Player Matchup

Janus
Janus
Bronze IV
CalvinAndMobs
Janus
Bronze IV
Level 126
God Stats
46W - 40L
1,288 SR
Queue Stats
73W - 73L
1,238 MMR
Party 2
Bacchus
Bacchus
Bronze III
dakaatdaddy
Bacchus
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 29L
1,294 MMR
Solo
Neith
Neith
Bronze IV
theycallmevad3r
Neith
Bronze IV
Level 126
God Stats
0W - 5L
1,500 SR
Queue Stats
71W - 80L
1,238 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 119
1,429 SR
1,257 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 78
1,476 SR
1,298 MMR
Medusa
Medusa
Bronze III
Neystor25
Medusa
Bronze III
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,342 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
georch18
Kukulkan
Bronze III
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,342 MMR
Party 1
Chaac
Chaac
Silver IV
josses2
Chaac
Silver IV
Level 142
God Stats
113W - 106L
1,427 SR
Queue Stats
245W - 279L
1,209 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
6,952
695
8,910
5,622
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
dakaatdaddy
Bacchus
10
1 / 1 / 2
6,891
689
4,101
9,071
9,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 3 / 2
6,996
700
7,192
9,403
4,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
AnubisMauiBastetThorAh Muzen Cab

VS

Bans
HerculesCabrakanCthulhuYmirSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Neystor25
Medusa
12
2 / 1 / 3
7,364
736
5,111
8,081
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
georch18
Kukulkan
12
3 / 3 / 3
7,446
745
3,738
6,873
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chaac
josses2
Chaac
13
1 / 0 / 4
7,637
764
9,067
9,174
5,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
4
Kills
6
6
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Medusa
Neystor25
Medusa
2
1
3
3.5
L
Bacchus
dakaatdaddy
Bacchus
1
1
2
2
W
Kukulkan
georch18
Kukulkan
3
3
3
1.5
W
Chaac
josses2
Chaac
1
0
4
3
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,203
Damage
17,916
24,096
Taken
24,128
16,283
Mitigated
10,859
5,430
Healing
4,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,910
215
0
1,621
5,622
2,102
0
1,202
4,420
27,169
738
W
Medusa
Neystor25
Medusa
5,111
2,759
0
1,012
8,081
2,854
0
5,765
2,316
0
15,839
L
Bacchus
dakaatdaddy
Bacchus
4,101
721
0
2,603
9,071
9,980
0
1,388
7,539
8,026
0
W
Kukulkan
georch18
Kukulkan
3,738
564
159
220
6,873
2,989
0
3,144
3,729
22,449
0
W
Chaac
josses2
Chaac
9,067
1,197
0
3,149
9,174
5,016
0
3,854
5,320
0
44,559
L
7,192
1,952
0
1,206
9,403
4,201
0
1,178
8,195
0
29,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,839
Gold Earned
22,447
100
Minions Killed
146
0
Camps Cleared
0
536,115
Distance Traveled
565,527
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,952
695
46
5
0
179,876
0
W
Medusa
7,364
736
29
3
0
189,644
0
L
Bacchus
6,891
689
8
1
0
188,142
0
W
Kukulkan
7,446
745
55
6
0
166,783
0
W
Chaac
7,637
764
62
6
0
209,100
0
L
Neith
6,996
700
46
5
0
168,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role