Player Matchup

Maui
Maui
I-Miggy-
Maui
Level 121
God Stats
9W - 8L
1,602 SR
Queue Stats
214W - 214L
1,487 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Maester Thor
Tsukuyomi
Level 132
God Stats
3W - 2L
1,733 SR
Queue Stats
34W - 30L
1,412 Elo+
Party 1
Surtr
Surtr
PityTears
Surtr
Level 128
God Stats
2W - 1L
1,285 SR
Queue Stats
30W - 22L
1,421 Elo+
Party 1
Neith
Neith
Sirenai
Neith
Level 141
God Stats
3W - 2L
1,312 SR
Queue Stats
10W - 7L
1,521 Elo+
Party 1
Janus
Janus
ipro_click12
Janus
Level 107
God Stats
14W - 11L
1,500 SR
Queue Stats
174W - 164L
1,338 Elo+
Party 2
Team Averages
Level 126
1,487 SR
1,436 Elo+

VS

Team Averages
Level 117
1,522 SR
1,637 Elo+
Awilix
Awilix
Gmr61052
Awilix
Level 127
God Stats
0W - 6L
1,182 SR
Queue Stats
252W - 250L
1,502 Elo+
Solo
Bellona
Bellona
JediJones96
Bellona
Level 119
God Stats
3W - 9L
1,755 SR
Queue Stats
34W - 29L
1,674 Elo+
Party 3
Poseidon
Poseidon
Mp_Morningstar
Poseidon
Level 103
God Stats
1W - 2L
1,889 SR
Queue Stats
4W - 9L
1,518 Elo+
Solo
Medusa
Medusa
Unbracedking
Medusa
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 38L
1,816 Elo+
Party 3
Ymir
Ymir
blackHawk7664
Ymir
Level 106
God Stats
3W - 3L
1,285 SR
Queue Stats
47W - 49L
1,674 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
1 / 0 / 7
6,267
522
4,247
8,040
6,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
Maester Thor
Tsukuyomi
11
1 / 0 / 2
5,848
487
6,548
8,508
6,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Surtr
PityTears
Surtr
11
4 / 1 / 1
6,488
541
7,962
10,295
5,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
Sirenai
Neith
11
1 / 0 / 1
6,207
517
6,632
7,897
3,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
6 / 1 / 1
7,400
617
8,356
6,568
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Gmr61052
Awilix
10
1 / 2 / 0
5,746
479
2,971
9,006
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
JediJones96
Bellona
11
1 / 2 / 0
6,725
560
7,494
14,421
13,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
9
0 / 7 / 1
5,562
464
4,300
8,692
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
11
0 / 1 / 1
5,807
484
5,213
8,707
3,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 1 / 1
6,071
506
3,657
9,313
6,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
13
Kills
2
2
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Awilix
Gmr61052
Awilix
1
2
0
0.5
W
Maui
1
0
7
4.5
L
Bellona
JediJones96
Bellona
1
2
0
0.5
W
Tsukuyomi
Maester Thor
Tsukuyomi
1
0
2
2
L
Poseidon
0
7
1
0.07
W
Surtr
PityTears
Surtr
4
1
1
4.5
W
Neith
Sirenai
Neith
1
0
1
1.5
L
Medusa
0
1
1
0.5
L
0
1
1
0.5
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,745
Damage
23,635
41,308
Taken
50,139
24,874
Mitigated
29,665
14,642
Healing
14,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Gmr61052
Awilix
2,971
973
209
1,464
9,006
3,360
0
1,913
7,093
0
42,213
W
Maui
4,247
1,111
255
3,815
8,040
6,279
0
2,832
5,208
17,779
0
L
Bellona
JediJones96
Bellona
7,494
2,527
0
5,270
14,421
13,246
0
1,874
11,360
0
53,646
W
Tsukuyomi
Maester Thor
Tsukuyomi
6,548
1,457
0
1,832
8,508
6,749
0
0
8,508
0
35,418
L
Poseidon
4,300
387
0
490
8,692
3,078
0
5,035
3,657
38,841
0
W
Surtr
PityTears
Surtr
7,962
3,854
0
3,680
10,295
5,133
0
747
9,548
1,343
53,757
W
Neith
Sirenai
Neith
6,632
2,724
0
2,804
7,897
3,948
0
340
7,557
0
46,163
L
Medusa
5,213
2,598
0
3,993
8,707
3,272
0
1,025
7,682
0
41,511
L
3,657
1,060
343
2,639
9,313
6,709
0
3,109
6,204
32,111
0
W
8,356
325
131
2,125
6,568
2,765
246
4,038
2,530
55,998
938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,210
Gold Earned
29,911
328
Minions Killed
315
0
Camps Cleared
0
1,127,151
Distance Traveled
1,164,293
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,746
479
66
6
0
291,804
0
W
Maui
6,267
522
32
3
0
217,252
1
L
Bellona
6,725
560
79
7
0
232,943
2
W
Tsukuyomi
5,848
487
53
4
0
243,711
0
L
Poseidon
5,562
464
53
4
0
219,995
0
W
Surtr
6,488
541
79
7
0
259,668
4
W
Neith
6,207
517
74
6
0
203,134
0
L
Medusa
5,807
484
64
5
0
205,672
1
L
Ymir
6,071
506
53
4
0
213,879
0
W
Janus
7,400
617
90
8
0
203,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role