Player Matchup

Horus
Horus
GloryMelon
Horus
Level 15
God Stats
2W - 1L
1,720 SR
Queue Stats
7W - 4L
1,550 Elo+
Party 1
Bakasura
Bakasura
ItsTohru
Bakasura
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,639 Elo+
Party 1
Tiamat
Tiamat
UHBurger
Tiamat
Level 14
God Stats
12W - 7L
1,669 SR
Queue Stats
12W - 7L
1,639 Elo+
Party 1
Team Averages
Level 51
1,630 SR
1,610 Elo+

VS

Team Averages
Level 58
1,500 SR
1,434 Elo+
Bacchus
Bacchus
CheeseEggsMilk
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,324 Elo+
Party 2
Neith
Neith
Glurbyy
Neith
Level 129
God Stats
204W - 154L
1,717 SR
Queue Stats
287W - 295L
1,489 Elo+
Party 2
Zeus
Zeus
Glurken
Zeus
Level 28
God Stats
0W - 2L
1,285 SR
Queue Stats
15W - 19L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
1 / 1 / 12
11,956
797
8,392
17,650
18,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
ItsTohru
Bakasura
18
11 / 0 / 3
12,649
843
20,167
16,513
11,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
UHBurger
Tiamat
18
3 / 0 / 9
10,968
731
14,386
11,163
9,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
9,649
643
6,916
18,950
24,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Glurbyy
Neith
14
0 / 4 / 0
8,901
593
11,230
16,260
5,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Glurken
Zeus
13
0 / 8 / 1
8,726
582
11,152
14,265
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
15
Kills
0
1
Deaths
15
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Horus
1
1
12
7
L
Neith
Glurbyy
Neith
0
4
0
0
L
Zeus
Glurken
Zeus
0
8
1
0.06
W
Bakasura
ItsTohru
Bakasura
11
0
3
12.5
W
Tiamat
UHBurger
Tiamat
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,945
Damage
29,298
45,326
Taken
49,475
40,433
Mitigated
33,579
25,748
Healing
11,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,916
1,513
0
6,133
18,950
24,008
0
6,502
10,430
16,534
0
W
Horus
8,392
3,843
4,351
7,667
17,650
18,865
299
7,781
8,448
0
19,626
L
Neith
Glurbyy
Neith
11,230
4,285
0
5,109
16,260
5,628
44
2,961
12,232
0
54,048
L
Zeus
Glurken
Zeus
11,152
2,138
0
500
14,265
3,943
0
3,806
8,646
37,275
0
W
Bakasura
ItsTohru
Bakasura
20,167
14,306
0
8,159
16,513
11,873
1,278
5,002
10,801
0
81,608
W
Tiamat
UHBurger
Tiamat
14,386
1,028
0
5,571
11,163
9,695
1,047
5,384
5,779
46,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,573
Gold Earned
27,276
226
Minions Killed
190
0
Camps Cleared
0
950,597
Distance Traveled
727,771
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,649
643
20
1
0
275,018
0
W
Horus
11,956
797
16
1
0
295,127
3
L
Neith
8,901
593
102
7
0
246,198
4
L
Zeus
8,726
582
68
5
0
206,555
0
W
Bakasura
12,649
843
133
9
0
368,278
0
W
Tiamat
10,968
731
77
5
0
287,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role