Player Matchup

Heimdallr
Heimdallr
EmergeC
Heimdallr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Olorun
Olorun
MiniC9
Olorun
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
618W - 620L
1,469 Elo+
Solo
He Bo
He Bo
PurpleSkuff
He Bo
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 13L
1,520 Elo+
Solo
Danzaburou
Danzaburou
furtiveantman82
Danzaburou
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 59L
1,480 Elo+
Solo
Merlin
Merlin
makc633
Merlin
Level 69
God Stats
15W - 10L
1,285 SR
Queue Stats
484W - 443L
1,602 Elo+
Solo
Team Averages
Level 82
1,457 SR
1,514 Elo+

VS

Team Averages
Level 84
1,500 SR
1,518 Elo+
Baron Samedi
Baron Samedi
Atackaktotak
Baron Samedi
Level 146
God Stats
10W - 6L
1,500 SR
Queue Stats
413W - 406L
1,718 Elo+
Solo
Khepri
Khepri
Brad xx9422
Khepri
Level 100
God Stats
3W - 0L
1,500 SR
Queue Stats
105W - 95L
1,726 Elo+
Solo
Ao Kuang
Ao Kuang
IronValiant
Ao Kuang
Level 24
God Stats
4W - 2L
1,500 SR
Queue Stats
66W - 50L
1,502 Elo+
Solo
Cabrakan
Cabrakan
Joannas Toys
Cabrakan
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,230 Elo+
Solo
Lancelot
Lancelot
toobaias2000
Lancelot
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 24L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EmergeC
Heimdallr
18
1 / 7 / 9
10,240
602
12,966
19,938
10,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
MiniC9
Olorun
16
1 / 7 / 8
9,367
551
8,062
19,821
7,945
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
6 / 5 / 5
10,971
645
9,141
14,132
6,157
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
furtiveantman82
Danzaburou
16
1 / 5 / 6
9,437
555
8,787
15,073
6,388
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
makc633
Merlin
18
3 / 3 / 5
10,780
634
24,075
10,162
4,797
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Atackaktotak
Baron Samedi
20
6 / 2 / 11
12,825
754
26,931
15,539
10,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Khepri
19
2 / 2 / 15
12,004
706
5,834
21,815
30,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
IronValiant
Ao Kuang
20
15 / 4 / 9
13,480
793
29,900
23,874
15,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Joannas Toys
Cabrakan
19
3 / 3 / 12
12,541
738
8,350
22,097
40,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
toobaias2000
Lancelot
15
1 / 3 / 8
10,146
597
3,225
10,894
6,973
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
82
12
Kills
27
27
Deaths
14
33
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Atackaktotak
Baron Samedi
6
2
11
5.75
W
Khepri
2
2
15
4.75
L
Heimdallr
EmergeC
Heimdallr
1
7
9
0.79
W
Ao Kuang
IronValiant
Ao Kuang
15
4
9
4.88
W
Cabrakan
Joannas Toys
Cabrakan
3
3
12
3
L
Olorun
MiniC9
Olorun
1
7
8
0.71
L
6
5
5
1.7
L
Danzaburou
furtiveantman82
Danzaburou
1
5
6
0.8
L
Merlin
makc633
Merlin
3
3
5
1.83
W
Lancelot
toobaias2000
Lancelot
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,031
Damage
74,240
79,126
Taken
94,219
35,837
Mitigated
103,401
28,209
Healing
39,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Atackaktotak
Baron Samedi
26,931
720
8,393
7,344
15,539
10,123
1,702
8,676
6,739
58,231
3,429
W
Khepri
5,834
74
1,186
4,826
21,815
30,316
895
8,822
12,560
33,166
0
L
Heimdallr
EmergeC
Heimdallr
12,966
2,933
1,667
3,222
19,938
10,550
0
17,825
2,113
0
30,886
W
Ao Kuang
IronValiant
Ao Kuang
29,900
2,209
680
9,526
23,874
15,812
1,360
7,593
15,908
39,134
0
W
Cabrakan
Joannas Toys
Cabrakan
8,350
1,330
1,240
5,492
22,097
40,177
892
9,385
12,417
21,571
0
L
Olorun
MiniC9
Olorun
8,062
3,360
6,206
5,957
19,821
7,945
0
18,205
1,616
18,195
0
L
9,141
574
1,172
1,539
14,132
6,157
0
12,049
2,083
19,785
0
L
Danzaburou
furtiveantman82
Danzaburou
8,787
4,212
1,921
2,762
15,073
6,388
0
13,622
1,451
0
20,577
L
Merlin
makc633
Merlin
24,075
532
2,184
1,579
10,162
4,797
0
7,815
2,347
45,510
5,929
W
Lancelot
toobaias2000
Lancelot
3,225
414
479
426
10,894
6,973
1,773
4,620
6,043
0
12,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,795
Gold Earned
60,996
174
Minions Killed
181
0
Camps Cleared
0
1,379,760
Distance Traveled
1,595,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,825
754
82
5
0
325,402
0
W
Khepri
12,004
706
47
3
0
354,647
0
L
Heimdallr
10,240
602
33
2
0
271,698
0
W
Ao Kuang
13,480
793
18
1
0
292,125
0
W
Cabrakan
12,541
738
19
1
0
287,540
0
L
Olorun
9,367
551
26
2
0
254,449
0
L
He Bo
10,971
645
39
2
0
306,568
0
L
Danzaburou
9,437
555
24
1
0
266,272
0
L
Merlin
10,780
634
52
3
0
280,773
0
W
Lancelot
10,146
597
15
1
0
336,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role