Player Matchup

Fenrir
Fenrir
D_Day_Playz
Fenrir
Level 64
God Stats
2W - 8L
1,500 SR
Queue Stats
270W - 358L
1,210 Elo+
Solo
Ganesha
Ganesha
FluuzyDuuzy
Ganesha
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,500 Elo+
Party 1
Chiron
Chiron
KIRA-God_Of_The_
Chiron
Level 60
God Stats
13W - 15L
1,499 SR
Queue Stats
94W - 76L
1,642 Elo+
Party 1
Scylla
Scylla
RedDeadTyler
Scylla
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 276L
1,334 Elo+
Solo
Surtr
Surtr
SephirothSSR
Surtr
Level 18
God Stats
3W - 2L
1,715 SR
Queue Stats
7W - 4L
1,792 Elo+
Party 1
Team Averages
Level 60
1,543 SR
1,496 Elo+

VS

Team Averages
Level 69
1,651 SR
1,646 Elo+
Ao Kuang
Ao Kuang
DuckonQuack1313
Ao Kuang
Level 46
God Stats
7W - 7L
1,701 SR
Queue Stats
61W - 42L
1,722 Elo+
Party 2
Anubis
Anubis
PhantomZeus2489
Anubis
Level 61
God Stats
7W - 4L
1,715 SR
Queue Stats
67W - 58L
1,771 Elo+
Party 2
Jing Wei
Jing Wei
Pure Hunterr11
Jing Wei
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Solo
Achilles
Achilles
YungScimpp
Achilles
Level 65
God Stats
6W - 4L
1,838 SR
Queue Stats
77W - 65L
1,631 Elo+
Party 2
Artio
Artio
bbykillua
Artio
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 73L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 5 / 2
6,733
421
4,657
15,915
5,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
FluuzyDuuzy
Ganesha
10
0 / 2 / 3
7,084
443
4,560
11,564
7,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 1 / 0
7,905
494
11,522
12,492
4,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Scylla
6
0 / 2 / 0
5,676
355
2,456
3,351
877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
0 / 5 / 0
7,645
478
9,554
17,792
12,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
6 / 0 / 4
9,153
572
8,437
9,130
3,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 0 / 6
9,815
613
16,748
10,998
5,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
13
0 / 3 / 1
7,544
472
9,771
14,230
4,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
YungScimpp
Achilles
15
3 / 0 / 2
8,618
539
6,732
13,252
19,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artio
bbykillua
Artio
13
1 / 0 / 1
7,993
500
2,613
12,783
10,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
15
15
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
5
2
0.2
W
Ao Kuang
6
0
4
8
L
Ganesha
FluuzyDuuzy
Ganesha
0
2
3
0.75
L
3
1
0
3
W
5
0
6
8
W
Jing Wei
0
3
1
0.17
L
Scylla
0
2
0
0
L
0
5
0
0
W
Achilles
YungScimpp
Achilles
3
0
2
4
W
Artio
bbykillua
Artio
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,749
Damage
44,301
61,114
Taken
60,393
31,553
Mitigated
44,105
14,255
Healing
25,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,657
1,807
0
2,115
15,915
5,602
0
9,748
6,167
0
43,717
W
Ao Kuang
8,437
2,732
0
3,666
9,130
3,431
466
388
8,742
57,593
0
L
Ganesha
FluuzyDuuzy
Ganesha
4,560
502
36
2,458
11,564
7,798
0
6,068
5,389
16,363
0
L
11,522
3,924
610
6,456
12,492
4,904
63
1,393
11,047
0
66,001
W
16,748
958
0
7,429
10,998
5,322
1,856
1,993
8,743
85,016
0
W
Jing Wei
9,771
7,127
214
3,940
14,230
4,952
60
1,847
12,343
0
53,332
L
Scylla
2,456
294
0
277
3,351
877
0
2,340
1,011
19,161
0
L
9,554
3,868
0
2,303
17,792
12,372
0
8,893
8,078
653
51,936
W
Achilles
YungScimpp
Achilles
6,732
1,419
0
4,194
13,252
19,929
211
1,125
12,057
3,246
53,251
W
Artio
bbykillua
Artio
2,613
147
330
5,465
12,783
10,471
533
1,697
11,086
34,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,043
Gold Earned
43,123
309
Minions Killed
438
0
Camps Cleared
0
1,589,145
Distance Traveled
1,595,405
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,733
421
65
4
0
332,525
0
W
Ao Kuang
9,153
572
79
5
0
382,190
0
L
Ganesha
7,084
443
4
0
0
289,890
2
L
Chiron
7,905
494
111
7
0
306,824
0
W
Anubis
9,815
613
142
9
0
269,572
3
W
Jing Wei
7,544
472
81
5
0
306,818
0
L
Scylla
5,676
355
37
2
0
358,169
0
L
Surtr
7,645
478
92
6
0
301,737
0
W
Achilles
8,618
539
97
6
0
311,796
0
W
Artio
7,993
500
39
2
0
325,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role