Player Matchup

Izanami
Izanami
Silver II
Jenkzos
Izanami
Silver II
Level 178
God Stats
7W - 3L
1,742 SR
Queue Stats
213W - 198L
1,512 MMR
Party 1
Maui
Maui
Gold V
Tοbby
Maui
Gold V
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 127L
1,469 MMR
Party 1
Kali
Kali
Silver II
Whypapii
Kali
Silver II
Level 156
God Stats
7W - 3L
1,715 SR
Queue Stats
50W - 35L
1,492 MMR
Party 2
Merlin
Merlin
Silver III
ricepudding6612
Merlin
Silver III
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 101L
1,492 MMR
Solo
Chronos
Chronos
Silver II
theclichef
Chronos
Silver II
Level 83
God Stats
16W - 9L
1,824 SR
Queue Stats
50W - 35L
1,492 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,656 SR
1,491 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,502 SR
1,489 MMR
Cernunnos
Cernunnos
Bronze III
DoansaI
Cernunnos
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 276L
1,485 MMR
Party 4
King Arthur
King Arthur
Bronze III
LEYAM
King Arthur
Bronze III
Level 113
God Stats
1W - 5L
1,500 SR
Queue Stats
235W - 217L
1,485 MMR
Party 4
Sobek
Sobek
Bronze III
Pooty420
Sobek
Bronze III
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
295W - 287L
1,492 MMR
Solo
Sol
Sol
Bronze III
lilsweat55
Sol
Bronze III
Level 107
God Stats
4W - 2L
1,508 SR
Queue Stats
17W - 9L
1,493 MMR
Party 3
Loki
Loki
Bronze III
scarynoise
Loki
Bronze III
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 130L
1,493 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jenkzos
Izanami
19
7 / 1 / 5
12,385
652
12,637
15,602
7,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Maui
Tοbby
Maui
15
1 / 2 / 12
10,330
544
5,118
19,801
22,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Kali
17
6 / 1 / 8
11,937
628
16,471
21,453
12,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 1 / 8
11,711
616
12,799
7,549
3,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos
theclichef
Chronos
20
5 / 3 / 2
12,805
674
16,839
15,747
6,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
SetIshtarAo KuangHades

VS

Bans
TiamatFenrirThorMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DoansaI
Cernunnos
16
2 / 4 / 1
9,610
506
4,783
14,906
6,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
LEYAM
King Arthur
15
1 / 4 / 2
9,783
515
9,446
18,804
19,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sobek
Pooty420
Sobek
13
2 / 4 / 3
8,555
450
8,333
20,176
20,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

16
1 / 4 / 1
10,072
530
16,955
14,112
5,183
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 6 / 3
9,917
522
9,391
19,646
7,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
22
Kills
8
8
Deaths
22
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DoansaI
Cernunnos
2
4
1
0.63
W
Izanami
Jenkzos
Izanami
7
1
5
9.5
L
King Arthur
LEYAM
King Arthur
1
4
2
0.5
L
Sobek
Pooty420
Sobek
2
4
3
0.88
W
Maui
Tοbby
Maui
1
2
12
3.5
W
Kali
6
1
8
10
L
1
4
1
0.38
W
3
1
8
7
L
2
6
3
0.58
W
Chronos
theclichef
Chronos
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,864
Damage
48,908
80,152
Taken
87,644
52,508
Mitigated
59,286
32,610
Healing
27,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DoansaI
Cernunnos
4,783
1,634
0
6,105
14,906
6,429
0
5,086
9,820
0
89,833
W
Izanami
Jenkzos
Izanami
12,637
9,598
0
9,351
15,602
7,466
6,110
9,037
6,565
0
116,281
L
King Arthur
LEYAM
King Arthur
9,446
327
0
3,072
18,804
19,389
0
11,033
7,771
0
75,974
L
Sobek
Pooty420
Sobek
8,333
818
1,304
6,653
20,176
20,880
0
8,792
11,384
25,053
0
W
Maui
Tοbby
Maui
5,118
1,216
0
7,517
19,801
22,386
100
6,527
13,274
22,401
0
W
Kali
16,471
7,866
0
11,116
21,453
12,283
313
7,517
13,936
0
84,795
L
16,955
5,265
0
4,859
14,112
5,183
0
2,240
11,872
108,233
0
W
12,799
454
0
1,532
7,549
3,616
1,356
1,955
5,594
110,672
2,555
L
9,391
2,807
0
5,494
19,646
7,405
0
7,105
12,541
0
87,921
W
Chronos
theclichef
Chronos
16,839
8,112
0
3,094
15,747
6,757
7,901
1,787
13,960
120,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,168
Gold Earned
47,937
672
Minions Killed
573
0
Camps Cleared
0
2,127,818
Distance Traveled
2,004,624
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,610
506
135
7
0
368,787
5
W
Izanami
12,385
652
174
9
0
402,132
4
L
King Arthur
9,783
515
120
6
0
390,347
0
L
Sobek
8,555
450
26
1
0
409,860
8
W
Maui
10,330
544
21
1
0
412,565
3
W
Kali
11,937
628
107
6
0
488,508
3
L
Sol
10,072
530
164
9
0
376,761
0
W
Merlin
11,711
616
169
9
0
393,669
6
L
Loki
9,917
522
128
7
0
458,869
2
W
Chronos
12,805
674
201
11
0
430,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role