Player Matchup

Rama
Rama
Gold IV
 
Rama
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Silver I
DrChocloo
Tiamat
Silver I
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
48W - 31L
1,680 MMR
Party 2
Ymir
Ymir
Silver I
DrPicado
Ymir
Silver I
Level 107
God Stats
1W - 5L
1,500 SR
Queue Stats
152W - 131L
1,633 MMR
Party 2
Gilgamesh
Gilgamesh
Silver I
Moönkin
Gilgamesh
Silver I
Level 165
God Stats
1W - 2L
1,500 SR
Queue Stats
681W - 657L
1,672 MMR
Solo
Da Ji
Da Ji
Gold II
lítt
Da Ji
Gold II
Level 158
God Stats
12W - 6L
1,715 SR
Queue Stats
906W - 722L
1,791 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,543 SR
1,655 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 180
1,681 SR
1,658 MMR
Morgan Le Fay
Morgan Le Fay
Gold III
 
Morgan Le Fay
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
ErroSennin
Sobek
Gold V
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 149L
1,614 MMR
Solo
Hercules
Hercules
Gold IV
Pinwoo
Hercules
Gold IV
Level 179
God Stats
2W - 1L
1,833 SR
Queue Stats
194W - 174L
1,707 MMR
Solo
Ravana
Ravana
Platinum V
Xhitoman
Ravana
Platinum V
Level 260
God Stats
6W - 9L
1,737 SR
Queue Stats
496W - 421L
1,840 MMR
Party 1
Sol
Sol
Gold III
Zurigui
Sol
Gold III
Level 186
God Stats
18W - 5L
1,834 SR
Queue Stats
293W - 233L
1,627 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
1 / 3 / 0
4,986
499
4,432
8,970
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
DrChocloo
Tiamat
11
0 / 1 / 0
5,674
567
1,586
5,202
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
7
0 / 5 / 0
4,459
446
2,392
9,233
4,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Moönkin
Gilgamesh
10
1 / 4 / 1
5,641
564
4,859
10,405
4,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
lítt
Da Ji
11
2 / 3 / 2
6,281
628
5,591
8,224
3,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Ne ZhaKumbhakarnaGuan Yu

VS

Bans
PeleKhepriThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 0 / 1
6,362
636
4,745
3,551
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
10
1 / 0 / 8
6,238
624
2,241
5,160
3,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Pinwoo
Hercules
12
2 / 1 / 3
6,495
650
5,653
7,536
6,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
Xhitoman
Ravana
12
7 / 1 / 1
6,904
690
5,851
5,004
1,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sol
11
4 / 2 / 3
6,728
673
11,262
9,816
3,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
16
16
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
0
0.33
W
Morgan Le Fay
 
Morgan Le Fay
2
0
1
2.5
L
Tiamat
DrChocloo
Tiamat
0
1
0
0
L
Ymir
0
5
0
0
W
Sobek
1
0
8
5
L
Gilgamesh
Moönkin
Gilgamesh
1
4
1
0.38
W
Hercules
Pinwoo
Hercules
2
1
3
3.5
W
Ravana
Xhitoman
Ravana
7
1
1
7.5
W
Sol
4
2
3
2.75
L
Da Ji
lítt
Da Ji
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,860
Damage
29,752
42,034
Taken
31,067
17,772
Mitigated
16,614
8,278
Healing
14,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,432
3,672
0
2,851
8,970
3,094
0
6,319
2,651
0
30,613
W
Morgan Le Fay
 
Morgan Le Fay
4,745
433
0
1,020
3,551
1,276
0
1,085
2,400
55,935
0
L
Tiamat
DrChocloo
Tiamat
1,586
39
0
1,598
5,202
2,356
0
2,906
2,296
46,570
0
L
Ymir
2,392
970
0
1,438
9,233
4,870
0
6,907
2,326
15,680
0
W
Sobek
2,241
301
0
1,907
5,160
3,286
0
289
4,871
12,544
0
L
Gilgamesh
Moönkin
Gilgamesh
4,859
1,539
0
2,233
10,405
4,223
0
0
10,011
0
36,206
W
Hercules
Pinwoo
Hercules
5,653
2,732
0
4,364
7,536
6,838
0
0
7,536
0
37,983
W
Ravana
Xhitoman
Ravana
5,851
1,838
0
703
5,004
1,969
0
412
4,504
0
42,938
W
Sol
11,262
7,369
0
6,445
9,816
3,245
562
2,038
7,778
60,920
0
L
Da Ji
lítt
Da Ji
5,591
1,986
0
158
8,224
3,229
0
2,116
6,067
0
39,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,041
Gold Earned
32,727
317
Minions Killed
371
0
Camps Cleared
0
1,064,256
Distance Traveled
1,061,145
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,986
499
54
5
0
200,058
0
W
Morgan Le Fay
6,362
636
107
11
0
219,036
4
L
Tiamat
5,674
567
104
10
0
215,392
0
L
Ymir
4,459
446
19
2
0
222,129
0
W
Sobek
6,238
624
25
3
0
216,951
0
L
Gilgamesh
5,641
564
70
7
0
196,738
0
W
Hercules
6,495
650
66
7
0
209,279
4
W
Ravana
6,904
690
71
7
0
236,383
1
W
Sol
6,728
673
102
10
0
179,496
2
L
Da Ji
6,281
628
70
7
0
229,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role