Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
CorupTxD
Hou Yi
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 35L
1,352 Elo+
Solo
Team Averages
Level 64
1,500 SR
1,451 Elo+

VS

Team Averages
Level 127
1,679 SR
1,873 Elo+
Yu Huang
Yu Huang
CHOBBANKO
Yu Huang
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,877 Elo+
Party 1
Heimdallr
Heimdallr
DedaTheMaster
Heimdallr
Level 186
God Stats
3W - 0L
1,821 SR
Queue Stats
129W - 44L
1,838 Elo+
Party 1
Artio
Artio
nikolalala
Artio
Level 187
God Stats
3W - 1L
1,715 SR
Queue Stats
1,323W - 408L
1,904 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 2 / 1
5,745
718
1,574
5,790
5,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
 
Arachne
8
0 / 2 / 0
5,258
657
1,582
5,743
3,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
CorupTxD
Hou Yi
10
0 / 3 / 1
5,701
713
4,569
6,985
2,747
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
CHOBBANKO
Yu Huang
10
2 / 0 / 4
6,464
808
4,021
2,867
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
DedaTheMaster
Heimdallr
11
2 / 1 / 5
7,032
879
6,032
7,507
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artio
12
3 / 0 / 3
7,643
955
4,450
10,741
10,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
0
Kills
7
7
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
1
0.25
L
Arachne
 
Arachne
0
2
0
0
W
Yu Huang
CHOBBANKO
Yu Huang
2
0
4
4
L
Hou Yi
CorupTxD
Hou Yi
0
3
1
0.17
W
Heimdallr
DedaTheMaster
Heimdallr
2
1
5
4.5
W
Artio
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,725
Damage
14,503
18,518
Taken
21,115
12,522
Mitigated
15,991
4,051
Healing
9,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,574
394
0
1,978
5,790
5,899
0
2,582
3,208
4,761
0
L
Arachne
 
Arachne
1,582
1,371
0
1,391
5,743
3,876
0
2,731
3,012
0
16,659
W
Yu Huang
CHOBBANKO
Yu Huang
4,021
367
0
469
2,867
1,153
655
475
2,392
19,979
0
L
Hou Yi
CorupTxD
Hou Yi
4,569
1,866
0
682
6,985
2,747
0
3,075
3,910
0
16,443
W
Heimdallr
DedaTheMaster
Heimdallr
6,032
2,408
0
1,621
7,507
4,086
1,772
776
6,731
0
35,081
W
Artio
4,450
884
1,291
6,399
10,741
10,752
250
341
10,400
17,971
227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,704
Gold Earned
21,139
73
Minions Killed
108
0
Camps Cleared
0
515,556
Distance Traveled
486,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,745
718
3
0
0
180,592
0
L
Arachne
5,258
657
30
4
0
176,241
0
W
Yu Huang
6,464
808
46
6
0
147,640
0
L
Hou Yi
5,701
713
40
5
0
158,723
0
W
Heimdallr
7,032
879
44
6
0
169,453
0
W
Artio
7,643
955
18
2
0
169,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role