Player Matchup

Terra
Terra
CheckpointWizard
Terra
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 115L
1,719 Elo+
Party 1
Eset
Eset
EvilTacoMan
Eset
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 74L
1,719 Elo+
Party 1
Nu Wa
Nu Wa
RedGalaxxy
Nu Wa
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,538 Elo+
Party 1
Janus
Janus
T-W33ZY_uWu
Janus
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 36L
1,719 Elo+
Party 1
Medusa
Medusa
evildefender
Medusa
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
214W - 232L
1,485 Elo+
Solo
Team Averages
Level 127
1,500 SR
1,636 Elo+

VS

Team Averages
Level 118
1,547 SR
1,281 Elo+
Nox
Nox
Chickapow
Nox
Level 168
God Stats
2W - 3L
1,500 SR
Queue Stats
93W - 89L
1,302 Elo+
Party 3
Cthulhu
Cthulhu
LikwidVT
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,193 Elo+
Party 2
Bellona
Bellona
gormsh
Bellona
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,193 Elo+
Party 2
Guan Yu
Guan Yu
tatcat
Guan Yu
Level 105
God Stats
1W - 1L
1,736 SR
Queue Stats
26W - 18L
1,500 Elo+
Solo
Arachne
Arachne
êntrðpy
Arachne
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 48L
1,216 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 14
10,491
749
5,268
15,635
16,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 5 / 15
10,489
749
13,986
13,711
7,169
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
18
5 / 2 / 13
10,636
760
14,559
11,106
6,160
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
6 / 3 / 13
11,828
845
16,976
11,391
5,961
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Medusa
19
6 / 2 / 13
11,150
796
19,439
17,421
10,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 9
10,079
720
9,173
10,229
5,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cthulhu
LikwidVT
Cthulhu
19
1 / 4 / 9
10,837
774
25,761
22,514
13,939
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
gormsh
Bellona
13
3 / 7 / 2
8,939
639
10,047
14,789
9,105
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
tatcat
Guan Yu
15
3 / 3 / 5
8,902
636
6,934
17,140
17,991
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
êntrðpy
Arachne
15
5 / 6 / 4
9,525
680
5,941
12,660
6,606
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
42
22
Kills
13
13
Deaths
22
68
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
1
14
8
L
1
2
9
2.75
W
4
5
15
2.3
L
Cthulhu
LikwidVT
Cthulhu
1
4
9
1.38
W
Nu Wa
5
2
13
5.75
W
6
3
13
4.17
W
Medusa
6
2
13
6.25
L
Bellona
gormsh
Bellona
3
7
2
0.57
L
Guan Yu
tatcat
Guan Yu
3
3
5
1.83
L
Arachne
êntrðpy
Arachne
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,228
Damage
57,856
69,264
Taken
77,332
45,624
Mitigated
53,451
35,226
Healing
29,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,268
348
8,825
6,748
15,635
16,327
36
5,915
9,705
9,859
0
L
9,173
174
1,654
2,720
10,229
5,810
111
7,838
2,324
39,565
0
W
13,986
1,067
4,014
2,571
13,711
7,169
942
7,720
5,985
23,552
661
L
Cthulhu
LikwidVT
Cthulhu
25,761
340
2,284
7,916
22,514
13,939
0
13,716
8,720
56,915
0
W
Nu Wa
14,559
4,354
1,570
941
11,106
6,160
532
6,348
4,742
22,272
2,482
W
16,976
298
3,078
1,659
11,391
5,961
834
6,252
5,130
38,343
0
W
Medusa
19,439
7,460
1,355
4,465
17,421
10,007
2,474
8,645
8,768
0
47,752
L
Bellona
gormsh
Bellona
10,047
2,481
449
525
14,789
9,105
0
10,165
4,575
0
16,389
L
Guan Yu
tatcat
Guan Yu
6,934
251
6,809
6,145
17,140
17,991
0
10,353
6,720
0
14,403
L
Arachne
êntrðpy
Arachne
5,941
4,211
365
879
12,660
6,606
0
6,875
5,772
0
9,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,594
Gold Earned
48,282
184
Minions Killed
163
0
Camps Cleared
0
1,329,538
Distance Traveled
1,300,086
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,491
749
6
0
0
273,576
0
L
Nox
10,079
720
67
5
0
269,248
0
W
Eset
10,489
749
25
2
0
255,384
0
L
Cthulhu
10,837
774
61
4
0
275,868
0
W
Nu Wa
10,636
760
29
2
0
238,145
0
W
Janus
11,828
845
68
5
0
275,119
0
W
Medusa
11,150
796
56
4
0
287,314
0
L
Bellona
8,939
639
7
1
0
218,774
0
L
Guan Yu
8,902
636
15
1
0
285,749
0
L
Arachne
9,525
680
13
1
0
250,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role