Player Matchup

Rama
Rama
 
Rama
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
PoIabear
Pele
Level 158
God Stats
7W - 2L
1,611 SR
Queue Stats
29W - 18L
1,640 Elo+
Solo
Ares
Ares
The Booph
Ares
Level 156
God Stats
2W - 0L
1,701 SR
Queue Stats
17W - 5L
1,224 Elo+
Solo
Mercury
Mercury
TotalEnigma_
Mercury
Level 121
God Stats
5W - 3L
1,500 SR
Queue Stats
88W - 86L
1,559 Elo+
Party 2
Hades
Hades
xSaVaGeKiDx5385
Hades
Level 12
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 23L
1,500 Elo+
Party 2
Team Averages
Level 119
1,562 SR
1,485 Elo+

VS

Team Averages
Level 137
1,540 SR
1,699 Elo+
Yu Huang
Yu Huang
Keeegan
Yu Huang
Level 161
God Stats
1W - 3L
1,701 SR
Queue Stats
24W - 26L
1,726 Elo+
Solo
Maui
Maui
Ninja_Dewott
Maui
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,630 Elo+
Party 1
Ishtar
Ishtar
SoHoriZon
Ishtar
Level 158
God Stats
3W - 6L
1,500 SR
Queue Stats
94W - 114L
1,693 Elo+
Party 1
Fenrir
Fenrir
j_king55_
Fenrir
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 50L
1,749 Elo+
Party 1
Bakasura
Bakasura
killzone101897
Bakasura
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 61L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
2 / 3 / 5
8,877
555
10,643
15,628
6,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
17
6 / 0 / 5
10,694
668
14,678
12,612
4,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
13
4 / 1 / 9
9,193
575
8,859
14,888
14,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
TotalEnigma_
Mercury
15
8 / 5 / 4
9,540
596
12,517
14,991
6,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 5
8,452
528
6,185
12,999
6,148
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Keeegan
Yu Huang
14
5 / 3 / 3
8,674
542
12,373
9,043
3,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 5 / 4
6,907
432
2,668
15,530
12,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
SoHoriZon
Ishtar
13
2 / 5 / 1
7,913
495
10,920
16,115
7,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
j_king55_
Fenrir
13
6 / 4 / 5
8,575
536
10,740
15,291
6,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bakasura
13
0 / 6 / 1
7,443
465
5,733
16,170
5,495
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
22
Kills
14
14
Deaths
23
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
3
5
1.5
L
Yu Huang
Keeegan
Yu Huang
5
3
3
2.17
L
1
5
4
0.6
W
Pele
6
0
5
8.5
L
Ishtar
SoHoriZon
Ishtar
2
5
1
0.5
W
Ares
4
1
9
8.5
W
Mercury
TotalEnigma_
Mercury
8
5
4
2
L
Fenrir
j_king55_
Fenrir
6
4
5
2.13
L
Bakasura
0
6
1
0.08
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,882
Damage
42,434
71,118
Taken
72,149
38,641
Mitigated
34,592
23,135
Healing
16,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,643
8,342
0
7,436
15,628
6,623
243
533
15,095
0
70,561
L
Yu Huang
Keeegan
Yu Huang
12,373
744
119
1,761
9,043
3,212
0
3,557
5,486
63,908
0
L
2,668
837
117
2,014
15,530
12,166
0
5,033
10,497
16,786
0
W
Pele
14,678
3,600
0
5,566
12,612
4,840
2,097
1,148
10,419
0
103,016
L
Ishtar
SoHoriZon
Ishtar
10,920
7,122
0
5,205
16,115
7,333
0
4,022
12,093
0
64,162
W
Ares
8,859
1,601
2,304
3,013
14,888
14,815
0
2,640
12,248
33,962
0
W
Mercury
TotalEnigma_
Mercury
12,517
8,092
0
466
14,991
6,215
0
4,073
10,643
0
73,463
L
Fenrir
j_king55_
Fenrir
10,740
2,296
0
5,208
15,291
6,386
0
2,366
12,925
0
37,369
L
Bakasura
5,733
4,012
0
2,445
16,170
5,495
0
66
16,104
0
44,064
W
6,185
152
689
3,661
12,999
6,148
946
6,712
6,287
48,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,756
Gold Earned
39,512
501
Minions Killed
395
0
Camps Cleared
0
1,635,613
Distance Traveled
1,538,951
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,877
555
112
7
0
292,063
6
L
Yu Huang
8,674
542
111
7
0
314,310
3
L
Maui
6,907
432
20
1
0
303,858
2
W
Pele
10,694
668
179
11
0
345,265
0
L
Ishtar
7,913
495
108
7
0
287,922
2
W
Ares
9,193
575
27
2
0
341,342
0
W
Mercury
9,540
596
103
6
0
354,779
0
L
Fenrir
8,575
536
47
3
0
317,213
0
L
Bakasura
7,443
465
109
7
0
315,648
0
W
Hades
8,452
528
80
5
0
302,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role