Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Bolbyboy
Surtr
Level 7
God Stats
2W - 3L
1,813 SR
Queue Stats
2W - 5L
1,508 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Kishash
Kumbhakarna
Level 96
God Stats
0W - 2L
1,295 SR
Queue Stats
2W - 5L
1,508 Elo+
Party 2
Jing Wei
Jing Wei
dkhrmn
Jing Wei
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,306 Elo+
Party 2
Chronos
Chronos
mkvlc15
Chronos
Level 67
God Stats
2W - 1L
1,689 SR
Queue Stats
76W - 69L
1,558 Elo+
Solo
Team Averages
Level 60
1,559 SR
1,476 Elo+

VS

Team Averages
Level 66
1,633 SR
1,500 Elo+
Arachne
Arachne
Dmanzero
Arachne
Level 18
God Stats
12W - 10L
1,711 SR
Queue Stats
61W - 52L
1,500 Elo+
Party 1
Bacchus
Bacchus
EddyG314
Bacchus
Level 42
God Stats
2W - 1L
1,735 SR
Queue Stats
79W - 77L
1,500 Elo+
Party 1
Ra
Ra
MR SlippyFist02
Ra
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Medusa
Medusa
SlipperySix
Medusa
Level 66
God Stats
1W - 2L
1,718 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1
Tyr
Tyr
maykdemon666
Tyr
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
284W - 266L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 1 / 0
3,985
664
2,453
5,635
1,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
Bolbyboy
Surtr
7
1 / 0 / 0
4,126
688
2,997
4,630
3,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kumbhakarna
Kishash
Kumbhakarna
5
0 / 2 / 0
3,622
604
847
5,395
2,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
dkhrmn
Jing Wei
5
0 / 2 / 0
3,098
516
1,493
2,878
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
mkvlc15
Chronos
1
0 / 0 / 0
1,212
202
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dmanzero
Arachne
7
3 / 0 / 0
4,364
727
2,540
4,712
1,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
EddyG314
Bacchus
7
1 / 0 / 3
4,364
727
1,319
3,068
1,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

7
0 / 1 / 1
4,284
714
343
2,833
683
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
7
1 / 0 / 3
4,130
688
2,870
2,847
846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 0
3,975
663
1,848
5,583
2,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
2
Kills
5
5
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
0
1
L
Surtr
Bolbyboy
Surtr
1
0
0
1
W
Arachne
Dmanzero
Arachne
3
0
0
3
W
Bacchus
EddyG314
Bacchus
1
0
3
2.5
L
Kumbhakarna
Kishash
Kumbhakarna
0
2
0
0
W
0
1
1
0.5
W
Medusa
1
0
3
2.5
L
Jing Wei
dkhrmn
Jing Wei
0
2
0
0
W
0
1
0
0
L
Chronos
mkvlc15
Chronos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,790
Damage
8,920
18,538
Taken
19,043
8,574
Mitigated
7,253
4,576
Healing
6,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,453
987
0
1,147
5,635
1,933
0
343
5,292
0
18,301
L
Surtr
Bolbyboy
Surtr
2,997
1,295
0
1,151
4,630
3,124
0
0
4,630
47
16,612
W
Arachne
Dmanzero
Arachne
2,540
1,883
0
1,254
4,712
1,372
136
0
4,679
0
17,256
W
Bacchus
EddyG314
Bacchus
1,319
206
722
1,002
3,068
1,932
0
253
2,815
12,216
0
L
Kumbhakarna
Kishash
Kumbhakarna
847
88
0
1,615
5,395
2,571
0
740
4,655
10,723
0
W
343
159
277
451
2,833
683
461
0
2,833
22,041
0
W
Medusa
2,870
1,246
0
1,017
2,847
846
147
594
2,253
0
18,002
L
Jing Wei
dkhrmn
Jing Wei
1,493
801
0
663
2,878
946
0
579
2,299
0
9,262
W
1,848
527
0
1,378
5,583
2,420
0
21
5,131
0
18,387
L
Chronos
mkvlc15
Chronos
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,043
Gold Earned
21,117
87
Minions Killed
168
0
Camps Cleared
0
494,640
Distance Traveled
621,624
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,985
664
34
6
0
138,576
0
L
Surtr
4,126
688
28
5
0
135,626
0
W
Arachne
4,364
727
29
5
0
138,882
0
W
Bacchus
4,364
727
12
2
0
121,102
0
L
Kumbhakarna
3,622
604
13
2
0
113,928
1
W
Ra
4,284
714
41
7
0
129,962
0
W
Medusa
4,130
688
40
7
0
110,898
0
L
Jing Wei
3,098
516
12
2
0
106,510
0
W
Tyr
3,975
663
46
8
0
120,780
0
L
Chronos
1,212
202
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role