Player Matchup

Hel
Hel
 
Hel
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Ali122322
Fenrir
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,409 Elo+
Solo
Bacchus
Bacchus
GoldFiishBOY11
Bacchus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
321W - 320L
1,500 Elo+
Solo
Achilles
Achilles
Samuraikiller133
Achilles
Level 54
God Stats
3W - 2L
1,822 SR
Queue Stats
12W - 11L
1,534 Elo+
Solo
Rama
Rama
steadyjone
Rama
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,500 Elo+
Solo
Team Averages
Level 99
1,564 SR
1,489 Elo+

VS

Team Averages
Level 84
1,474 SR
1,594 Elo+
Athena
Athena
BadBacon Bits
Athena
Level 116
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 6L
1,873 Elo+
Party 1
Horus
Horus
CMitchh
Horus
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 61L
1,834 Elo+
Party 1
Kukulkan
Kukulkan
Solarr EmP
Kukulkan
Level 57
God Stats
4W - 5L
1,369 SR
Queue Stats
12W - 19L
1,167 Elo+
Solo
Ravana
Ravana
XArcangelthaX
Ravana
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 128L
1,598 Elo+
Party 2
Hachiman
Hachiman
juan_suares18
Hachiman
Level 44
God Stats
13W - 17L
1,500 SR
Queue Stats
100W - 114L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
5
0 / 2 / 0
3,389
678
1,208
2,790
579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Ali122322
Fenrir
5
1 / 0 / 0
3,500
700
1,372
3,639
1,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
2,424
485
0
0
0
5
0 / 1 / 1
3,203
641
1,371
3,555
1,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
0 / 1 / 0
3,035
607
1,120
3,128
838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,338
668
882
3,597
1,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
CMitchh
Horus
6
1 / 1 / 0
3,916
783
2,205
3,982
1,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Kukulkan
Solarr EmP
Kukulkan
6
1 / 0 / 0
3,429
686
649
2,575
918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 0 / 1
3,220
644
387
2,754
853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
juan_suares18
Hachiman
5
0 / 0 / 0
3,018
604
585
1,063
256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
2
4
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
0
0
L
Fenrir
Ali122322
Fenrir
1
0
0
1
W
0
0
0
0
W
Horus
CMitchh
Horus
1
1
0
1
L
0
0
0
0
L
0
1
1
0.5
W
Kukulkan
Solarr EmP
Kukulkan
1
0
0
1
W
0
0
1
0.5
W
Hachiman
juan_suares18
Hachiman
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,071
Damage
4,708
13,112
Taken
13,971
4,113
Mitigated
5,197
3,934
Healing
5,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,208
228
0
696
2,790
579
56
649
2,141
16,227
0
L
Fenrir
Ali122322
Fenrir
1,372
439
0
1,169
3,639
1,119
0
202
3,404
0
13,391
W
882
260
561
1,039
3,597
1,327
0
0
3,597
11,162
0
W
Horus
CMitchh
Horus
2,205
896
0
1,743
3,982
1,843
0
0
3,743
0
14,930
L
0
0
0
0
0
0
0
0
0
0
0
L
1,371
668
0
891
3,555
1,577
0
0
3,268
0
10,099
W
Kukulkan
Solarr EmP
Kukulkan
649
0
0
788
2,575
918
0
842
1,733
17,655
0
W
387
85
0
696
2,754
853
0
366
2,388
0
13,889
W
Hachiman
juan_suares18
Hachiman
585
219
0
381
1,063
256
0
0
1,063
0
6,081
L
1,120
1,070
0
1,178
3,128
838
0
680
2,448
0
11,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,551
Gold Earned
16,921
88
Minions Killed
117
0
Camps Cleared
0
417,030
Distance Traveled
487,968
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
3,389
678
33
7
0
104,265
0
L
Fenrir
3,500
700
23
5
0
125,233
0
W
Athena
3,338
668
18
4
0
88,783
1
W
Horus
3,916
783
30
6
0
106,004
1
L
Bacchus
2,424
485
0
0
0
0
0
L
Achilles
3,203
641
17
3
0
94,368
0
W
Kukulkan
3,429
686
27
5
0
96,315
0
W
Ravana
3,220
644
27
5
0
119,908
0
W
Hachiman
3,018
604
15
3
0
76,958
0
L
Rama
3,035
607
15
3
0
93,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role