Player Matchup

Cthulhu
Cthulhu
ArmedFortune
Cthulhu
Level 62
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 1
Surtr
Surtr
Skaterboi0017
Surtr
Level 25
God Stats
2W - 0L
1,728 SR
Queue Stats
6W - 4L
1,730 Elo+
Party 1
Skadi
Skadi
THATONEGUYLOL
Skadi
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,730 Elo+
Party 1
Loki
Loki
Tido n friends
Loki
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Olorun
Olorun
da8ilo69
Olorun
Level 37
God Stats
2W - 3L
1,696 SR
Queue Stats
105W - 112L
1,751 Elo+
Solo
Team Averages
Level 51
1,585 SR
1,642 Elo+

VS

Team Averages
Level 56
1,423 SR
1,288 Elo+
Kali
Kali
Artificers_Pen
Kali
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,317 Elo+
Party 2
Hercules
Hercules
Carrmahh
Hercules
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 24L
1,317 Elo+
Party 2
Surtr
Surtr
MysticAzian
Surtr
Level 28
God Stats
0W - 4L
1,333 SR
Queue Stats
16W - 24L
1,317 Elo+
Party 2
Apollo
Apollo
hawkjc191449
Apollo
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 50L
1,282 Elo+
Solo
Anubis
Anubis
vThroatGoat
Anubis
Level 83
God Stats
0W - 3L
1,285 SR
Queue Stats
30W - 29L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArmedFortune
Cthulhu
8
0 / 0 / 12
5,724
572
5,275
6,727
3,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 4 / 1
5,170
517
4,407
9,033
4,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
9 / 2 / 4
6,098
610
12,535
6,218
1,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 0 / 2
6,348
635
4,040
5,029
1,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
da8ilo69
Olorun
10
0 / 2 / 0
5,712
571
1,976
4,528
1,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
4,884
488
1,876
8,183
2,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Carrmahh
Hercules
5
0 / 7 / 0
4,226
423
3,745
12,831
7,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 1 / 0
6,237
624
7,049
9,009
4,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
6
1 / 4 / 0
4,746
475
2,822
8,778
2,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
11
2 / 0 / 1
6,209
621
3,668
6,573
3,065
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
15
Kills
8
8
Deaths
15
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ArmedFortune
Cthulhu
0
0
12
6
L
1
3
0
0.33
L
Hercules
Carrmahh
Hercules
0
7
0
0
L
4
1
0
4
W
1
4
1
0.38
W
9
2
4
5.5
W
5
0
2
6
W
Olorun
da8ilo69
Olorun
0
2
0
0
L
Apollo
1
4
0
0.25
L
Anubis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,233
Damage
19,160
31,535
Taken
45,374
12,195
Mitigated
20,104
10,882
Healing
11,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ArmedFortune
Cthulhu
5,275
1,393
403
3,348
6,727
3,757
0
0
6,727
15,587
0
L
1,876
1,486
0
1,282
8,183
2,663
0
422
7,761
0
23,658
L
Hercules
Carrmahh
Hercules
3,745
1,314
162
2,497
12,831
7,118
0
3,097
9,734
0
10,317
L
7,049
3,301
0
1,617
9,009
4,550
0
82
8,927
321
43,962
W
4,407
1,584
0
1,594
9,033
4,090
0
103
8,930
288
22,841
W
12,535
6,229
0
323
6,218
1,743
586
805
5,413
0
35,934
W
4,040
911
39
3,235
5,029
1,535
0
0
5,029
0
38,199
W
Olorun
da8ilo69
Olorun
1,976
569
0
1,940
4,528
1,070
624
2,863
1,665
41,214
0
L
Apollo
2,822
1,707
0
1,291
8,778
2,708
22
1,785
6,993
0
17,816
L
Anubis
3,668
256
0
4,729
6,573
3,065
0
1,976
4,597
45,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,052
Gold Earned
26,302
258
Minions Killed
233
0
Camps Cleared
0
973,774
Distance Traveled
967,095
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,724
572
21
2
0
191,944
0
L
Kali
4,884
488
44
4
0
243,211
0
L
Hercules
4,226
423
4
0
0
196,595
0
L
Surtr
6,237
624
65
7
0
183,687
0
W
Surtr
5,170
517
39
4
0
195,333
0
W
Skadi
6,098
610
47
5
0
195,236
0
W
Loki
6,348
635
80
8
0
225,452
0
W
Olorun
5,712
571
71
7
0
165,809
3
L
Apollo
4,746
475
31
3
0
162,718
0
L
Anubis
6,209
621
89
9
0
180,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role