Player Matchup

Artio
Artio
FuNNgats7230
Artio
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,682 Elo+
Party 1
Ganesha
Ganesha
Spafa
Ganesha
Level 106
God Stats
4W - 7L
1,500 SR
Queue Stats
96W - 97L
1,682 Elo+
Party 1
Yu Huang
Yu Huang
TheRealLodge
Yu Huang
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
144W - 140L
1,630 Elo+
Party 1
Thanatos
Thanatos
Zomagoras
Thanatos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,682 Elo+
Party 1
Apollo
Apollo
itsYell
Apollo
Level 60
God Stats
5W - 4L
1,375 SR
Queue Stats
66W - 67L
1,444 Elo+
Party 1
Team Averages
Level 102
1,475 SR
1,624 Elo+

VS

Team Averages
Level 136
1,494 SR
1,504 Elo+
Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AA RACKS
Hun Batz
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 33L
1,500 Elo+
Solo
Raijin
Raijin
Taboe4
Raijin
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
87W - 66L
1,501 Elo+
Solo
Surtr
Surtr
adobo108
Surtr
Level 147
God Stats
6W - 4L
1,471 SR
Queue Stats
20W - 21L
1,444 Elo+
Solo
Sobek
Sobek
iiGoJambon
Sobek
Level 168
God Stats
8W - 8L
1,500 SR
Queue Stats
574W - 549L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
7,556
540
9,576
15,976
12,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
Spafa
Ganesha
10
0 / 2 / 1
6,592
471
2,855
9,768
7,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
TheRealLodge
Yu Huang
13
0 / 3 / 0
7,653
547
4,774
7,402
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Zomagoras
Thanatos
12
1 / 1 / 1
7,175
513
3,663
9,761
4,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
itsYell
Apollo
13
1 / 0 / 0
7,468
533
10,070
9,305
3,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 1 / 2
6,363
455
2,076
5,767
3,076
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hun Batz
AA RACKS
Hun Batz
14
3 / 0 / 2
7,636
545
6,222
9,021
3,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
Taboe4
Raijin
14
4 / 0 / 2
8,314
594
7,194
6,693
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
adobo108
Surtr
11
0 / 0 / 0
6,522
466
6,895
17,000
9,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
13
0 / 1 / 4
7,463
533
8,802
18,413
14,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
7
7
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
1
2
1
W
Hun Batz
AA RACKS
Hun Batz
3
0
2
4
L
0
1
1
0.5
L
Ganesha
Spafa
Ganesha
0
2
1
0.25
W
Raijin
Taboe4
Raijin
4
0
2
5
L
Yu Huang
TheRealLodge
Yu Huang
0
3
0
0
L
Thanatos
Zomagoras
Thanatos
1
1
1
1.5
W
Surtr
adobo108
Surtr
0
0
0
0
W
Sobek
0
1
4
2
L
Apollo
itsYell
Apollo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,938
Damage
31,189
52,212
Taken
56,894
31,333
Mitigated
33,465
28,356
Healing
33,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,076
208
3,765
2,966
5,767
3,076
0
978
4,789
23,397
0
W
Hun Batz
AA RACKS
Hun Batz
6,222
1,586
0
5,374
9,021
3,523
0
2,236
6,678
0
65,924
L
9,576
1,187
0
5,951
15,976
12,596
0
7,353
7,602
54,509
0
L
Ganesha
Spafa
Ganesha
2,855
357
2,511
2,994
9,768
7,295
0
2,696
6,974
16,101
0
W
Raijin
Taboe4
Raijin
7,194
759
100
1,069
6,693
2,671
0
4,456
2,232
60,092
4,084
L
Yu Huang
TheRealLodge
Yu Huang
4,774
467
0
703
7,402
2,836
0
4,505
2,897
64,593
0
L
Thanatos
Zomagoras
Thanatos
3,663
1,408
0
10,511
9,761
4,988
0
710
9,051
0
57,504
W
Surtr
adobo108
Surtr
6,895
2,238
0
8,528
17,000
9,712
0
941
16,059
278
47,313
W
Sobek
8,802
1,445
0
12,170
18,413
14,483
0
7,771
9,931
57,134
0
L
Apollo
itsYell
Apollo
10,070
6,622
0
5,686
9,305
3,618
0
1,160
8,145
0
77,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,444
Gold Earned
36,298
505
Minions Killed
453
0
Camps Cleared
0
1,407,001
Distance Traveled
1,419,282
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,363
455
26
2
0
270,262
4
W
Hun Batz
7,636
545
107
8
0
336,790
1
L
Artio
7,556
540
111
8
0
295,676
1
L
Ganesha
6,592
471
0
0
0
293,214
3
W
Raijin
8,314
594
143
10
0
274,367
2
L
Yu Huang
7,653
547
138
10
0
271,123
5
L
Thanatos
7,175
513
93
7
0
293,110
2
W
Surtr
6,522
466
76
5
0
287,345
1
W
Sobek
7,463
533
101
7
0
250,518
0
L
Apollo
7,468
533
163
12
0
253,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role