Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Damodredi
Ah Muzen Cab
Level 126
God Stats
9W - 5L
1,500 SR
Queue Stats
164W - 162L
1,182 Elo+
Party 2
Cabrakan
Cabrakan
SomeWhiteGuy1369
Cabrakan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 50L
1,182 Elo+
Party 2
Raijin
Raijin
The_Hooch
Raijin
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
103W - 96L
1,182 Elo+
Party 2
Set
Set
lithiumfIower
Set
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 179L
1,182 Elo+
Party 2
Team Averages
Level 60
1,500 SR
1,246 Elo+

VS

Team Averages
Level 85
1,543 SR
1,768 Elo+
Geb
Geb
GhoulieGhoul
Geb
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,768 Elo+
Party 1
Zeus
Zeus
Ruffboi
Zeus
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 6L
1,768 Elo+
Party 1
Amaterasu
Amaterasu
StDuke
Amaterasu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,768 Elo+
Party 1
Janus
Janus
philthecasual
Janus
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,768 Elo+
Party 1
He Bo
He Bo
sratrunks
He Bo
Level 125
God Stats
2W - 0L
1,715 SR
Queue Stats
5W - 4L
1,768 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 10 / 1
7,252
725
8,987
15,170
12,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
Damodredi
Ah Muzen Cab
14
1 / 3 / 2
7,617
762
10,333
7,761
3,423
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 8 / 3
6,761
676
1,891
18,177
20,571
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
The_Hooch
Raijin
16
2 / 3 / 0
8,010
801
3,915
7,844
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 4 / 2
6,988
699
1,118
11,638
7,636
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 15
9,212
921
4,731
10,260
11,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
Ruffboi
Zeus
16
12 / 1 / 12
10,065
1,007
22,107
6,485
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
StDuke
Amaterasu
16
4 / 0 / 23
9,522
952
3,979
10,711
7,138
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 1 / 19
9,881
988
12,832
5,428
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
sratrunks
He Bo
15
8 / 2 / 11
9,333
933
12,386
8,350
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
108
6
Kills
28
28
Deaths
6
8
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
10
1
0.25
L
Ah Muzen Cab
Damodredi
Ah Muzen Cab
1
3
2
0.67
W
2
2
15
4.75
W
Zeus
Ruffboi
Zeus
12
1
12
18
L
0
8
3
0.19
W
Amaterasu
StDuke
Amaterasu
4
0
23
15.5
L
Raijin
The_Hooch
Raijin
2
3
0
0.67
L
1
4
2
0.5
W
2
1
19
11.5
W
He Bo
sratrunks
He Bo
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,244
Damage
56,035
60,590
Taken
41,234
47,470
Mitigated
27,337
9,301
Healing
14,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,987
855
322
925
15,170
12,225
0
12,009
3,161
728
10,467
L
Ah Muzen Cab
Damodredi
Ah Muzen Cab
10,333
1,849
660
1,529
7,761
3,423
0
6,992
769
0
22,716
W
4,731
379
361
1,478
10,260
11,097
923
1,658
8,475
8,043
0
W
Zeus
Ruffboi
Zeus
22,107
3,228
995
370
6,485
2,903
1,682
1,082
5,315
33,436
971
L
1,891
138
1,387
1,000
18,177
20,571
0
15,282
2,895
7,686
0
W
Amaterasu
StDuke
Amaterasu
3,979
2,045
1,572
4,095
10,711
7,138
1,657
2,223
8,366
0
9,529
L
Raijin
The_Hooch
Raijin
3,915
646
1,017
1,092
7,844
3,615
0
6,459
1,385
18,173
0
L
1,118
349
93
1,276
11,638
7,636
0
10,660
978
0
2,442
W
12,832
1,136
802
592
5,428
2,631
1,719
571
4,765
39,351
0
W
He Bo
sratrunks
He Bo
12,386
452
2,559
2,087
8,350
3,568
1,751
741
7,441
16,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,628
Gold Earned
48,013
71
Minions Killed
151
0
Camps Cleared
0
821,881
Distance Traveled
984,433
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,252
725
9
1
0
163,729
0
L
Ah Muzen Cab
7,617
762
21
2
0
165,176
0
W
Geb
9,212
921
5
1
0
163,910
0
W
Zeus
10,065
1,007
33
3
0
181,751
0
L
Cabrakan
6,761
676
2
0
0
142,386
0
W
Amaterasu
9,522
952
16
2
0
244,168
0
L
Raijin
8,010
801
37
4
0
170,065
0
L
Set
6,988
699
2
0
0
180,525
0
W
Janus
9,881
988
75
8
0
191,695
0
W
He Bo
9,333
933
22
2
0
202,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role