Player Matchup

Surtr
Surtr
CUSHKING22
Surtr
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Sol
Sol
Noremac2k3000
Sol
Level 62
God Stats
9W - 9L
1,500 SR
Queue Stats
306W - 295L
1,177 Elo+
Party 4
Nox
Nox
SmokeydaBear909
Nox
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Lancelot
Lancelot
VARSACjr
Lancelot
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
35W - 38L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
kxxsen
Gilgamesh
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 234L
1,177 Elo+
Party 4
Team Averages
Level 67
1,500 SR
1,371 Elo+

VS

Team Averages
Level 68
1,540 SR
1,528 Elo+
Sylvanus
Sylvanus
DarkkingGX27
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,712 Elo+
Party 1
Ra
Ra
DemonOvRLord65
Ra
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 81L
1,712 Elo+
Party 1
Cthulhu
Cthulhu
JOGARRE
Cthulhu
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,520 Elo+
Party 2
Hou Yi
Hou Yi
Joacollazo21
Hou Yi
Level 65
God Stats
4W - 2L
1,500 SR
Queue Stats
78W - 82L
1,177 Elo+
Solo
Fenrir
Fenrir
OneShotKing89
Fenrir
Level 97
God Stats
3W - 4L
1,699 SR
Queue Stats
101W - 96L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
8
0 / 1 / 3
5,314
483
2,409
9,997
7,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
4 / 1 / 0
6,288
572
10,074
5,863
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 5 / 0
5,344
486
1,599
6,453
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
VARSACjr
Lancelot
10
0 / 4 / 0
5,311
483
3,878
9,149
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
kxxsen
Gilgamesh
8
0 / 5 / 0
5,063
460
1,420
10,148
7,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DarkkingGX27
Sylvanus
10
0 / 2 / 3
5,810
528
2,818
9,666
5,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 0 / 2
7,836
712
5,523
3,784
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
JOGARRE
Cthulhu
12
3 / 0 / 4
7,120
647
6,896
7,318
5,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
10
2 / 2 / 0
5,759
524
5,521
7,840
3,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 0 / 6
7,468
679
5,749
6,611
2,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
16
16
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Surtr
0
1
3
1.5
W
Sylvanus
DarkkingGX27
Sylvanus
0
2
3
0.75
W
6
0
2
7
W
Cthulhu
JOGARRE
Cthulhu
3
0
4
5
W
Hou Yi
2
2
0
1
L
4
1
0
4
W
5
0
6
8
L
0
5
0
0
L
Lancelot
VARSACjr
Lancelot
0
4
0
0
L
Gilgamesh
kxxsen
Gilgamesh
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,380
Damage
26,507
41,610
Taken
35,219
23,069
Mitigated
18,674
8,900
Healing
15,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
2,409
852
0
1,629
9,997
7,705
0
1,551
8,446
302
14,575
W
Sylvanus
DarkkingGX27
Sylvanus
2,818
978
902
3,685
9,666
5,922
161
4,417
5,249
16,583
0
W
5,523
493
339
1,793
3,784
1,414
0
1,474
2,310
49,505
0
W
Cthulhu
JOGARRE
Cthulhu
6,896
886
0
3,495
7,318
5,232
190
0
7,318
44,166
0
W
Hou Yi
5,521
3,585
0
2,918
7,840
3,203
0
4,711
3,129
0
43,882
L
10,074
5,124
0
2,917
5,863
2,288
0
915
4,948
47,300
6,701
W
5,749
1,493
0
2,561
6,611
2,903
1,614
524
6,087
0
49,701
L
1,599
354
0
500
6,453
2,595
0
4,213
2,240
33,289
0
L
Lancelot
VARSACjr
Lancelot
3,878
879
0
2,748
9,149
3,333
0
2,211
6,858
0
35,054
L
Gilgamesh
kxxsen
Gilgamesh
1,420
264
0
1,106
10,148
7,148
0
5,765
3,881
0
25,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,320
Gold Earned
33,993
279
Minions Killed
347
0
Camps Cleared
0
1,101,760
Distance Traveled
1,036,675
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,314
483
23
2
0
223,013
0
W
Sylvanus
5,810
528
27
2
0
184,333
0
W
Ra
7,836
712
100
9
0
221,545
2
W
Cthulhu
7,120
647
82
7
0
195,628
4
W
Hou Yi
5,759
524
72
7
0
169,682
0
L
Sol
6,288
572
84
8
0
198,364
2
W
Fenrir
7,468
679
66
6
0
265,487
0
L
Nox
5,344
486
68
6
0
221,865
0
L
Lancelot
5,311
483
58
5
0
256,929
0
L
Gilgamesh
5,063
460
46
4
0
201,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role