Player Matchup

Horus
Horus
Bronze III
Møki
Horus
Bronze III
Level 89
God Stats
2W - 2L
1,488 SR
Queue Stats
2W - 2L
1,541 MMR
Solo
Xbalanque
Xbalanque
Silver II
RoXxPQ
Xbalanque
Silver II
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 31L
1,543 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
xBroly17
Zhong Kui
Silver II
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 73L
1,603 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,496 SR
1,562 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 177
1,503 SR
1,540 MMR
He Bo
He Bo
Gold III
 
He Bo
Gold III
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Silver III
ilfratello
Sobek
Silver III
Level 191
God Stats
5W - 5L
1,500 SR
Queue Stats
290W - 269L
1,538 MMR
Solo
Fenrir
Fenrir
Gold V
ѕüngerbok
Fenrir
Gold V
Level 109
God Stats
16W - 13L
1,508 SR
Queue Stats
30W - 20L
1,582 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Møki
Horus
12
0 / 0 / 2
7,231
723
4,237
9,439
8,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xbalanque
RoXxPQ
Xbalanque
10
0 / 6 / 0
6,140
614
3,351
8,008
3,302
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
xBroly17
Zhong Kui
12
3 / 4 / 0
7,384
738
9,047
9,534
6,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
BacchusAchillesCabrakanShivaThoth

VS

Bans
Guan YuGebAresKhepriAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
7 / 1 / 3
8,869
887
13,191
7,600
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
13
1 / 2 / 9
8,255
826
4,689
11,491
14,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
12
2 / 0 / 7
7,430
743
5,563
6,766
5,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
10
10
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
1
3
8.5
L
Horus
Møki
Horus
0
0
2
1
L
Xbalanque
RoXxPQ
Xbalanque
0
6
0
0
W
Sobek
1
2
9
2.75
L
Zhong Kui
xBroly17
Zhong Kui
3
4
0
0.75
W
Fenrir
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,635
Damage
23,443
26,981
Taken
25,857
18,557
Mitigated
22,940
7,352
Healing
8,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
13,191
1,392
287
3,034
7,600
3,020
290
3,347
4,253
53,123
886
L
Horus
Møki
Horus
4,237
1,414
727
3,641
9,439
8,395
0
5,728
3,496
0
17,723
L
Xbalanque
RoXxPQ
Xbalanque
3,351
1,647
0
282
8,008
3,302
0
5,335
2,552
0
15,552
W
Sobek
4,689
221
0
3,370
11,491
14,475
248
2,857
8,634
13,860
0
L
Zhong Kui
xBroly17
Zhong Kui
9,047
440
0
2,702
9,534
6,860
0
6,623
2,741
25,797
1,119
W
Fenrir
5,563
1,516
0
1,801
6,766
5,445
321
2,376
4,390
0
13,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,755
Gold Earned
24,554
105
Minions Killed
137
0
Camps Cleared
0
544,521
Distance Traveled
630,750
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,869
887
96
10
0
196,079
0
L
Horus
7,231
723
22
2
0
205,444
3
L
Xbalanque
6,140
614
36
4
0
169,445
0
W
Sobek
8,255
826
18
2
0
197,076
0
L
Zhong Kui
7,384
738
47
5
0
169,632
0
W
Fenrir
7,430
743
23
2
0
237,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role