Player Matchup

Morgan Le Fay
Morgan Le Fay
Lo_Gotti_
Morgan Le Fay
Level 21
God Stats
1W - 0L
1,247 SR
Queue Stats
6W - 3L
1,664 Elo+
Party 1
Izanami
Izanami
NuclearExitium
Izanami
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
iblackfox
Ymir
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 19L
855 Elo+
Solo
Team Averages
Level 43
1,416 SR
1,340 Elo+

VS

Team Averages
Level 48
1,741 SR
1,606 Elo+
Erlang Shen
Erlang Shen
FunDaTopGun
Erlang Shen
Level 41
God Stats
6W - 2L
1,824 SR
Queue Stats
61W - 53L
1,880 Elo+
Party 2
Zhong Kui
Zhong Kui
Jayrod456
Zhong Kui
Level 55
God Stats
2W - 1L
1,917 SR
Queue Stats
8W - 4L
1,440 Elo+
Solo
Surtr
Surtr
NV33 M3
Surtr
Level 49
God Stats
5W - 3L
1,481 SR
Queue Stats
71W - 75L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Lo_Gotti_
Morgan Le Fay
16
1 / 0 / 6
9,687
692
17,731
11,984
6,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 0 / 2
10,474
748
14,689
7,724
3,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
14
1 / 1 / 5
10,163
726
4,231
16,676
22,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FunDaTopGun
Erlang Shen
14
0 / 2 / 1
8,256
590
9,159
14,182
11,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Jayrod456
Zhong Kui
14
1 / 3 / 0
8,791
628
12,821
14,765
11,827
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
NV33 M3
Surtr
15
0 / 2 / 1
8,815
630
8,060
14,797
13,291
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
FunDaTopGun
Erlang Shen
0
2
1
0.25
L
Zhong Kui
Jayrod456
Zhong Kui
1
3
0
0.33
W
Morgan Le Fay
Lo_Gotti_
Morgan Le Fay
1
0
6
4
L
Surtr
NV33 M3
Surtr
0
2
1
0.25
W
5
0
2
6
W
Ymir
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,651
Damage
30,040
36,384
Taken
43,744
32,651
Mitigated
37,097
10,667
Healing
9,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
FunDaTopGun
Erlang Shen
9,159
3,267
662
3,069
14,182
11,979
105
6,659
7,523
198
31,588
L
Zhong Kui
Jayrod456
Zhong Kui
12,821
1,545
841
3,772
14,765
11,827
0
7,101
7,664
32,832
633
W
Morgan Le Fay
Lo_Gotti_
Morgan Le Fay
17,731
4,468
197
2,699
11,984
6,785
672
3,603
8,381
54,398
3,313
L
Surtr
NV33 M3
Surtr
8,060
2,736
0
1,597
14,797
13,291
0
6,981
7,816
365
42,433
W
14,689
8,342
0
3,885
7,724
3,601
536
3,088
4,636
0
64,208
W
Ymir
4,231
806
0
3,886
16,676
22,265
208
6,467
10,209
10,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,324
Gold Earned
25,862
227
Minions Killed
160
0
Camps Cleared
0
720,866
Distance Traveled
787,782
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,256
590
30
2
0
301,532
2
L
Zhong Kui
8,791
628
60
4
0
221,847
0
W
Morgan Le Fay
9,687
692
92
7
0
252,038
0
L
Surtr
8,815
630
70
5
0
264,403
0
W
Izanami
10,474
748
111
8
0
246,781
0
W
Ymir
10,163
726
24
2
0
222,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role