou
2
7
1
0.36
W
2
1
3
3.5
L
Merlin
1
1
0
1
L
0
0
1
0.5
W
Yemoja
kilili09
Yemoja
1
0
10
6
W
8
3
3
3.17
W
Nike
mew-5
Nike
0
1
0
0
L
Cliodhna
raid002
Cliodhna
1
1
1
1.5
W
Thanatos
yMessy
Thanatos
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,434
Damage
36,431
57,163
Taken
58,722
39,221
Mitigated
34,621
18,788
Healing
28,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,405
392
0
3,340
12,465
10,427
0
2,924
9,541
0
27,016
L
Danzaburou
PlagueisTW12
Danzaburou
5,638
1,853
0
2,710
12,331
4,921
1,029
1,246
11,085
0
52,978
W
6,356
823
831
2,383
9,005
4,121
177
2,463
6,542
69,176
1,420
L
Merlin
3,735
41
0
1,620
6,698
2,426
0
2,480
4,218
61,018
0
L
8,987
2,969
0
4,600
13,725
16,866
0
0
13,725
2,354
67,094
W
Yemoja
kilili09
Yemoja
2,087
873
5,929
4,304
9,825
6,543
156
883
8,942
16,470
0
W
12,850
6,011
341
462
13,884
4,867
924
371
13,513
0
70,523
W
Nike
mew-5
Nike
9,427
3,527
0
5,368
15,551
15,479
0
1,275
14,276
0
75,030
L
Cliodhna
raid002
Cliodhna
9,669
919
0
6,518
11,944
4,581
0
1,666
10,278
0
63,139
W
Thanatos
yMessy
Thanatos
5,711
2,002
0
9,281
10,457
3,611
0
566
9,891
0
54,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,455
Gold Earned
41,813
448
Minions Killed
466
0
Camps Cleared
0
1,491,371
Distance Traveled
1,467,841
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,817
454
35
2
0
294,732
5
L
Danzaburou
7,515
501
81
5
0
247,022
0
W
Ra
8,399
560
127
8
0
311,649
5
L
Merlin
7,753
517
108
7
0
276,207
6
L
Surtr
7,896
526
134
9
0
294,192
0
W
Yemoja
8,245
550
29
2
0
271,345
0
W
Skadi
8,983
599
102
7
0
245,309
0
W
Nike
8,372
558
131
9
0
270,792
0
L
Cliodhna
7,474
498
90
6
0
379,218
0
W
Thanatos
7,814
521
77
5
0
368,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role