Player Matchup

Surtr
Surtr
BannedKev
Surtr
Level 25
God Stats
6W - 5L
1,661 SR
Queue Stats
44W - 21L
1,772 Elo+
Party 1
Chang'e
Chang'e
Divingecho
Chang'e
Level 49
God Stats
1W - 2L
1,312 SR
Queue Stats
7W - 10L
1,272 Elo+
Solo
Achilles
Achilles
Rat Demigod
Achilles
Level 129
God Stats
4W - 6L
1,647 SR
Queue Stats
31W - 23L
1,687 Elo+
Party 1
Janus
Janus
SeñorTree
Janus
Level 122
God Stats
8W - 5L
1,729 SR
Queue Stats
36W - 31L
1,723 Elo+
Party 1
Olorun
Olorun
SmiteGameTM
Olorun
Level 146
God Stats
3W - 4L
1,500 SR
Queue Stats
247W - 211L
1,862 Elo+
Party 1
Team Averages
Level 94
1,570 SR
1,663 Elo+

VS

Team Averages
Level 59
1,574 SR
1,390 Elo+
Ymir
Ymir
Darth_Jar_Jar456
Ymir
Level 47
God Stats
5W - 9L
1,275 SR
Queue Stats
16W - 29L
1,316 Elo+
Party 2
Fenrir
Fenrir
Dometherty1
Fenrir
Level 99
God Stats
7W - 3L
1,500 SR
Queue Stats
72W - 70L
1,316 Elo+
Party 2
Charybdis
Charybdis
Drago9431
Charybdis
Level 37
God Stats
4W - 7L
1,870 SR
Queue Stats
18W - 22L
1,684 Elo+
Solo
Zhong Kui
Zhong Kui
SirDandy
Zhong Kui
Level 46
God Stats
0W - 1L
1,727 SR
Queue Stats
36W - 43L
1,316 Elo+
Party 2
Bellona
Bellona
havocreaper99
Bellona
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BannedKev
Surtr
16
8 / 3 / 3
9,872
658
14,873
16,509
9,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chang'e
Divingecho
Chang'e
12
0 / 2 / 3
7,336
489
1,914
7,428
3,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Rat Demigod
Achilles
14
0 / 1 / 0
8,749
583
9,703
11,756
11,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
14
3 / 2 / 5
9,133
609
13,166
6,132
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
15
2 / 3 / 3
9,078
605
12,308
11,470
4,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
6,657
444
4,223
13,104
11,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
12
2 / 6 / 3
7,681
512
6,484
17,733
7,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Drago9431
Charybdis
14
4 / 2 / 1
8,533
569
8,244
13,461
5,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
SirDandy
Zhong Kui
12
2 / 4 / 3
7,532
502
9,893
16,398
12,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
13
1 / 0 / 1
7,739
516
6,338
17,579
16,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
13
Kills
11
11
Deaths
14
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Surtr
BannedKev
Surtr
8
3
3
3.17
L
2
2
3
1.75
W
Chang'e
Divingecho
Chang'e
0
2
3
0.75
L
Fenrir
2
6
3
0.58
L
Charybdis
Drago9431
Charybdis
4
2
1
2.25
W
Achilles
Rat Demigod
Achilles
0
1
0
0
W
Janus
3
2
5
2.75
L
Zhong Kui
SirDandy
Zhong Kui
2
4
3
0.88
W
Olorun
2
3
3
1.17
L
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,964
Damage
35,182
53,295
Taken
78,275
31,815
Mitigated
53,218
25,361
Healing
29,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
BannedKev
Surtr
14,873
8,076
0
8,464
16,509
9,226
162
5,812
10,697
1,485
72,605
L
4,223
1,294
252
2,775
13,104
11,479
0
7,493
5,611
23,397
0
W
Chang'e
Divingecho
Chang'e
1,914
323
1,988
2,247
7,428
3,589
220
2,341
5,087
15,525
647
L
Fenrir
6,484
3,370
0
2,864
17,733
7,432
0
4,509
13,224
0
57,091
L
Charybdis
Drago9431
Charybdis
8,244
4,843
0
5,908
13,461
5,446
312
7,294
6,167
0
76,000
W
Achilles
Rat Demigod
Achilles
9,703
2,379
0
6,339
11,756
11,572
0
0
11,756
0
62,833
W
Janus
13,166
1,035
0
250
6,132
2,468
32
4,518
1,614
70,196
0
L
Zhong Kui
SirDandy
Zhong Kui
9,893
1,281
0
8,631
16,398
12,209
0
8,353
8,045
57,059
0
W
Olorun
12,308
6,639
403
5,670
11,470
4,960
3,361
1,445
10,025
80,906
0
L
Bellona
6,338
2,348
0
9,566
17,579
16,652
0
1,036
15,230
0
56,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,168
Gold Earned
38,142
496
Minions Killed
439
0
Camps Cleared
0
1,522,144
Distance Traveled
1,531,082
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,872
658
100
7
0
344,904
0
L
Ymir
6,657
444
40
3
0
291,173
3
W
Chang'e
7,336
489
21
1
0
269,679
2
L
Fenrir
7,681
512
74
5
0
329,378
4
L
Charybdis
8,533
569
127
8
0
319,899
2
W
Achilles
8,749
583
118
8
0
273,109
0
W
Janus
9,133
609
117
8
0
340,378
2
L
Zhong Kui
7,532
502
94
6
0
293,953
5
W
Olorun
9,078
605
140
9
0
294,074
0
L
Bellona
7,739
516
104
7
0
296,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role