Player Matchup

Susano
Susano
 
Susano
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Dontbemeanplz
Tiamat
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 18L
1,667 Elo+
Solo
Baba Yaga
Baba Yaga
Dyrroth129
Baba Yaga
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 65L
1,253 Elo+
Solo
Yemoja
Yemoja
FadedRainbows
Yemoja
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 28L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Twitch_Useless
Ah Puch
Level 89
God Stats
6W - 6L
1,500 SR
Queue Stats
862W - 877L
1,479 Elo+
Solo
Team Averages
Level 75
1,500 SR
1,480 Elo+

VS

Team Averages
Level 88
1,500 SR
1,511 Elo+
Arachne
Arachne
Dminion
Arachne
Level 109
God Stats
7W - 5L
1,500 SR
Queue Stats
143W - 139L
1,551 Elo+
Party 1
Yemoja
Yemoja
DogfartsMcGee
Yemoja
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 56L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ImaginDraggin
Hou Yi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,659 Elo+
Party 1
Skadi
Skadi
ObtuseDino
Skadi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 35L
1,344 Elo+
Party 1
Baba Yaga
Baba Yaga
RealSailorMoon
Baba Yaga
Level 108
God Stats
3W - 5L
1,500 SR
Queue Stats
260W - 260L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
3 / 6 / 2
7,399
740
4,786
10,632
5,999
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
1 / 2 / 9
7,870
787
6,392
9,558
12,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
Dyrroth129
Baba Yaga
17
9 / 2 / 7
9,793
979
15,395
11,122
7,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 5
6,760
676
2,583
3,425
1,849
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
2 / 3 / 10
8,523
852
13,275
9,747
6,304
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dminion
Arachne
14
6 / 5 / 6
9,713
971
9,052
10,751
5,928
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 3
8,264
826
3,954
7,691
8,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 3 / 5
8,197
820
3,052
8,558
3,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
14
1 / 4 / 8
7,748
775
10,854
11,444
5,252
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
RealSailorMoon
Baba Yaga
15
1 / 3 / 11
8,267
827
10,090
10,077
4,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
47
16
Kills
14
14
Deaths
16
33
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
6
2
0.67
W
Arachne
Dminion
Arachne
6
5
6
1.8
W
2
1
3
3.5
L
1
2
9
2.75
L
Baba Yaga
Dyrroth129
Baba Yaga
9
2
7
6.25
L
1
1
5
3.5
W
4
3
5
2.17
W
Skadi
1
4
8
1.25
W
Baba Yaga
RealSailorMoon
Baba Yaga
1
3
11
2.17
L
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,431
Damage
37,002
44,484
Taken
48,521
33,510
Mitigated
27,969
16,998
Healing
17,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
4,786
689
380
616
10,632
5,999
69
2,855
7,624
0
9,858
W
Arachne
Dminion
Arachne
9,052
5,685
1,019
2,681
10,751
5,928
504
8,123
2,603
0
11,352
W
3,954
488
2,995
2,221
7,691
8,067
328
5,068
2,576
14,152
0
L
6,392
752
614
2,491
9,558
12,181
396
3,013
6,378
14,639
0
L
Baba Yaga
Dyrroth129
Baba Yaga
15,395
223
1,796
4,573
11,122
7,177
728
2,741
8,264
33,905
0
L
2,583
711
3,118
862
3,425
1,849
0
1,132
2,249
3,643
1,094
W
3,052
1,076
0
353
8,558
3,800
336
6,626
1,794
0
7,133
W
Skadi
10,854
3,990
1,111
2,031
11,444
5,252
396
8,747
2,552
0
21,922
W
Baba Yaga
RealSailorMoon
Baba Yaga
10,090
162
2,089
3,256
10,077
4,922
180
7,933
2,047
23,712
0
L
13,275
919
674
1,874
9,747
6,304
0
3,718
5,925
26,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,345
Gold Earned
42,189
124
Minions Killed
124
0
Camps Cleared
0
824,691
Distance Traveled
935,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,399
740
16
2
0
184,826
0
W
Arachne
9,713
971
10
1
0
188,351
0
W
Yemoja
8,264
826
30
3
0
174,026
0
L
Tiamat
7,870
787
23
2
0
174,473
0
L
Baba Yaga
9,793
979
46
5
0
220,591
0
L
Yemoja
6,760
676
10
1
0
78,527
0
W
Hou Yi
8,197
820
15
2
0
191,147
0
W
Skadi
7,748
775
42
4
0
191,929
0
W
Baba Yaga
8,267
827
27
3
0
190,541
0
L
Ah Puch
8,523
852
29
3
0
166,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role