Player Matchup

Chiron
Chiron
MrMcCociner
Chiron
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 36L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
Ranqom12324
Ne Zha
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,593 Elo+
Party 4
Surtr
Surtr
SixPathsMatt
Surtr
Level 142
God Stats
2W - 2L
1,272 SR
Queue Stats
4W - 5L
1,666 Elo+
Party 4
He Bo
He Bo
Vacioh
He Bo
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,377 Elo+
Party 4
Bacchus
Bacchus
iAQUASi
Bacchus
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 53L
1,300 Elo+
Party 3
Team Averages
Level 102
1,454 SR
1,487 Elo+

VS

Team Averages
Level 121
1,523 SR
1,445 Elo+
Baron Samedi
Baron Samedi
BulkSpring5
Baron Samedi
Level 69
God Stats
51W - 39L
1,374 SR
Queue Stats
362W - 329L
1,494 Elo+
Party 1
Skadi
Skadi
ChrisRobertsTTV
Skadi
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 20L
1,289 Elo+
Party 1
Nemesis
Nemesis
Who8MyBeans7535
Nemesis
Level 127
God Stats
5W - 4L
1,500 SR
Queue Stats
213W - 185L
1,487 Elo+
Party 2
Cupid
Cupid
Zukebear
Cupid
Level 129
God Stats
4W - 2L
1,739 SR
Queue Stats
189W - 158L
1,530 Elo+
Party 2
Chiron
Chiron
santaluciamike
Chiron
Level 184
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 7L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
2 / 1 / 0
6,237
567
4,482
6,499
2,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
9
0 / 5 / 4
5,408
492
5,825
10,603
4,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 1
6,488
590
5,609
12,871
6,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
Vacioh
He Bo
9
0 / 4 / 3
5,544
504
4,199
7,024
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
iAQUASi
Bacchus
9
3 / 2 / 2
5,947
541
4,559
8,834
8,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BulkSpring5
Baron Samedi
11
1 / 0 / 1
5,887
535
5,266
6,407
3,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
6 / 1 / 4
6,920
629
8,367
6,506
2,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
5 / 2 / 3
6,578
598
6,279
9,064
3,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cupid
Zukebear
Cupid
12
0 / 1 / 1
6,246
568
4,450
6,507
2,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 3 / 6
6,228
566
4,530
13,149
7,458
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
7
Kills
14
14
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BulkSpring5
Baron Samedi
1
0
1
1.5
W
6
1
4
8
L
Chiron
2
1
0
2
L
Ne Zha
0
5
4
0.4
L
2
2
1
1.25
L
He Bo
Vacioh
He Bo
0
4
3
0.38
W
5
2
3
3.25
W
Cupid
Zukebear
Cupid
0
1
1
0.5
L
Bacchus
iAQUASi
Bacchus
3
2
2
2
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,674
Damage
28,892
45,831
Taken
41,633
23,686
Mitigated
18,980
9,419
Healing
15,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BulkSpring5
Baron Samedi
5,266
948
82
2,870
6,407
3,683
0
199
6,208
42,124
0
W
8,367
3,151
0
1,446
6,506
2,218
0
1,393
5,113
0
52,432
L
Chiron
4,482
1,962
211
2,057
6,499
2,073
476
0
6,499
0
48,725
L
Ne Zha
5,825
2,288
0
1,112
10,603
4,412
0
450
10,109
0
33,356
L
5,609
2,140
0
2,617
12,871
6,289
0
3,925
8,320
497
47,038
L
He Bo
Vacioh
He Bo
4,199
227
0
438
7,024
2,122
0
0
7,024
33,814
0
W
6,279
3,378
0
1,571
9,064
3,224
0
1,111
7,953
0
41,288
W
Cupid
Zukebear
Cupid
4,450
2,572
58
3,508
6,507
2,397
0
1,049
5,458
0
56,151
L
Bacchus
iAQUASi
Bacchus
4,559
599
31
2,953
8,834
8,790
0
182
8,613
16,995
0
W
4,530
1,333
1,716
4,706
13,149
7,458
0
5,156
7,988
0
18,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,624
Gold Earned
31,859
301
Minions Killed
344
0
Camps Cleared
0
1,092,528
Distance Traveled
1,015,888
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,887
535
81
7
0
196,602
0
W
Skadi
6,920
629
86
8
0
204,402
0
L
Chiron
6,237
567
75
7
0
200,829
3
L
Ne Zha
5,408
492
57
5
0
240,150
1
L
Surtr
6,488
590
78
7
0
211,114
0
L
He Bo
5,544
504
69
6
0
207,903
0
W
Nemesis
6,578
598
53
5
0
242,133
0
W
Cupid
6,246
568
99
9
0
195,714
2
L
Bacchus
5,947
541
22
2
0
232,532
2
W
Chiron
6,228
566
25
2
0
177,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role