Player Matchup

Ravana
Ravana
 
Ravana
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
FMJ573
Fafnir
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 66L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
PT47
Guan Yu
Level 23
God Stats
6W - 7L
1,500 SR
Queue Stats
434W - 420L
1,748 Elo+
Solo
Anubis
Anubis
Slad3ban3
Anubis
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
59W - 55L
1,500 Elo+
Party 2
Hera
Hera
sunfire4646
Hera
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
288W - 305L
1,280 Elo+
Solo
Team Averages
Level 84
1,500 SR
1,506 Elo+

VS

Team Averages
Level 75
1,500 SR
1,546 Elo+
Horus
Horus
ArdenAvel
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 62L
1,435 Elo+
Party 1
Ganesha
Ganesha
Cxffeine
Ganesha
Level 49
God Stats
0W - 4L
1,500 SR
Queue Stats
102W - 106L
1,714 Elo+
Party 1
Raijin
Raijin
JiveTurkey123
Raijin
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,566 Elo+
Solo
Arachne
Arachne
Just_lnstincts
Arachne
Level 128
God Stats
4W - 3L
1,500 SR
Queue Stats
587W - 585L
1,424 Elo+
Solo
Vulcan
Vulcan
NinjaGorfox
Vulcan
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
279W - 266L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
6 / 1 / 13
11,685
730
15,790
15,313
14,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
FMJ573
Fafnir
18
3 / 3 / 13
11,923
745
17,512
19,713
25,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Guan Yu
PT47
Guan Yu
17
3 / 4 / 11
10,722
670
9,256
22,198
17,725
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
Slad3ban3
Anubis
20
6 / 3 / 12
12,173
761
23,876
18,465
15,632
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
3 / 2 / 14
11,112
695
23,272
10,142
4,419
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ArdenAvel
Horus
16
2 / 3 / 10
10,251
641
5,419
19,310
21,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ganesha
Cxffeine
Ganesha
17
0 / 3 / 11
9,121
570
11,710
23,766
31,086
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
4 / 3 / 4
10,096
631
22,658
13,295
7,619
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 8 / 6
9,102
569
9,004
26,580
22,487
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
17
4 / 4 / 7
10,215
638
22,899
12,547
7,634
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
50
21
Kills
12
13
Deaths
21
63
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
6
1
13
12.5
L
Horus
ArdenAvel
Horus
2
3
10
2.33
L
Ganesha
Cxffeine
Ganesha
0
3
11
1.83
W
Fafnir
FMJ573
Fafnir
3
3
13
3.17
L
4
3
4
2
L
2
8
6
0.63
L
Vulcan
4
4
7
1.88
W
Guan Yu
PT47
Guan Yu
3
4
11
2.13
W
Anubis
Slad3ban3
Anubis
6
3
12
4
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,706
Damage
71,690
85,831
Taken
95,498
78,336
Mitigated
90,321
46,570
Healing
44,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
15,790
3,325
1,675
3,944
15,313
14,782
630
8,009
7,304
0
27,824
L
Horus
ArdenAvel
Horus
5,419
3,338
10,521
7,180
19,310
21,495
0
11,605
7,372
0
7,913
L
Ganesha
Cxffeine
Ganesha
11,710
1,315
1,261
3,513
23,766
31,086
113
15,826
7,654
24,945
1,800
W
Fafnir
FMJ573
Fafnir
17,512
1,780
2,648
5,944
19,713
25,778
180
13,292
6,421
33,915
0
L
22,658
1,538
1,678
2,499
13,295
7,619
0
8,251
5,044
43,874
4,738
L
9,004
5,241
4,406
7,859
26,580
22,487
0
16,582
9,674
0
14,673
L
Vulcan
22,899
7,140
3,891
1,587
12,547
7,634
0
9,549
2,998
46,015
3,933
W
Guan Yu
PT47
Guan Yu
9,256
599
8,989
6,793
22,198
17,725
1,646
15,403
6,795
0
19,152
W
Anubis
Slad3ban3
Anubis
23,876
1,391
892
8,256
18,465
15,632
2,938
10,351
8,114
56,127
0
W
23,272
5,029
3,652
3,777
10,142
4,419
2,739
6,225
3,917
42,882
3,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,615
Gold Earned
48,785
239
Minions Killed
140
0
Camps Cleared
0
1,408,918
Distance Traveled
1,389,984
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,685
730
39
2
0
327,647
0
L
Horus
10,251
641
17
1
0
294,763
0
L
Ganesha
9,121
570
0
0
0
279,033
0
W
Fafnir
11,923
745
44
3
0
235,020
0
L
Raijin
10,096
631
57
4
0
246,845
0
L
Arachne
9,102
569
20
1
0
263,791
0
L
Vulcan
10,215
638
46
3
0
305,552
0
W
Guan Yu
10,722
670
14
1
0
331,923
0
W
Anubis
12,173
761
88
6
0
232,126
0
W
Hera
11,112
695
54
3
0
282,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role