Player Matchup

Surtr
Surtr
JuicyBudlets
Surtr
Level 83
God Stats
21W - 27L
1,285 SR
Queue Stats
428W - 407L
1,194 Elo+
Solo
Cupid
Cupid
MuchAmaizement
Cupid
Level 106
God Stats
4W - 6L
1,500 SR
Queue Stats
183W - 179L
1,198 Elo+
Party 1
Scylla
Scylla
PricelessPrice7
Scylla
Level 82
God Stats
21W - 11L
1,702 SR
Queue Stats
173W - 180L
1,639 Elo+
Party 1
Ne Zha
Ne Zha
jfist8
Ne Zha
Level 89
God Stats
14W - 11L
1,500 SR
Queue Stats
258W - 251L
1,198 Elo+
Party 1
Bacchus
Bacchus
sagar9012
Bacchus
Level 69
God Stats
87W - 80L
1,849 SR
Queue Stats
923W - 893L
1,645 Elo+
Solo
Team Averages
Level 86
1,567 SR
1,375 Elo+

VS

Team Averages
Level 77
1,500 SR
1,546 Elo+
Nu Wa
Nu Wa
comegetyourjooce
Nu Wa
Level 60
God Stats
10W - 10L
1,500 SR
Queue Stats
31W - 32L
1,500 Elo+
Party 2
Surtr
Surtr
crazy-KobY
Surtr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 47L
1,545 Elo+
Party 2
Skadi
Skadi
its-ElementZ
Skadi
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 156L
1,545 Elo+
Party 2
Bacchus
Bacchus
sheluvsluck
Bacchus
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
105W - 97L
1,570 Elo+
Party 2
Pele
Pele
toorinnegans
Pele
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 21L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,486
590
7,334
11,488
6,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 0 / 1
5,612
510
6,328
6,204
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 0
5,670
515
2,414
5,217
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
jfist8
Ne Zha
10
1 / 1 / 2
5,708
519
2,933
9,621
3,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
sagar9012
Bacchus
8
0 / 1 / 3
5,325
484
3,799
7,721
8,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
6,025
548
7,143
5,048
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
11
0 / 2 / 1
6,113
556
5,121
12,003
6,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 1
5,145
468
4,755
7,536
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
sheluvsluck
Bacchus
7
1 / 1 / 0
4,581
416
3,374
7,081
4,577
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
2 / 0 / 0
5,686
517
2,685
5,253
1,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
4
4
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
W
2
0
1
2.5
W
1
1
0
1
L
1
1
0
1
L
Surtr
0
2
1
0.25
L
0
2
1
0.25
W
Ne Zha
jfist8
Ne Zha
1
1
2
2
W
Bacchus
sagar9012
Bacchus
0
1
3
1.5
L
Bacchus
sheluvsluck
Bacchus
1
1
0
1
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,808
Damage
23,078
40,251
Taken
36,921
21,388
Mitigated
16,582
18,748
Healing
6,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,334
3,031
0
5,186
11,488
6,310
14
706
10,702
828
50,853
W
6,328
4,053
228
4,539
6,204
2,252
0
1,849
4,283
0
41,411
W
2,414
152
0
920
5,217
1,519
0
3,342
1,535
36,135
0
L
7,143
691
0
0
5,048
1,606
898
2,244
2,804
41,104
0
L
Surtr
5,121
2,100
0
3,065
12,003
6,133
0
261
11,742
307
49,585
L
4,755
1,848
0
1,863
7,536
2,592
0
2,552
4,984
0
32,198
W
Ne Zha
jfist8
Ne Zha
2,933
1,194
0
5,329
9,621
3,289
0
1,943
7,506
0
36,853
W
Bacchus
sagar9012
Bacchus
3,799
1,244
0
2,546
7,721
8,018
0
2,048
5,601
11,394
0
L
Bacchus
sheluvsluck
Bacchus
3,374
818
150
677
7,081
4,577
0
1,131
5,950
10,747
0
L
2,685
1,034
0
695
5,253
1,674
0
286
4,967
0
30,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,801
Gold Earned
27,550
306
Minions Killed
284
0
Camps Cleared
0
1,061,157
Distance Traveled
1,017,192
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,486
590
100
9
0
217,593
0
W
Cupid
5,612
510
61
6
0
210,947
1
W
Scylla
5,670
515
58
5
0
167,937
0
L
Nu Wa
6,025
548
69
6
0
189,252
0
L
Surtr
6,113
556
102
9
0
198,752
0
L
Skadi
5,145
468
56
5
0
186,394
0
W
Ne Zha
5,708
519
64
6
0
256,068
0
W
Bacchus
5,325
484
23
2
0
208,612
4
L
Bacchus
4,581
416
9
1
0
192,244
0
L
Pele
5,686
517
48
4
0
250,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role