Player Matchup

Cupid
Cupid
CHOBBANKO
Cupid
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DedaTheMaster
Anhur
Level 186
God Stats
3W - 2L
1,500 SR
Queue Stats
129W - 44L
1,771 Elo+
Party 2
Sol
Sol
nikolalala
Sol
Level 187
God Stats
50W - 13L
1,514 SR
Queue Stats
1,323W - 408L
1,872 Elo+
Party 2
Team Averages
Level 127
1,505 SR
1,714 Elo+

VS

Team Averages
Level 76
1,530 SR
1,435 Elo+
Nu Wa
Nu Wa
IronFistAmy
Nu Wa
Level 52
God Stats
0W - 1L
1,287 SR
Queue Stats
53W - 56L
1,415 Elo+
Party 1
Surtr
Surtr
LEEMAGRI
Surtr
Level 156
God Stats
9W - 3L
1,693 SR
Queue Stats
278W - 168L
1,538 Elo+
Solo
Artio
Artio
LeithFae
Artio
Level 20
God Stats
1W - 2L
1,609 SR
Queue Stats
43W - 41L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
CHOBBANKO
Cupid
12
2 / 0 / 7
6,826
853
5,031
4,690
2,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 2 / 6
7,796
975
3,664
8,078
6,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 0 / 6
7,306
913
13,470
10,154
4,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,629
704
4,674
4,665
1,542
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
LEEMAGRI
Surtr
10
2 / 2 / 0
5,996
750
7,800
9,553
5,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
LeithFae
Artio
9
0 / 5 / 1
5,337
667
2,581
12,123
8,864
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
10
Kills
2
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
CHOBBANKO
Cupid
2
0
7
5.5
W
4
2
6
3.5
L
0
3
2
0.33
L
Surtr
LEEMAGRI
Surtr
2
2
0
1
L
Artio
LeithFae
Artio
0
5
1
0.1
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,165
Damage
15,055
22,922
Taken
26,341
12,700
Mitigated
16,265
10,902
Healing
5,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
CHOBBANKO
Cupid
5,031
2,198
225
2,654
4,690
2,204
1,372
1,924
2,766
0
21,985
W
3,664
1,894
0
1,680
8,078
6,333
0
2,560
5,518
0
8,249
L
4,674
1,720
0
180
4,665
1,542
351
2,313
2,352
14,731
0
L
Surtr
LEEMAGRI
Surtr
7,800
2,563
116
2,858
9,553
5,859
0
5,469
4,084
366
21,734
L
Artio
LeithFae
Artio
2,581
199
573
1,286
12,123
8,864
225
4,940
7,183
9,318
0
W
13,470
6,160
0
6,343
10,154
4,163
1,629
3,015
7,139
52,378
5,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,928
Gold Earned
16,962
136
Minions Killed
68
0
Camps Cleared
0
423,192
Distance Traveled
445,640
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,826
853
44
6
0
134,783
0
W
Anhur
7,796
975
8
1
0
148,514
0
L
Nu Wa
5,629
704
28
4
0
140,705
0
L
Surtr
5,996
750
32
4
0
151,425
0
L
Artio
5,337
667
8
1
0
153,510
1
W
Sol
7,306
913
84
11
0
139,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role