Player Matchup

Cthulhu
Cthulhu
DeltaK777
Cthulhu
Level 37
God Stats
3W - 2L
1,734 SR
Queue Stats
7W - 12L
1,782 Elo+
Solo
Chaac
Chaac
JacksonAraujo1
Chaac
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,450 Elo+
Party 1
Skadi
Skadi
JoGaDorProMS
Skadi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,450 Elo+
Party 1
Surtr
Surtr
VigilanteMike
Surtr
Level 46
God Stats
41W - 35L
1,543 SR
Queue Stats
122W - 124L
1,349 Elo+
Solo
Sol
Sol
XXISRATEX
Sol
Level 11
God Stats
1W - 0L
1,814 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 36
1,618 SR
1,506 Elo+

VS

Team Averages
Level 45
1,588 SR
1,501 Elo+
Fenrir
Fenrir
Caramelin
Fenrir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
DUIgoku
Hercules
Level 66
God Stats
3W - 4L
1,265 SR
Queue Stats
188W - 187L
1,455 Elo+
Party 2
Yemoja
Yemoja
IVSui
Yemoja
Level 39
God Stats
0W - 6L
1,807 SR
Queue Stats
181W - 175L
1,316 Elo+
Party 2
Pele
Pele
Kkauzma
Pele
Level 41
God Stats
7W - 7L
1,658 SR
Queue Stats
135W - 126L
1,475 Elo+
Party 2
Nu Wa
Nu Wa
xEmpresss_LunaXx
Nu Wa
Level 38
God Stats
3W - 5L
1,708 SR
Queue Stats
60W - 70L
1,757 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeltaK777
Cthulhu
1
0 / 0 / 0
1,776
197
0
492
181
6
1 / 2 / 0
4,504
500
2,609
7,415
2,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 0 / 0
4,853
539
3,025
4,385
1,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 1 / 1
5,351
595
3,056
5,273
2,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 0 / 0
4,479
498
973
3,920
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Caramelin
Fenrir
1
0 / 0 / 0
2,026
225
0
0
0
Hercules
DUIgoku
Hercules
9
1 / 1 / 1
5,667
630
4,220
8,512
5,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Yemoja
IVSui
Yemoja
10
1 / 0 / 0
5,068
563
2,122
6,296
3,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
Kkauzma
Pele
10
1 / 0 / 1
5,757
640
949
7,280
2,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 0 / 0
5,963
663
3,661
2,899
897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
3
3
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Caramelin
Fenrir
0
0
0
0
L
Hercules
DUIgoku
Hercules
1
1
1
1.5
W
Cthulhu
DeltaK777
Cthulhu
0
0
0
0
L
Yemoja
IVSui
Yemoja
1
0
0
1
W
1
2
0
0.5
W
0
0
0
0
L
Pele
Kkauzma
Pele
1
0
1
1.5
W
0
1
1
0.5
W
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,663
Damage
10,952
21,485
Taken
24,987
7,736
Mitigated
11,956
5,679
Healing
8,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Caramelin
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
DUIgoku
Hercules
4,220
1,361
0
4,263
8,512
5,392
647
25
8,487
0
31,883
W
Cthulhu
DeltaK777
Cthulhu
0
0
0
0
492
181
0
492
0
0
0
L
Yemoja
IVSui
Yemoja
2,122
835
184
1,148
6,296
3,179
0
80
6,216
20,130
0
W
2,609
812
0
1,749
7,415
2,850
0
483
6,932
0
13,563
W
3,025
691
0
811
4,385
1,515
0
1,959
2,426
0
34,036
L
Pele
Kkauzma
Pele
949
400
0
2,236
7,280
2,488
0
0
7,280
0
45,514
W
3,056
1,352
0
2,037
5,273
2,163
75
1,429
3,844
493
32,348
W
973
0
0
1,082
3,920
1,027
205
1,420
2,500
20,470
0
L
3,661
581
0
1,167
2,899
897
379
973
1,926
45,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,963
Gold Earned
24,481
173
Minions Killed
224
0
Camps Cleared
0
717,006
Distance Traveled
732,187
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,026
225
0
0
0
0
0
L
Hercules
5,667
630
48
5
0
158,460
0
W
Cthulhu
1,776
197
0
0
0
0
0
L
Yemoja
5,068
563
23
3
0
174,072
2
W
Chaac
4,504
500
22
2
0
153,258
0
W
Skadi
4,853
539
52
6
0
196,302
0
L
Pele
5,757
640
82
9
0
229,013
2
W
Surtr
5,351
595
58
6
0
226,783
0
W
Sol
4,479
498
41
5
0
140,663
0
L
Nu Wa
5,963
663
71
8
0
170,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role