Player Matchup

Ullr
Ullr
Bronze III
 
Ullr
Bronze III
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold II
EduardoChefe-_-
Jormungandr
Gold II
Level 159
God Stats
14W - 13L
1,439 SR
Queue Stats
233W - 227L
1,705 MMR
Solo
Horus
Horus
Gold IV
MMessias2
Horus
Gold IV
Level 181
God Stats
116W - 95L
1,586 SR
Queue Stats
871W - 893L
1,619 MMR
Solo
Lancelot
Lancelot
Gold V
ch3rn0byill
Lancelot
Gold V
Level 158
God Stats
1W - 5L
1,704 SR
Queue Stats
93W - 96L
1,546 MMR
Solo
Anubis
Anubis
Gold V
ИиИиИиИи
Anubis
Gold V
Level 146
God Stats
1W - 1L
1,695 SR
Queue Stats
23W - 16L
1,572 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 162
1,585 SR
1,588 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,618 SR
1,587 MMR
Agni
Agni
Silver I
ElectroGamer00
Agni
Silver I
Level 125
God Stats
4W - 3L
1,848 SR
Queue Stats
26W - 30L
1,488 MMR
Solo
Izanami
Izanami
Silver II
JackzinhOW
Izanami
Silver II
Level 158
God Stats
42W - 36L
1,318 SR
Queue Stats
117W - 120L
1,449 MMR
Solo
Sylvanus
Sylvanus
Silver I
LaudenysWesley
Sylvanus
Silver I
Level 157
God Stats
6W - 6L
1,655 SR
Queue Stats
63W - 81L
1,514 MMR
Solo
Da Ji
Da Ji
Platinum III
MataMogólicos
Da Ji
Platinum III
Level 157
God Stats
47W - 43L
1,603 SR
Queue Stats
624W - 560L
1,896 MMR
Solo
Vamana
Vamana
Gold V
brunoob22
Vamana
Gold V
Level 177
God Stats
14W - 16L
1,667 SR
Queue Stats
426W - 425L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
0 / 0 / 1
7,239
426
5,621
10,087
3,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
EduardoChefe-_-
Jormungandr
16
1 / 2 / 0
9,302
547
9,426
13,479
11,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
MMessias2
Horus
10
0 / 3 / 1
6,624
390
5,406
14,291
11,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
ch3rn0byill
Lancelot
14
0 / 3 / 0
7,796
459
4,902
16,666
6,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 3 / 0
7,876
463
8,207
9,533
3,722
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
He BoThorIshtarFenrir

VS

Bans
ThanatosJanusAo KuangChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 3
9,593
564
6,560
6,465
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
JackzinhOW
Izanami
18
3 / 0 / 1
10,711
630
11,171
11,877
5,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
14
1 / 1 / 6
9,114
536
4,011
14,277
12,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
6 / 0 / 2
10,667
627
14,888
12,467
5,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
brunoob22
Vamana
16
1 / 0 / 2
10,368
610
8,250
12,603
12,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
11
11
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
0
1
0.5
L
Jormungandr
EduardoChefe-_-
Jormungandr
1
2
0
0.5
W
0
1
3
1.5
W
Izanami
JackzinhOW
Izanami
3
0
1
3.5
W
Sylvanus
1
1
6
4
L
Horus
MMessias2
Horus
0
3
1
0.17
W
6
0
2
7
W
Vamana
brunoob22
Vamana
1
0
2
2
L
Lancelot
ch3rn0byill
Lancelot
0
3
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,562
Damage
44,880
64,056
Taken
57,689
37,692
Mitigated
39,438
12,307
Healing
26,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,621
1,831
0
2,081
10,087
3,751
0
595
9,441
0
59,226
L
Jormungandr
EduardoChefe-_-
Jormungandr
9,426
4,107
0
1,412
13,479
11,849
0
291
12,393
93,628
0
W
6,560
364
142
1,476
6,465
2,351
128
3,037
3,428
82,090
0
W
Izanami
JackzinhOW
Izanami
11,171
7,862
0
6,485
11,877
5,702
2,265
1,103
10,774
0
123,172
W
Sylvanus
4,011
1,125
3,884
7,394
14,277
12,891
1,214
2,887
11,390
17,938
0
L
Horus
MMessias2
Horus
5,406
1,645
1,314
3,933
14,291
11,599
0
3,714
10,421
0
18,279
W
14,888
5,517
0
5,277
12,467
5,538
0
3,295
9,172
0
108,469
W
Vamana
brunoob22
Vamana
8,250
2,924
0
1,542
12,603
12,956
0
7,628
4,975
0
84,195
L
Lancelot
ch3rn0byill
Lancelot
4,902
847
0
368
16,666
6,771
0
2,117
14,471
0
69,622
L
8,207
62
0
3,199
9,533
3,722
0
3,390
5,913
71,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,837
Gold Earned
50,453
547
Minions Killed
679
0
Camps Cleared
0
1,814,901
Distance Traveled
1,766,975
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,239
426
111
7
0
335,962
3
L
Jormungandr
9,302
547
179
11
0
340,846
6
W
Agni
9,593
564
162
10
0
347,830
1
W
Izanami
10,711
630
204
12
0
322,767
4
W
Sylvanus
9,114
536
13
1
0
345,675
6
L
Horus
6,624
390
25
1
0
365,758
1
W
Da Ji
10,667
627
146
9
0
412,834
0
W
Vamana
10,368
610
154
9
0
337,869
3
L
Lancelot
7,796
459
95
6
0
410,381
7
L
Anubis
7,876
463
137
8
0
361,954
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role