Player Matchup

Bacchus
Bacchus
Galandrine
Bacchus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,750 Elo+
Party 1
Aphrodite
Aphrodite
Murdoc125
Aphrodite
Level 26
God Stats
1W - 1L
1,715 SR
Queue Stats
5W - 3L
1,750 Elo+
Party 1
Thor
Thor
TígerSlayer
Thor
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 22L
1,750 Elo+
Party 1
Team Averages
Level 62
1,572 SR
1,750 Elo+

VS

Team Averages
Level 99
1,624 SR
1,454 Elo+
Chaac
Chaac
DatGuySeb
Chaac
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Medusa
Medusa
JurtSkrt
Medusa
Level 89
God Stats
4W - 3L
1,500 SR
Queue Stats
26W - 25L
1,362 Elo+
Solo
Sol
Sol
ThePeachClobber
Sol
Level 145
God Stats
7W - 3L
1,873 SR
Queue Stats
49W - 44L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Galandrine
Bacchus
14
1 / 3 / 6
10,182
679
8,571
15,975
26,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Aphrodite
Murdoc125
Aphrodite
14
1 / 5 / 6
9,150
610
4,709
10,749
6,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
7 / 4 / 2
10,996
733
22,313
19,088
11,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DatGuySeb
Chaac
17
3 / 1 / 9
11,026
735
18,399
16,390
19,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
JurtSkrt
Medusa
17
4 / 2 / 8
11,202
747
15,703
10,502
3,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 6 / 5
10,520
701
7,452
16,820
5,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
9
Kills
12
12
Deaths
9
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
DatGuySeb
Chaac
3
1
9
7.5
L
Bacchus
Galandrine
Bacchus
1
3
6
1.33
W
Medusa
JurtSkrt
Medusa
4
2
8
4
L
Aphrodite
Murdoc125
Aphrodite
1
5
6
0.8
W
5
6
5
1.25
L
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,593
Damage
41,554
45,812
Taken
43,712
43,599
Mitigated
28,849
13,133
Healing
10,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DatGuySeb
Chaac
18,399
1,440
0
3,928
16,390
19,765
555
6,619
9,771
0
43,938
L
Bacchus
Galandrine
Bacchus
8,571
950
0
2,799
15,975
26,021
0
2,242
13,733
19,090
0
W
Medusa
JurtSkrt
Medusa
15,703
7,639
0
2,361
10,502
3,914
1,369
2,365
8,137
0
66,547
L
Aphrodite
Murdoc125
Aphrodite
4,709
872
6,262
3,610
10,749
6,232
0
1,778
8,971
19,936
1,716
W
7,452
2,554
0
4,069
16,820
5,170
1,371
4,722
12,098
32,983
0
L
22,313
5,510
0
462
19,088
11,346
0
3,558
15,530
0
73,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,328
Gold Earned
32,748
149
Minions Killed
185
0
Camps Cleared
0
788,956
Distance Traveled
811,214
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,026
735
60
4
0
318,909
0
L
Bacchus
10,182
679
16
1
0
289,654
0
W
Medusa
11,202
747
86
6
0
281,466
0
L
Aphrodite
9,150
610
39
3
0
228,725
0
W
Sol
10,520
701
39
3
0
210,839
0
L
Thor
10,996
733
94
6
0
270,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role