Player Matchup

Anubis
Anubis
Linguineboyo
Anubis
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Pandango24
Ymir
Level 33
God Stats
1W - 0L
1,698 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
nuggetssgang
Izanami
Level 24
God Stats
1W - 0L
1,882 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 33
1,693 SR
1,500 Elo+

VS

Team Averages
Level 69
1,532 SR
1,544 Elo+
Baron Samedi
Baron Samedi
Ashyonce
Baron Samedi
Level 73
God Stats
1W - 7L
1,729 SR
Queue Stats
6W - 7L
1,751 Elo+
Party 2
Medusa
Medusa
BouBousss
Medusa
Level 69
God Stats
4W - 4L
1,500 SR
Queue Stats
95W - 125L
1,500 Elo+
Party 2
Surtr
Surtr
LavenderDeth
Surtr
Level 65
God Stats
3W - 3L
1,366 SR
Queue Stats
5W - 11L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
12 / 0 / 5
12,890
806
23,890
9,011
5,843
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 0 / 10
12,178
761
6,529
15,303
22,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Izanami
nuggetssgang
Izanami
16
2 / 1 / 11
10,886
680
4,879
4,395
1,738
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ashyonce
Baron Samedi
14
0 / 6 / 1
9,180
574
4,342
11,163
5,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
BouBousss
Medusa
14
0 / 6 / 0
9,717
607
7,783
13,190
4,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 5 / 0
8,754
547
6,492
17,264
8,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
17
Kills
1
1
Deaths
17
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Ashyonce
Baron Samedi
0
6
1
0.08
L
Medusa
BouBousss
Medusa
0
6
0
0
L
1
5
0
0.2
W
Anubis
12
0
5
14.5
W
3
0
10
8
W
Izanami
nuggetssgang
Izanami
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,298
Damage
18,617
28,709
Taken
41,617
29,770
Mitigated
18,514
15,238
Healing
4,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Ashyonce
Baron Samedi
4,342
321
638
476
11,163
5,306
0
8,847
2,316
30,528
1,151
L
Medusa
BouBousss
Medusa
7,783
2,798
0
250
13,190
4,551
0
10,045
3,145
0
43,886
L
6,492
1,576
0
2,791
17,264
8,657
0
11,674
5,590
200
22,181
W
Anubis
23,890
1,070
0
7,929
9,011
5,843
1,497
2,190
6,821
84,588
0
W
6,529
1,016
282
6,086
15,303
22,189
154
2,205
13,098
34,834
0
W
Izanami
nuggetssgang
Izanami
4,879
2,120
0
941
4,395
1,738
1,412
241
4,154
0
33,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,954
Gold Earned
27,651
212
Minions Killed
148
0
Camps Cleared
0
842,513
Distance Traveled
748,029
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,180
574
58
4
0
222,645
2
L
Medusa
9,717
607
62
4
0
273,638
3
L
Surtr
8,754
547
28
2
0
251,746
0
W
Anubis
12,890
806
112
7
0
276,834
4
W
Ymir
12,178
761
49
3
0
283,657
0
W
Izanami
10,886
680
51
3
0
282,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role