Player Matchup

Shiva
Shiva
THIAGOMV2114
Shiva
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Bacchus
Bacchus
XxXGamerGodXxX
Bacchus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,774 Elo+
Party 3
Thor
Thor
jonaacosta089
Thor
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
notKnoxi
Izanami
Level 33
God Stats
8W - 5L
1,704 SR
Queue Stats
19W - 12L
1,818 Elo+
Party 3
Chronos
Chronos
shotaiga
Chronos
Level 3
God Stats
5W - 0L
1,761 SR
Queue Stats
18W - 11L
1,932 Elo+
Party 3
Team Averages
Level 22
1,593 SR
1,705 Elo+

VS

Team Averages
Level 56
1,276 SR
1,146 Elo+
King Arthur
King Arthur
ConjuredWish
King Arthur
Level 60
God Stats
1W - 3L
1,198 SR
Queue Stats
11W - 11L
1,099 Elo+
Party 1
Janus
Janus
HIGHpotenuse417
Janus
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 43L
1,033 Elo+
Party 1
Izanami
Izanami
SageTheGod5435
Izanami
Level 16
God Stats
0W - 3L
1,198 SR
Queue Stats
1W - 4L
1,176 Elo+
Party 1
Mercury
Mercury
VVrxcklezz
Mercury
Level 49
God Stats
1W - 2L
1,285 SR
Queue Stats
17W - 28L
1,087 Elo+
Party 1
Atlas
Atlas
ZAKlNZ
Atlas
Level 85
God Stats
0W - 3L
1,200 SR
Queue Stats
35W - 33L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
7,204
480
4,911
13,179
10,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
9 / 0 / 8
9,318
621
12,944
12,867
16,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 1 / 0
7,925
528
1,509
9,004
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
notKnoxi
Izanami
12
4 / 0 / 4
7,755
517
8,082
7,729
2,734
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
shotaiga
Chronos
17
15 / 0 / 0
10,673
712
17,636
12,232
5,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ConjuredWish
King Arthur
13
2 / 0 / 0
7,704
514
10,505
10,970
10,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 10 / 0
6,904
460
6,202
12,921
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 7 / 0
5,664
378
2,588
10,457
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
VVrxcklezz
Mercury
8
0 / 6 / 0
5,711
381
1,901
12,679
4,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Atlas
ZAKlNZ
Atlas
9
0 / 6 / 0
6,271
418
6,536
18,384
16,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
29
Kills
2
2
Deaths
29
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ConjuredWish
King Arthur
2
0
0
2
L
0
10
0
0
L
0
7
0
0
W
0
1
1
0.5
L
Mercury
VVrxcklezz
Mercury
0
6
0
0
W
9
0
8
13
L
Atlas
ZAKlNZ
Atlas
0
6
0
0
W
1
1
0
1
W
Izanami
notKnoxi
Izanami
4
0
4
6
W
Chronos
shotaiga
Chronos
15
0
0
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,082
Damage
27,732
55,011
Taken
65,411
39,135
Mitigated
39,584
18,889
Healing
5,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ConjuredWish
King Arthur
10,505
879
0
395
10,970
10,640
0
0
10,970
0
54,037
L
6,202
261
0
599
12,921
5,039
0
10,870
2,051
52,288
0
L
2,588
1,394
0
1,000
10,457
3,582
0
5,623
4,834
0
29,298
W
4,911
574
0
2,481
13,179
10,768
453
0
13,179
0
41,801
L
Mercury
VVrxcklezz
Mercury
1,901
1,173
0
1,162
12,679
4,003
0
3,482
9,197
0
28,625
W
12,944
2,564
0
1,588
12,867
16,171
641
3,092
9,775
42,224
0
L
Atlas
ZAKlNZ
Atlas
6,536
3,625
0
2,218
18,384
16,320
0
10,050
8,334
29,114
0
W
1,509
525
0
5,012
9,004
3,717
0
84
8,920
0
56,484
W
Izanami
notKnoxi
Izanami
8,082
6,343
0
1,469
7,729
2,734
2,562
3,062
4,667
0
47,732
W
Chronos
shotaiga
Chronos
17,636
8,389
0
8,339
12,232
5,745
4,211
6,500
5,732
82,432
1,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,875
Gold Earned
32,254
434
Minions Killed
281
0
Camps Cleared
0
1,439,560
Distance Traveled
1,402,068
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,704
514
85
6
0
293,923
0
L
Janus
6,904
460
79
5
0
233,186
3
L
Izanami
5,664
378
53
4
0
268,801
0
W
Shiva
7,204
480
68
5
0
271,972
0
L
Mercury
5,711
381
41
3
0
336,195
0
W
Bacchus
9,318
621
56
4
0
304,685
1
L
Atlas
6,271
418
23
2
0
269,963
1
W
Thor
7,925
528
100
7
0
327,914
0
W
Izanami
7,755
517
75
5
0
282,160
0
W
Chronos
10,673
712
135
9
0
252,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role