Player Matchup

Surtr
Surtr
 
Surtr
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LooordUlrick666
Cthulhu
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
13W - 42L
1,104 Elo+
Party 1
Rama
Rama
Squanchie 1O
Rama
Level 44
God Stats
1W - 6L
1,032 SR
Queue Stats
52W - 88L
1,231 Elo+
Party 1
Anubis
Anubis
beltrami01
Anubis
Level 45
God Stats
4W - 5L
1,569 SR
Queue Stats
5W - 15L
1,278 Elo+
Solo
Odin
Odin
escarleeth11_
Odin
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 122L
1,500 Elo+
Solo
Team Averages
Level 52
1,420 SR
1,323 Elo+

VS

Team Averages
Level 60
1,421 SR
1,228 Elo+
Maui
Maui
CetlicDopey
Maui
Level 34
God Stats
4W - 1L
1,273 SR
Queue Stats
12W - 9L
1,204 Elo+
Party 2
He Bo
He Bo
Oihuk
He Bo
Level 58
God Stats
4W - 9L
1,150 SR
Queue Stats
42W - 36L
1,153 Elo+
Party 2
Bakasura
Bakasura
Savage_samoan01
Bakasura
Level 45
God Stats
6W - 2L
1,680 SR
Queue Stats
41W - 43L
1,343 Elo+
Party 2
Charybdis
Charybdis
Shaqif-OKeef
Charybdis
Level 99
God Stats
3W - 3L
1,500 SR
Queue Stats
34W - 35L
1,170 Elo+
Solo
Mulan
Mulan
chunky_mayonaise
Mulan
Level 66
God Stats
24W - 19L
1,500 SR
Queue Stats
193W - 180L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
3 / 2 / 1
6,622
552
5,685
12,006
5,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 1
5,696
475
3,230
7,990
4,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 1 / 1
5,688
474
4,356
5,672
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
beltrami01
Anubis
11
0 / 3 / 0
5,985
499
3,599
9,469
4,717
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 6 / 1
5,634
470
2,865
10,607
8,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
6,263
522
1,905
8,060
6,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Oihuk
He Bo
12
2 / 0 / 3
7,389
616
8,658
5,043
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
14
5 / 1 / 0
8,111
676
5,421
10,138
4,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
Shaqif-OKeef
Charybdis
10
1 / 1 / 1
5,830
486
6,068
8,154
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
6 / 2 / 2
7,773
648
7,228
12,238
6,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
14
14
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
3
2
1
1.75
W
0
0
1
0.5
L
0
2
1
0.25
W
He Bo
Oihuk
He Bo
2
0
3
3.5
W
Bakasura
5
1
0
5
W
Charybdis
Shaqif-OKeef
Charybdis
1
1
1
1.5
L
1
1
1
1.5
L
Anubis
beltrami01
Anubis
0
3
0
0
W
6
2
2
3.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,735
Damage
29,280
45,744
Taken
43,633
25,892
Mitigated
21,949
9,418
Healing
14,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,685
2,738
0
2,887
12,006
5,864
18
2,963
9,043
1,012
39,968
W
1,905
431
0
1,151
8,060
6,990
92
1,605
6,455
20,024
0
L
3,230
139
0
1,095
7,990
4,874
108
1,599
6,391
16,555
0
W
He Bo
Oihuk
He Bo
8,658
604
101
1,342
5,043
1,766
679
1,564
3,479
58,139
0
W
Bakasura
5,421
3,958
0
2,132
10,138
4,032
49
1,523
8,615
0
54,180
W
Charybdis
Shaqif-OKeef
Charybdis
6,068
2,557
0
5,036
8,154
2,900
643
1,455
6,699
0
38,840
L
4,356
3,760
0
1,860
5,672
1,500
618
112
5,000
0
22,001
L
Anubis
beltrami01
Anubis
3,599
166
0
3,576
9,469
4,717
766
4,647
4,822
44,926
0
W
7,228
1,459
0
4,894
12,238
6,261
631
889
11,349
0
46,398
L
2,865
1,239
0
0
10,607
8,937
95
1,242
9,115
0
28,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,625
Gold Earned
35,366
230
Minions Killed
348
0
Camps Cleared
0
1,222,980
Distance Traveled
1,221,401
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,622
552
56
5
0
280,923
0
W
Maui
6,263
522
19
2
0
235,526
0
L
Cthulhu
5,696
475
31
3
0
256,283
0
W
He Bo
7,389
616
92
8
0
248,625
0
W
Bakasura
8,111
676
104
9
0
314,485
0
W
Charybdis
5,830
486
58
5
0
180,946
0
L
Rama
5,688
474
31
3
0
233,777
0
L
Anubis
5,985
499
68
6
0
195,020
0
W
Mulan
7,773
648
75
6
0
241,819
5
L
Odin
5,634
470
44
4
0
256,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role