Player Matchup

Atlas
Atlas
FF1_Chaos
Atlas
Level 69
God Stats
2W - 3L
1,284 SR
Queue Stats
27W - 22L
1,678 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Oh Kaiju
Tsukuyomi
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,285 Elo+
Party 3
Chang'e
Chang'e
Oh So Godly5031
Chang'e
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,285 Elo+
Party 3
Cliodhna
Cliodhna
ZA_WARUDOOO_____
Cliodhna
Level 69
God Stats
7W - 5L
1,699 SR
Queue Stats
27W - 21L
1,678 Elo+
Party 1
Apollo
Apollo
kingsteve305
Apollo
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Party 3
Team Averages
Level 111
1,497 SR
1,485 Elo+

VS

Team Averages
Level 124
1,523 SR
1,568 Elo+
Bacchus
Bacchus
 
Bacchus
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AdonusRoode7082
Izanami
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,445 Elo+
Party 2
Surtr
Surtr
Dat General
Surtr
Level 124
God Stats
4W - 8L
1,500 SR
Queue Stats
234W - 233L
1,786 Elo+
Solo
Loki
Loki
dyslexic lll
Loki
Level 81
God Stats
27W - 26L
1,830 SR
Queue Stats
113W - 168L
1,758 Elo+
Solo
Sol
Sol
g0thgurls
Sol
Level 119
God Stats
3W - 6L
1,285 SR
Queue Stats
138W - 133L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
FF1_Chaos
Atlas
8
0 / 0 / 0
5,410
451
3,118
8,260
4,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Oh Kaiju
Tsukuyomi
10
0 / 3 / 0
5,123
427
4,372
9,495
4,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 0 / 2
6,042
504
4,989
6,791
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
3 / 0 / 0
6,040
503
3,593
8,340
2,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
11
3 / 0 / 0
6,102
509
5,403
8,240
2,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 0 / 0
5,662
472
3,501
6,728
5,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 0
6,186
516
4,345
9,065
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 0
7,126
594
5,180
11,247
5,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 0
5,644
470
1,996
8,727
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
0 / 2 / 0
5,755
480
7,741
6,844
2,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
6
Kills
3
3
Deaths
6
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
0
0
W
0
2
0
0
W
3
0
0
3
L
Atlas
FF1_Chaos
Atlas
0
0
0
0
L
Tsukuyomi
Oh Kaiju
Tsukuyomi
0
3
0
0
L
0
0
2
1
L
3
0
0
3
W
0
2
0
0
W
0
2
0
0
L
Apollo
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,475
Damage
22,763
41,126
Taken
42,611
17,374
Mitigated
18,960
17,184
Healing
16,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,501
408
0
2,880
6,728
5,417
0
2,175
4,553
14,083
0
W
4,345
2,027
0
2,906
9,065
2,848
0
3,809
5,256
0
56,729
W
5,180
1,312
0
5,310
11,247
5,670
253
0
10,517
585
52,579
L
Atlas
FF1_Chaos
Atlas
3,118
1,278
0
2,037
8,260
4,869
0
4,995
3,265
16,335
0
L
Tsukuyomi
Oh Kaiju
Tsukuyomi
4,372
878
0
4,120
9,495
4,528
0
116
9,379
0
35,137
L
4,989
794
546
3,823
6,791
2,159
0
108
6,683
41,868
2,649
L
3,593
237
0
2,576
8,340
2,884
0
1,513
6,827
0
35,302
W
1,996
282
0
3,007
8,727
2,851
0
1,126
7,601
0
42,616
W
7,741
3,469
0
2,842
6,844
2,174
0
947
5,897
48,941
0
L
Apollo
5,403
4,135
0
4,082
8,240
2,934
542
4,626
3,614
0
47,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,717
Gold Earned
30,373
280
Minions Killed
348
0
Camps Cleared
0
1,104,734
Distance Traveled
1,114,653
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,662
472
17
1
0
238,446
2
W
Izanami
6,186
516
76
6
0
217,259
3
W
Surtr
7,126
594
85
7
0
208,518
0
L
Atlas
5,410
451
26
2
0
226,212
1
L
Tsukuyomi
5,123
427
57
5
0
207,145
0
L
Chang'e
6,042
504
71
6
0
201,864
0
L
Cliodhna
6,040
503
51
4
0
278,074
0
W
Loki
5,644
470
77
6
0
253,780
0
W
Sol
5,755
480
93
8
0
196,650
0
L
Apollo
6,102
509
75
6
0
191,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role