Player Matchup

Jormungandr
Jormungandr
JimDunIop_Re
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Da Ji
Da Ji
Shirayume8192
Da Ji
Level 90
God Stats
12W - 23L
1,500 SR
Queue Stats
64W - 111L
1,244 Elo+
Party 2
Ymir
Ymir
baria_ga_motan
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ishtar
Ishtar
mini32r
Ishtar
Level 24
God Stats
0W - 4L
1,231 SR
Queue Stats
0W - 7L
1,244 Elo+
Party 2
Zhong Kui
Zhong Kui
sako20413
Zhong Kui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,244 Elo+
Party 2
Team Averages
Level 35
1,446 SR
1,346 Elo+

VS

Team Averages
Level 69
1,497 SR
1,401 Elo+
Cupid
Cupid
KallpaMuuk
Cupid
Level 10
God Stats
5W - 2L
1,500 SR
Queue Stats
46W - 53L
1,500 Elo+
Party 3
Ishtar
Ishtar
Manyara
Ishtar
Level 124
God Stats
16W - 6L
1,500 SR
Queue Stats
90W - 83L
1,511 Elo+
Party 1
Bastet
Bastet
ReloadingMag
Bastet
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,230 Elo+
Solo
Atlas
Atlas
RiceGoblin
Atlas
Level 28
God Stats
9W - 11L
1,487 SR
Queue Stats
11W - 15L
1,263 Elo+
Party 1
He Bo
He Bo
UnionSovietica
He Bo
Level 145
God Stats
2W - 6L
1,500 SR
Queue Stats
197W - 199L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JimDunIop_Re
Jormungandr
14
2 / 1 / 1
8,648
577
6,053
9,250
7,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 4 / 2
7,407
494
3,566
11,721
6,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 5 / 2
6,228
415
4,116
17,325
14,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
mini32r
Ishtar
10
0 / 6 / 2
6,021
401
6,653
13,465
5,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
sako20413
Zhong Kui
10
0 / 4 / 1
6,490
433
7,278
11,279
7,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
14
0 / 0 / 0
7,070
471
1,757
5,626
2,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
Manyara
Ishtar
12
1 / 1 / 13
7,641
509
13,235
10,522
4,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
15
9 / 1 / 8
9,304
620
11,693
14,392
6,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
11
6 / 1 / 7
7,879
525
8,015
12,477
11,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

15
4 / 0 / 3
9,051
603
10,293
7,880
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
3
Kills
20
20
Deaths
3
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
JimDunIop_Re
Jormungandr
2
1
1
2.5
W
Cupid
0
0
0
0
W
Ishtar
Manyara
Ishtar
1
1
13
7.5
W
Bastet
9
1
8
13
W
Atlas
6
1
7
9.5
L
1
4
2
0.5
W
4
0
3
5.5
L
0
5
2
0.2
L
Ishtar
mini32r
Ishtar
0
6
2
0.17
L
Zhong Kui
sako20413
Zhong Kui
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,666
Damage
44,993
63,040
Taken
50,897
41,182
Mitigated
27,812
12,925
Healing
25,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
JimDunIop_Re
Jormungandr
6,053
2,156
0
1,484
9,250
7,776
835
2,857
6,393
60,334
0
W
Cupid
1,757
1,238
0
2,314
5,626
2,083
0
1,983
3,643
0
35,369
W
Ishtar
Manyara
Ishtar
13,235
9,409
0
6,078
10,522
4,634
545
5,127
5,395
0
56,090
W
Bastet
11,693
4,804
0
8,795
14,392
6,069
0
3,095
11,297
0
71,584
W
Atlas
8,015
3,440
617
3,960
12,477
11,944
34
3,921
8,556
23,257
0
L
3,566
875
0
2,099
11,721
6,001
0
2,254
9,467
0
52,586
W
10,293
823
66
3,185
7,880
3,082
413
3,321
4,559
68,533
634
L
4,116
1,070
518
2,928
17,325
14,652
0
5,015
12,310
15,102
0
L
Ishtar
mini32r
Ishtar
6,653
4,081
0
3,388
13,465
5,040
0
2,508
10,957
0
40,779
L
Zhong Kui
sako20413
Zhong Kui
7,278
681
0
2,508
11,279
7,713
0
5,511
5,768
34,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,794
Gold Earned
40,945
333
Minions Killed
404
0
Camps Cleared
0
1,370,626
Distance Traveled
1,392,247
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,648
577
114
8
0
269,095
1
W
Cupid
7,070
471
66
4
0
215,117
0
W
Ishtar
7,641
509
97
6
0
257,967
0
W
Bastet
9,304
620
101
7
0
361,940
2
W
Atlas
7,879
525
24
2
0
272,012
0
L
Da Ji
7,407
494
83
6
0
316,321
3
W
He Bo
9,051
603
116
8
0
285,211
4
L
Ymir
6,228
415
12
1
0
251,546
0
L
Ishtar
6,021
401
63
4
0
250,118
2
L
Zhong Kui
6,490
433
61
4
0
283,546
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role