Player Matchup

Surtr
Surtr
 
Surtr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Adjucator
Apollo
Level 177
God Stats
3W - 2L
1,500 SR
Queue Stats
122W - 128L
1,643 Elo+
Solo
Mercury
Mercury
Haru
Mercury
Level 156
God Stats
19W - 2L
1,500 SR
Queue Stats
361W - 162L
1,722 Elo+
Party 1
Chaac
Chaac
Nayeon
Chaac
Level 126
God Stats
7W - 4L
1,500 SR
Queue Stats
18W - 8L
1,886 Elo+
Party 1
Eset
Eset
PopcornisGay
Eset
Level 157
God Stats
13W - 0L
1,500 SR
Queue Stats
369W - 171L
1,722 Elo+
Party 1
Team Averages
Level 144
1,500 SR
1,695 Elo+

VS

Team Averages
Level 153
1,565 SR
1,653 Elo+
He Bo
He Bo
Coganon
He Bo
Level 177
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 84L
1,771 Elo+
Party 2
Hun Batz
Hun Batz
Dimadome
Hun Batz
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
662W - 283L
1,518 Elo+
Party 3
Khepri
Khepri
HaywireSine2
Khepri
Level 116
God Stats
6W - 2L
1,824 SR
Queue Stats
52W - 35L
1,703 Elo+
Solo
Ishtar
Ishtar
Ticklicious
Ishtar
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,771 Elo+
Party 2
King Arthur
King Arthur
unbiddenisland
King Arthur
Level 187
God Stats
13W - 5L
1,500 SR
Queue Stats
743W - 282L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
0 / 0 / 1
7,856
561
7,592
13,629
15,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Apollo
Adjucator
Apollo
15
5 / 1 / 2
8,919
637
9,589
9,541
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Haru
Mercury
15
5 / 3 / 6
8,920
637
11,857
11,697
4,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
Nayeon
Chaac
12
2 / 0 / 6
7,581
542
3,827
13,896
11,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
5 / 1 / 8
8,959
640
9,759
6,480
2,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Coganon
He Bo
11
1 / 8 / 1
6,708
479
7,769
13,494
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Dimadome
Hun Batz
13
3 / 2 / 1
7,775
555
7,915
11,448
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
11
1 / 3 / 1
6,671
477
2,978
9,802
7,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
12
0 / 3 / 1
6,645
475
3,887
8,811
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
unbiddenisland
King Arthur
14
0 / 1 / 2
7,732
552
12,631
15,193
19,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
17
Kills
5
5
Deaths
17
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
0
0
1
0.5
W
Apollo
Adjucator
Apollo
5
1
2
6
L
He Bo
Coganon
He Bo
1
8
1
0.19
L
Hun Batz
Dimadome
Hun Batz
3
2
1
1.75
W
Mercury
Haru
Mercury
5
3
6
2.67
L
Khepri
1
3
1
0.5
W
Chaac
Nayeon
Chaac
2
0
6
5
W
5
1
8
9
L
Ishtar
0
3
1
0.17
L
King Arthur
unbiddenisland
King Arthur
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,624
Damage
35,180
55,243
Taken
58,748
39,141
Mitigated
40,332
19,316
Healing
15,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,592
3,255
0
3,731
13,629
15,805
0
0
13,629
790
62,097
W
Apollo
Adjucator
Apollo
9,589
6,869
0
5,822
9,541
4,082
1,030
1,911
7,630
0
73,115
L
He Bo
Coganon
He Bo
7,769
52
0
1,684
13,494
4,700
0
4,479
9,015
52,227
0
L
Hun Batz
Dimadome
Hun Batz
7,915
3,216
0
6,024
11,448
4,800
0
2,954
8,494
0
61,861
W
Mercury
Haru
Mercury
11,857
8,503
0
130
11,697
4,960
0
4,159
7,538
0
79,327
L
Khepri
2,978
540
0
2,063
9,802
7,395
0
1,433
8,369
18,820
0
W
Chaac
Nayeon
Chaac
3,827
1,194
0
6,811
13,896
11,783
264
2,919
10,977
0
24,583
W
9,759
1,302
591
2,231
6,480
2,511
236
2,591
3,889
62,341
1,269
L
Ishtar
3,887
2,580
0
3,228
8,811
3,599
0
215
8,596
0
50,820
L
King Arthur
unbiddenisland
King Arthur
12,631
1,451
0
2,756
15,193
19,838
0
768
14,425
0
76,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,235
Gold Earned
35,531
475
Minions Killed
435
0
Camps Cleared
0
1,539,907
Distance Traveled
1,487,305
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,856
561
104
7
0
286,229
4
W
Apollo
8,919
637
124
9
0
274,042
0
L
He Bo
6,708
479
85
6
0
266,037
1
L
Hun Batz
7,775
555
91
7
0
369,390
1
W
Mercury
8,920
637
112
8
0
356,414
0
L
Khepri
6,671
477
26
2
0
307,918
8
W
Chaac
7,581
542
29
2
0
327,287
2
W
Eset
8,959
640
106
8
0
295,935
0
L
Ishtar
6,645
475
88
6
0
262,259
0
L
King Arthur
7,732
552
145
10
0
281,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role