Player Matchup

Xing Tian
Xing Tian
CheeseEggsMilk
Xing Tian
Level 17
God Stats
4W - 5L
1,460 SR
Queue Stats
8W - 10L
1,348 Elo+
Party 1
Neith
Neith
Glurbyy
Neith
Level 129
God Stats
32W - 44L
1,498 SR
Queue Stats
39W - 59L
1,348 Elo+
Party 1
Nu Wa
Nu Wa
Glurken
Nu Wa
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 12L
1,348 Elo+
Party 1
Surtr
Surtr
ItsKyle4255
Surtr
Level 34
God Stats
3W - 3L
1,500 SR
Queue Stats
58W - 71L
1,500 Elo+
Solo
Loki
Loki
bonug
Loki
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 11L
1,348 Elo+
Party 1
Team Averages
Level 46
1,492 SR
1,378 Elo+

VS

Team Averages
Level 30
1,588 SR
1,456 Elo+
Chronos
Chronos
DarkSlayer2895
Chronos
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,457 Elo+
Party 3
Pele
Pele
Insëct
Pele
Level 20
God Stats
2W - 4L
1,482 SR
Queue Stats
6W - 8L
1,457 Elo+
Party 3
Sun Wukong
Sun Wukong
Maskdog
Sun Wukong
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Rama
Rama
PostB
Rama
Level 70
God Stats
1W - 3L
1,715 SR
Queue Stats
33W - 39L
1,411 Elo+
Party 2
Yemoja
Yemoja
deathbyacutie
Yemoja
Level 14
God Stats
1W - 1L
1,740 SR
Queue Stats
4W - 6L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CheeseEggsMilk
Xing Tian
11
3 / 2 / 7
7,360
566
5,846
11,080
8,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
Glurbyy
Neith
13
7 / 2 / 6
8,043
619
13,242
12,426
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
Glurken
Nu Wa
13
1 / 3 / 4
7,726
594
12,194
7,335
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
7 / 0 / 1
8,518
655
8,482
8,559
6,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Loki
bonug
Loki
12
4 / 2 / 6
7,826
602
6,604
6,634
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
7,066
544
4,461
15,955
5,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pele
Insëct
Pele
13
6 / 3 / 3
8,037
618
7,711
13,440
5,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
Maskdog
Sun Wukong
10
0 / 6 / 0
6,081
468
1,829
11,243
5,498
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Rama
PostB
Rama
9
0 / 7 / 4
5,942
457
7,408
15,108
5,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 2
5,944
457
3,125
10,611
5,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
22
Kills
9
9
Deaths
22
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
CheeseEggsMilk
Xing Tian
3
2
7
3.25
L
3
2
0
1.5
W
Neith
Glurbyy
Neith
7
2
6
5
W
Nu Wa
Glurken
Nu Wa
1
3
4
1
L
Pele
Insëct
Pele
6
3
3
2.5
W
7
0
1
7.5
L
Sun Wukong
Maskdog
Sun Wukong
0
6
0
0
L
Rama
PostB
Rama
0
7
4
0.29
W
Loki
bonug
Loki
4
2
6
3.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,368
Damage
24,534
46,034
Taken
66,357
24,511
Mitigated
27,237
17,319
Healing
21,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
CheeseEggsMilk
Xing Tian
5,846
851
0
1,852
11,080
8,925
27
1,743
9,337
14,790
0
L
4,461
1,435
0
9,186
15,955
5,872
0
9,867
6,088
68,507
0
W
Neith
Glurbyy
Neith
13,242
5,471
0
7,620
12,426
4,858
472
1,931
10,495
23
58,186
W
Nu Wa
Glurken
Nu Wa
12,194
4,541
0
230
7,335
2,426
842
2,765
4,570
65,908
0
L
Pele
Insëct
Pele
7,711
2,020
0
3,448
13,440
5,116
0
2,466
10,974
0
63,354
W
8,482
3,130
0
5,085
8,559
6,119
442
403
8,156
741
64,045
L
Sun Wukong
Maskdog
Sun Wukong
1,829
856
0
2,485
11,243
5,498
0
907
10,336
0
38,761
L
Rama
PostB
Rama
7,408
5,907
0
3,393
15,108
5,077
0
3,144
11,964
0
35,751
W
Loki
bonug
Loki
6,604
2,560
0
2,532
6,634
2,183
0
744
5,890
0
36,186
L
3,125
852
2,270
1,028
10,611
5,674
0
2,147
8,464
20,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,473
Gold Earned
33,070
381
Minions Killed
350
0
Camps Cleared
0
1,307,248
Distance Traveled
1,220,506
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,360
566
16
1
0
287,327
0
L
Chronos
7,066
544
111
9
0
217,487
0
W
Neith
8,043
619
95
7
0
235,699
2
W
Nu Wa
7,726
594
108
8
0
254,838
0
L
Pele
8,037
618
89
7
0
335,730
0
W
Surtr
8,518
655
100
8
0
243,260
0
L
Sun Wukong
6,081
468
68
5
0
216,942
0
L
Rama
5,942
457
51
4
0
225,474
0
W
Loki
7,826
602
62
5
0
286,124
0
L
Yemoja
5,944
457
31
2
0
224,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role