Player Matchup

Ymir
Ymir
CardiacAlloy296
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,654 Elo+
Party 2
Anhur
Anhur
ExquisitePeas
Anhur
Level 156
God Stats
13W - 12L
1,134 SR
Queue Stats
244W - 206L
1,539 Elo+
Party 2
Shiva
Shiva
MargotFrank
Shiva
Level 125
God Stats
3W - 4L
1,733 SR
Queue Stats
136W - 117L
1,583 Elo+
Party 2
Surtr
Surtr
Petite Peas
Surtr
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 37L
1,814 Elo+
Party 2
Vulcan
Vulcan
wiscansin
Vulcan
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
222W - 183L
1,295 Elo+
Party 2
Team Averages
Level 114
1,473 SR
1,577 Elo+

VS

Team Averages
Level 106
1,600 SR
1,673 Elo+
Surtr
Surtr
FancyMannerism
Surtr
Level 141
God Stats
4W - 2L
1,787 SR
Queue Stats
85W - 90L
1,771 Elo+
Party 1
Agni
Agni
PeanutsForSale
Agni
Level 109
God Stats
10W - 5L
1,264 SR
Queue Stats
41W - 46L
1,435 Elo+
Party 1
Susano
Susano
PlatMid
Susano
Level 15
God Stats
7W - 0L
1,948 SR
Queue Stats
27W - 11L
1,928 Elo+
Party 1
Medusa
Medusa
ThanIsTheMan
Medusa
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
485W - 531L
1,783 Elo+
Party 1
Horus
Horus
YngviFrey
Horus
Level 111
God Stats
16W - 10L
1,500 SR
Queue Stats
350W - 338L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
6,702
559
6,794
11,014
7,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 3 / 1
6,371
531
7,736
10,970
3,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 3 / 2
6,270
523
6,571
11,682
9,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 2
6,189
516
3,228
10,748
5,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
wiscansin
Vulcan
11
0 / 5 / 2
6,642
554
6,343
8,658
3,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
7,985
665
9,649
14,097
9,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 0 / 5
7,105
592
6,453
4,648
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
PlatMid
Susano
14
9 / 0 / 3
7,994
666
13,365
10,236
4,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
11
1 / 1 / 3
6,273
523
6,861
8,455
3,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
YngviFrey
Horus
10
1 / 2 / 9
6,348
529
3,725
14,296
10,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
18
18
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
1
3
1
0.5
W
3
2
5
2.75
L
2
3
2
1
W
4
0
5
6.5
L
0
3
2
0.33
W
Susano
PlatMid
Susano
9
0
3
10.5
W
Medusa
1
1
3
2.5
W
Horus
YngviFrey
Horus
1
2
9
2.75
L
Vulcan
wiscansin
Vulcan
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,672
Damage
40,053
53,072
Taken
51,732
29,461
Mitigated
29,355
16,056
Healing
17,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,794
3,206
0
2,805
11,014
7,363
0
491
10,523
45,343
0
L
7,736
3,940
0
3,851
10,970
3,613
221
0
10,970
0
50,801
W
9,649
4,224
0
2,992
14,097
9,423
27
6,822
6,821
507
65,589
L
6,571
1,959
312
2,893
11,682
9,628
0
2,145
9,537
0
23,711
W
6,453
480
0
875
4,648
1,699
0
1,689
2,791
45,456
925
L
3,228
1,407
0
5,146
10,748
5,605
0
2,171
8,577
845
45,707
W
Susano
PlatMid
Susano
13,365
3,084
0
1,118
10,236
4,286
0
1,977
8,117
0
60,431
W
Medusa
6,861
2,715
0
1,167
8,455
3,403
0
0
8,455
0
49,540
W
Horus
YngviFrey
Horus
3,725
2,017
3,276
7,918
14,296
10,544
0
1,780
12,348
0
13,790
L
Vulcan
wiscansin
Vulcan
6,343
1,383
0
1,049
8,658
3,252
0
1,705
6,953
53,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,174
Gold Earned
35,705
396
Minions Killed
385
0
Camps Cleared
0
1,250,865
Distance Traveled
1,361,525
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,702
559
90
8
0
223,216
0
L
Anhur
6,371
531
92
8
0
240,306
2
W
Surtr
7,985
665
117
10
0
242,905
0
L
Shiva
6,270
523
27
2
0
272,198
0
W
Agni
7,105
592
103
9
0
287,448
0
L
Surtr
6,189
516
81
7
0
269,573
0
W
Susano
7,994
666
85
7
0
306,152
0
W
Medusa
6,273
523
70
6
0
251,122
0
W
Horus
6,348
529
10
1
0
273,898
0
L
Vulcan
6,642
554
106
9
0
245,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role