Player Matchup

Cthulhu
Cthulhu
HoosKiller
Cthulhu
Level 14
God Stats
1W - 0L
1,470 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
I3ondage
Heimdallr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
PinnerMcPa
Chaac
Level 5
God Stats
1W - 0L
1,624 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Wvffles
Da Ji
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sol
Sol
aekiae
Sol
Level 55
God Stats
2W - 0L
1,492 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 21
1,517 SR
1,500 Elo+

VS

Team Averages
Level 35
1,450 SR
1,256 Elo+
Danzaburou
Danzaburou
Squanch420
Danzaburou
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 86L
1,188 Elo+
Party 2
Thanatos
Thanatos
Stoicalmonk
Thanatos
Level 46
God Stats
6W - 11L
1,500 SR
Queue Stats
36W - 45L
1,216 Elo+
Solo
He Bo
He Bo
senatorcorps
He Bo
Level 39
God Stats
7W - 15L
1,249 SR
Queue Stats
58W - 99L
1,188 Elo+
Party 2
Sobek
Sobek
thicinwarm
Sobek
Level 26
God Stats
5W - 8L
1,500 SR
Queue Stats
40W - 76L
1,500 Elo+
Party 2
Surtr
Surtr
xcshooter23
Surtr
Level 24
God Stats
6W - 11L
1,500 SR
Queue Stats
50W - 84L
1,188 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HoosKiller
Cthulhu
9
0 / 1 / 2
6,552
504
3,612
9,178
7,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
I3ondage
Heimdallr
10
2 / 1 / 2
6,360
489
6,279
7,574
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chaac
12
0 / 5 / 2
7,054
543
7,266
13,144
8,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
Wvffles
Da Ji
9
1 / 2 / 1
6,196
477
1,763
8,912
3,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
aekiae
Sol
12
4 / 0 / 1
7,775
598
5,198
3,592
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Squanch420
Danzaburou
9
0 / 2 / 1
5,395
415
4,444
7,152
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Stoicalmonk
Thanatos
12
4 / 3 / 0
6,880
529
6,379
11,493
4,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

1
0 / 0 / 0
2,346
180
0
0
0
Sobek
9
0 / 2 / 1
5,653
435
2,779
12,680
8,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
4 / 1 / 2
7,053
543
8,381
14,596
8,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
7
Kills
8
9
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
HoosKiller
Cthulhu
0
1
2
1
W
Heimdallr
I3ondage
Heimdallr
2
1
2
3
W
Chaac
0
5
2
0.2
L
Danzaburou
Squanch420
Danzaburou
0
2
1
0.25
L
Thanatos
Stoicalmonk
Thanatos
4
3
0
1.33
W
Da Ji
Wvffles
Da Ji
1
2
1
0.75
W
Sol
aekiae
Sol
4
0
1
4.5
L
0
0
0
0
L
Sobek
0
2
1
0.25
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,118
Damage
21,983
42,400
Taken
45,921
22,447
Mitigated
24,538
10,869
Healing
18,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
HoosKiller
Cthulhu
3,612
449
157
1,200
9,178
7,384
584
1,450
7,728
22,828
0
W
Heimdallr
I3ondage
Heimdallr
6,279
3,956
0
2,897
7,574
2,839
1,935
1,124
6,450
0
39,993
W
Chaac
7,266
2,220
0
1,861
13,144
8,163
23
242
12,902
0
45,438
L
Danzaburou
Squanch420
Danzaburou
4,444
1,320
0
2,233
7,152
2,430
660
1,967
5,182
0
34,629
L
Thanatos
Stoicalmonk
Thanatos
6,379
2,303
0
7,855
11,493
4,380
0
2,348
9,145
0
52,600
W
Da Ji
Wvffles
Da Ji
1,763
421
0
2,918
8,912
3,065
0
464
8,448
0
28,789
W
Sol
aekiae
Sol
5,198
1,836
0
1,836
3,592
996
2,807
203
3,389
44,153
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Sobek
2,779
190
0
3,335
12,680
8,832
216
2,761
9,919
18,711
0
L
8,381
3,363
0
5,502
14,596
8,896
30
1,734
12,862
691
42,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,937
Gold Earned
27,327
315
Minions Killed
196
0
Camps Cleared
0
1,287,838
Distance Traveled
1,033,989
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,552
504
30
2
0
251,094
3
W
Heimdallr
6,360
489
78
6
0
253,010
0
W
Chaac
7,054
543
84
6
0
235,589
0
L
Danzaburou
5,395
415
38
3
0
268,346
0
L
Thanatos
6,880
529
75
6
0
266,674
0
W
Da Ji
6,196
477
53
4
0
289,957
0
W
Sol
7,775
598
70
5
0
258,188
0
L
He Bo
2,346
180
0
0
0
0
0
L
Sobek
5,653
435
22
2
0
249,579
4
L
Surtr
7,053
543
61
5
0
249,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role