Player Matchup

Nu Wa
Nu Wa
GirthyChicken
Nu Wa
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 7L
1,797 Elo+
Party 2
Nike
Nike
Sharkinz
Nike
Level 83
God Stats
7W - 2L
1,500 SR
Queue Stats
88W - 72L
1,413 Elo+
Solo
Heimdallr
Heimdallr
TinyIsBetter
Heimdallr
Level 88
God Stats
2W - 3L
1,630 SR
Queue Stats
96W - 79L
1,674 Elo+
Party 1
Thanatos
Thanatos
Windal88
Thanatos
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,797 Elo+
Party 2
Tyr
Tyr
ÆlĀkazam
Tyr
Level 37
God Stats
2W - 2L
1,722 SR
Queue Stats
38W - 23L
1,685 Elo+
Party 1
Team Averages
Level 88
1,570 SR
1,673 Elo+

VS

Team Averages
Level 98
1,566 SR
1,521 Elo+
Chaac
Chaac
Dertimek
Chaac
Level 73
God Stats
13W - 14L
1,614 SR
Queue Stats
38W - 41L
1,598 Elo+
Solo
Skadi
Skadi
Evey27
Skadi
Level 137
God Stats
11W - 7L
1,500 SR
Queue Stats
313W - 287L
1,452 Elo+
Solo
Artemis
Artemis
GalacticStone
Artemis
Level 88
God Stats
2W - 0L
1,715 SR
Queue Stats
109W - 102L
1,556 Elo+
Solo
Thor
Thor
literaltraaash
Thor
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Surtr
Surtr
theblack234
Surtr
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,620
552
4,386
6,101
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
11
0 / 1 / 0
6,359
530
3,651
10,929
7,007
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
TinyIsBetter
Heimdallr
11
0 / 3 / 2
6,474
540
3,204
8,908
3,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Windal88
Thanatos
11
2 / 3 / 1
6,464
539
4,995
8,647
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 3 / 1
5,424
452
4,420
11,470
6,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dertimek
Chaac
13
1 / 0 / 0
7,500
625
7,260
9,604
6,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Skadi
Evey27
Skadi
11
2 / 1 / 3
6,955
580
5,654
5,308
1,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
12
2 / 1 / 3
7,108
592
5,790
7,930
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
5 / 1 / 0
7,367
614
5,938
10,009
3,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 6
6,071
506
6,615
8,533
5,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
11
11
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
Dertimek
Chaac
1
0
0
1
W
Skadi
Evey27
Skadi
2
1
3
3.5
W
Artemis
2
1
3
3.5
L
1
1
1
1.5
L
Nike
0
1
0
0
L
Heimdallr
TinyIsBetter
Heimdallr
0
3
2
0.33
L
Thanatos
Windal88
Thanatos
2
3
1
0.83
W
5
1
0
5
W
1
1
6
4
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,656
Damage
31,257
46,055
Taken
41,384
22,954
Mitigated
20,781
14,067
Healing
17,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Dertimek
Chaac
7,260
1,585
0
3,634
9,604
6,642
130
528
9,076
989
59,145
W
Skadi
Evey27
Skadi
5,654
2,312
0
1,741
5,308
1,811
0
1,836
3,472
0
57,584
W
Artemis
5,790
2,306
0
5,051
7,930
3,083
0
342
7,588
0
49,455
L
4,386
625
0
1,070
6,101
1,670
0
0
6,101
44,512
0
L
Nike
3,651
622
0
1,256
10,929
7,007
0
153
10,776
0
45,240
L
Heimdallr
TinyIsBetter
Heimdallr
3,204
1,247
0
2,973
8,908
3,289
0
25
8,883
0
41,486
L
Thanatos
Windal88
Thanatos
4,995
1,667
0
6,337
8,647
4,165
0
84
8,563
0
44,605
W
5,938
1,796
0
4,379
10,009
3,841
0
1,101
8,908
0
53,907
W
6,615
2,999
316
2,118
8,533
5,404
0
1,027
7,506
494
27,209
L
4,420
660
0
2,431
11,470
6,823
0
99
11,371
0
17,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,341
Gold Earned
35,001
350
Minions Killed
399
0
Camps Cleared
0
1,225,300
Distance Traveled
1,309,679
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,500
625
103
9
0
242,556
0
W
Skadi
6,955
580
88
7
0
237,306
0
W
Artemis
7,108
592
82
7
0
251,368
1
L
Nu Wa
6,620
552
94
8
0
248,972
0
L
Nike
6,359
530
85
7
0
238,744
6
L
Heimdallr
6,474
540
84
7
0
224,899
0
L
Thanatos
6,464
539
65
5
0
255,116
5
W
Thor
7,367
614
82
7
0
307,263
2
W
Surtr
6,071
506
44
4
0
271,186
0
L
Tyr
5,424
452
22
2
0
257,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role